Showing posts with label jim krueger. Show all posts
Showing posts with label jim krueger. Show all posts

Wednesday, June 27, 2018

Mother Panic #1 (2017)


Mother Panic #1 (January, 2017)
"A Work in Progress, Part 1"
"Gotham Radio, Scene One: 1621"
Writers - Jody Houser & Jim Krueger
Illustrator - Tommy Lee Edwards
Back-Up Pencils - Phil Hester
Back-Up Inks - Ande Parks
Back-Up Colors - Trish Mulvihill
Letterers - John Workman & Deron Bennett
Editor - Molly Mahan
Special Thanks - Shelly Bond
Curated By - Gerard Way
Cover Price: $3.99

Had an idea that I thought might be pretty cool.  For those who know (or care), there are a handful of new releases I cover for Weird Science DC Comics... and if there was one book that made me want to run (not walk) away from comic book reviewing... it was early Mother Panic.

I hate, hate, hated this book... and would get agita at the thought of not only reading... but writing about this book.  It was definitely the low-point in the Young Animal line for me.  Fast-Forward a year-and-change, and it's just about the only Young Animal book I can stand to read!  Go figure.

As I currently quite dig the book (comparatively), I thought it might be only fair to revisit the first issue of the series, and maybe give it our first-ever Discussion, Review, and Retrial.

To check out my original thoughts on Mother Panic #1 (from November 9, 2016), click here.

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We open with Violet Paige returning to Gotham City after being away for some major surgery.  Upon arrival, she is greeted by her waiting public.  Ya see, she something of a dilettante (also referred to as a "celebutante")... so, she's more or less famous for being famous.  She's kind of a jerk.


We flash back to when Violet was a child.  She's about to go on a hunting trip with her father... and it's made plainly clear that her mother might not be quite in her right mind.


We shift scenes to an older man taking his bodyguard to a storage facility of sorts in order to show him a piece of artwork he'd had commissioned.  The bodyguard, Dom, finds the piece... interesting.


Back to Violet, she's about to head into some kind of high-society party.  As she enters, she flashes back to that hunting trip she'd taken as a young girl.  She and her father are accompanied by another man... it's the fella who commissioned the art.


Back in the present, Violet is at the bar.  She is approached by a reporter who wants to ask her some questions about the "mysterious" death of her father some fifteen years earlier.  She politely tells him to back off.


It's made pretty clear that she is there to find that man with the art.  We'll call him Hemsley... because that's his name.  Hemsley, however, is looking for Dom... for some reason.  He calls some other bodyguard-types to fetch him... because, as they put it: He (Dom) witnessed something he wasn't ready for.


They proceed to beat the hell out of him... until...


Mother Panic swoops in and takes out Hemsley's men.  There is a mess of symbolism between her blows... which really feels "too cute by half" at this point.  When the dust settles, she grabs Dom and takes him away... just as a certain other Gotham Crusader arrives on the scene.


She takes Dom to her compound... and learn that while Violet's (oh yeah, Violet is Mother Panic... not sure if that's been made clear) father is dead... her mother yet lives!  She's still quite mad though.


We shift back to Hemsley who is frantically seeking the artist from whom he'd commissioned the work... claiming that it could get her "caught".  He is allowed to pass though... this, hole... into a white room full of... other holes.  Not sure if this is supposed to be on a separate plane of reality or whatever.  Even with the benefit of hindsight, I'm not entirely sure.  Anyhoo... this is where we meet Gala, the blood-painter... who, well, paints with blood.


Back at the compound, Mother Panic has Dom chained to a toilet so she can question him about Hemsley.  He doesn't appear to be terribly useful at this point.


We close out with a vision of a large burning home.


Our backup features a radio personality waxing philosophically... well, it would seem deep if he were in junior high school, but whatever.  He talks about gratitude... and claims that he is thankful for... the Batman.  At which time, he is murdered in the studio.


This short-feature closes out with a hooded man saying "Thanksgiving".


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I guess time doesn't always "heal old wounds", because I still really didn't care for this.  I mean, it's clear that Violet's churlish and flat-out unlikable character is kinda the point... but, that doesn't necessarily make it any more fun to read about her.

A lot of these panels feel like they were written "for the retweets".  I mean, there's literally one where Mother Panic says "F*** the Bat"  How adorable, right?  That's gotta be worth a few retweets... maybe some Tumblr re-whatevers.  It's full of many of the things that I'd cite as "mature" in comics... when I was 13.  Today, however... some two decades-plus later... it just makes me cringe.

One of my main complaints about this book (the first time through) was the over-dependence on cursing... I get that I'm very likely not in the age-range this book was looking to attract... but, when I read this... I feel kind of embarrassed.  This is the kind of book I wouldn't want my wife to see me reading, because... a) it's rather petulant, and b) it might inform her opinion on what "mature comic books" entail.

Now, with all of that said... I cannot deny that this has many of the "nuts and bolts" a first issue of a comic book ought to have.  This was definitely the easiest to follow of the initial Young Animal offerings, with only a bit of flashbacking and symbolism to really have to parse... instead of all the psychedelia from the rest of the line.

The art here... ya know, I remember really liking it the first time through... but, this time around I find it a bit too scratchy and unclear for my liking.  Perhaps I've just been spoiled by the more cartoony/comic booky artists this book would have later on down the line.

Overall... still not a fan of these early issues of Mother Panic.  I was hopeful that my current enjoyment of the book/character might allow me to have a better appreciation for the initial outing... but it only makes me realize just how large a leap in quality this book has made over the past year and change.

