Showing posts with label jose delbo. Show all posts
Showing posts with label jose delbo. Show all posts

Wednesday, January 8, 2020

BONUS BOOK - M.A.S.K. (1985)


BONUS BOOK - M.A.S.K. (September, 1985)
"Assault on Mount Mayhem"
Writer - Michael Fleisher
Pencils - Mike Chen
Inks - Joe Delbeato
Colors - Gene D'Angelo
Letters - Tim Harkins
Edits - Andrew Helfer

I'm sure everyone's heard the saying "Saving the best for last", right?  Well... that's not really the case here... instead, we "saved the last for last", as in, this was the final Insert Prevue... ending the five-year not-so-regular program which launched dozens of new properties and titles for DC Comics.

Ya know, that might just be why I've got such a soft-spot for this sort of initiative.  These Insert Prevues feel very much like the evolution of perennial Chris is on Infinite Earths favorite, 1st Issue Special.  They are very similar in scope... only the Insert Prevues (well, the DC-owned ones) all went on to have more-or-less successful series'!

I suppose I could start this piece by going into my own personal history with M.A.S.K.?  Well, ya see... I don't have one.  Growing up, M.A.S.K. was kind of like the "Sega Master System" of action figures.  While most of the kids on my block would be playing with Star Wars, G.I. Joe, and Transformers toys... there'd only be like that one kid who collected M.A.S.K.  While the toys all looked neat, and I remember thinking the commercials for them were cool... I never owned a single one of 'em!  I do remember the kickin' power ballad theme song for the cartoon though!  Sorry about dropping this earworm on ya, but, if you've never heard this... ya need to:


So, later today when you've got "Mask crew-sayyy-ders..." and "Seee-cret Rayyyy-ders" stuck in your head... remember to think of your ol' pal Chris!

This Insert appears in a whole lotta DC Comics, dated on-or-around September, 1985:

  • Batman #387
  • Batman and the Outsiders #27
  • Blue Devil #16
  • Green Lantern #192
  • Justice League of America #242
  • Superman #411
  • Tales of the Legion of Super-Heroes #327
  • World's Finest Comics #319

Let's do it!

--


We open at Archer Glen Speedway... where racing all-star, Matt Trakker has just both won a race... and shattered a whole slew of records.  If ya believe it, he wins the thing by two and a half laps.  Something tells me there might be some special stuff under this dude's hood... because, c'mon.  He's called over for his trophy ceremony and photo-op, however, before he makes his way over to the press-area, he gets a call from Duane Kennedy of the P.N.A. (that's the Peaceful Nations Alliance, donchaknow) and learns that he's needed elsewhere.


Matt takes off in his magic rig while he gets the info via his video-car-phone.  Turns out the forces of Venom (they're Contra-World's Mercenery Arm, by the way... they're the bad guys, that's all we gotta know) have stolen a prototype Molecular-Disassembler from the P.N.A. Labs.  Now... this doohickey is purported as being able to "destabilize and obliterate" any object it's aimed at.  Why the Peaceful Nations Alliance is working on such a thing, I dunno.  Anyhoo, the baddies have snagged the thing, and a single charge with it... so, if they're not stopped, they get to "destabilize and obliterate" one object of their choosing.


Trakker flies his gimmicked car right off the side of a cliff... lucky for him, he's got those Delorean-esque "wing" doors, which allow his car to soar across the skies.  Hmm... it's almost like they're trying to sell us on the idea that this vehicle would make a good toy!  Ahem... Matt calls the rest of his M.A.S.K. team to let them know what's going on.


First call: Dusty Hayes, sortuva bumpkin-type who works in a pizza parlor.  He's not terribly interesting... 


Next: Brad "Chopper" Turner, musician and all-around bad-ass... I think.  He's chatting with a couple of fans, including one dude with a soul-patch, which I didn't think had come into style back in the mid-80's!


Third, and final call we're privy to: Bruce Sato, Toymaker and philosophy waxer-extraordinaire.  "The Mongoose is summoned forth to battle the wily Cobra".  C'mon... did this line accidentally slip out of that Arak feature we looked at yesterday?


We jump ahead to M.A.S.K.'s secret gas station base... which, hmm... looks like it might make a pretty sweet playset!  The fellas, now including Hondo MacLean, Alex Sector, and Buddy Hawkes, chat for a bit before deciding to "energize their masks".  Now, what does that mean?  If we turn the page we find out... it means exactly what it sounds like.  They literally energize their masks.  We also learn their code-names... however, we don't learn who each code name actually belongs to!


They next head for toward the garage to reveal all of the awesome vehicles you're going to find on the shelves at your local Toys "
Я" Us.


Then, we finally learn what all the hub-bub's about.  Mr. Kennedy calls in over the video phone to give them the skinny, however, his communication is cut off by... *gasp* Miles Mayhem!!!  This is, uh, the bad guy.  Well, the main bad guy.  He's kinda Brimley-esque... maybe a dash of Thunderbolt Ross.  Anyhoo, he fills the M.A.S.K. team in on Venom's diabolical plan.  Ya know what?  I wonder if we could get away with calling this issue the "first appearance of Venom"?  We wouldn't exactly be lying, right?  Anyhoo, again... he's got the destabilizer gimmick pointed right at Mount Rushmore... and has promised to obliterate the whole thing (including dozens of tourist-hostages) if Matt Trakker and Company don't surrender to him within three hours.  Oh yeah, and one of those hostages just so happens to be... Scott Trakker, Matt's (adopted) son!  Without seeing a better option, Matt agrees to the terms.


Before we know it, we're at Mount Rushmore... and Mayhem has one of his sleazy compatriots keep his scope on the M.A.S.K. team.  Off to the side, we meet Scott Trakker, and... his robot?  Ya kidding me?  The kid's got a friggin' robot?  A cowardly robot at that!  Step aside, Orko, there's a new crappy character in town!


Matt exits his vehicle and surrenders... which prompts Mayhem to reveal that after he kills the M.A.S.K. men... he's going to atomize Rushmore just for the heck of it anyway!  Then, that sleazy guy puts on this wacky helmet... which fires, get this, "stiletto darts"!  Ya kidding me?


Then, the cool guy... Chopper whatshisface... swoops in on his, well, cute li'l chopper gimmick, and starts blasting the bad guys.  Well, he starts blasting anyway... it's not entirely clear who or what he's actually aiming at.


Mayhem rushes back into his jet... and takes off, but not before doing what he came here to do, atomizing Mount Rushmore!!!  Holy Cow, he actually did it!  He blasts the mountain to powder... and escapes into the horizon.


Or does he?  Well, it turns out that Brad's Mask Power "Hocus Pocus", only made it looks like Mayhem was blasting Mount Rushmore.  Like, as a projection.  So, the real monument is still safe and sound.  Sure, the bad guy got away... and will likely return to raise hell sooner than later, but... the good guys still technically win this skirmish