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Et-Cetera:


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Interesting Ads:



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Tuesday, May 10, 2016

Justice League Heroes #1 (2006)


Justice League Heroes #1 (2006)

"Falling Star"
Writer - Jim Krueger
Penciller - Joe Ng
Inkers - M3th & Rob Ross
Colorists - Rob Ruffolo & Kevin Yan
Letterer - Jared K. Fletcher
Art Director - Curtis King Jr.
Editors - Bill Rosemann & Jaye Gardner



Before there was Injustice... before the Batman: Arkham series... even before DC Universe Online there was Justice League Heroes.  JLH was a game for the PlayStation 2, PlayStation Portable, X-Box, and Nintendo DS.  It had the unfortunate timing of being launched in the Fall of 2006, a time when most video game enthusiasts had all of their attention on the next-generation of systems.  I personally never played the game, not having been impressed by what I saw from it... Hell, I'd forgotten that it even existed at all.



Today we will be discussing the comic book tie-in for this game.  Is it a quality book like the contemporary Injustice or Arkham tie-in series'?  Let's find out...

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Our tale begins with a form of Brainiac I've never seen before walking over a barren wasteland.  Skeletons begin to rise from the Earth as though Brainy summoned them himself (which I suppose he kinda is).



In Gotham City, we watch as a news reporter is warning the citizenry about what danger electricity is bringing to their fair city.  He claims that they are trapped due to someone or something taking over the electrical grid.  We zoom out to reveal the television set is embedded in the gut of a grotesque junkyard mecha.



Across town, another such mech has set its sights on a young boy.  Just as its got the child in its grasp, a red blur enters the scene.  The Flash has arrived, and returns the boy to his waiting father.



The Flash is soon joined by his fellow Justice League members, including Superman, Wonder Woman, Green Lantern (John Stewart), Batman, Martian Manhunter, and Zatanna... who I suppose were the main characters in the video game.  A quick check to Wikipedia tells me this is the case, however there are a bevvy of unlockable characters as well, including Aquaman and Supergirl to name but a few.



Superman is able to hear Brainiac speaking from a ways away.  Thankfully, Supes calls Brainiac by name, otherwise I wouldn't have had the foggiest idea who our villain was... I really did not recognize this version of the character.



Zatanna uses her magic ability to reveal the innards of the mechs.  She is shocked to learn that it appears that they are being "piloted" by dead bodies straight outta the Gotham Cemetery.



The League ain't digging this new development, however, a certain caped crusader is taking the news especially bad.  Lest we forget, Batman's parents are buried in that same graveyard.



Nearby, the Martian Manhunter crashes through the window of a home in which another mecha is lurking.  This one is taking the form of the inhabiting family's deceased patriarch.  Rather than allow the young child inside to run into her mecha-daddy's waiting pinchy-claws, J'onn takes the form of the young girl's father himself.  She runs to J'onn... which angers robo-pop enough to begin spewing fire in Martian Manhunter's direction.  How did he know that was his one weakness?



Luckily Zatanna and Green Lantern are on the scene.  Z grabs mother and daughter and teleports them out of harm's way, and John Stewart constructs a green bubble to extract his Martian teammate.

Nearby the Trinity gets attacked by a flock of "polluted" birds (for some reason, I'm sure).  As the team regroups, they come to the conclusion that the remains of the dead who are currently inhabiting the terrible garbage bots may still have souls.  It is up to the Justice League to tap into those souls and help them fight against Brainiac's control.



The Martian Manhunter hits the populace with a mind touch, which allows them all to see the putrefying remains of their loved ones as they were when they were still among the living.  We are given the impression that the Wayne's are among Brainiac's army, as Batman looks deeply almost affected by this.



In the moment of calm, the League notices a shooting star flying above.  Brainiac reveals to Superman that it's not a bird, or plane... yeah, he went there... instead it is a falling star (hey, that's the name of the story!).  Brainy hints that this will lead to the destruction of the Earth, but doesn't elaborate.  What happens next?  Well, yer gonna have to play the game to find out!



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Well, this certainly didn't make me want to run out and play the PS2 game...

This is a freebie from DC Comics.  Sadly over the past several years we DC fans have come to expect very little from our favorite publisher's free offerings.  Why, just this past weekend was Free Comic Book Day 2016.  While Marvel Comics was cashing in on both their Captain America: Civil War film debut as well as their upcoming mega-event Civil War II by releasing Civil War II #0, DC was rereleasing a five-year old issue of Suicide Squad.  A couple of years back DC served up the first issue of Geoff Johns' Last Son story arc from Action Comics (volume 1)... a book taking place in the pre-New-52 pre-Flashpoint DC Universe.  Why would you do that?

This Justice League Heroes tie in is more of the same.  Rather than attempting to draw interest from the gamer-set by releasing a compelling issue, DC releases this.  It reads, looks, and feels cheap.  It is probably unfair of me to grade this as anything but a disposable piece of fluff... but, here we are.  This takes me back to reading issues of X-Men Unlimited.  The art was decent... but a bit off, and the stories just plain didn't matter.

Hate to be so blunt here, but this one's not worth your time.  I even apologize for costing you the couple of minutes you spent here reading my take on it.  There isn't even any novelty value to having it in your library.

If you're interested in the game, well the PlayStation 2 version can be yours for... wait, what... sixty dollars on Amazon???  Aye yai yai... guess this bugger is rare.

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Interesting Ads:


I'll hand it to 'em for promoting these two great runs... 



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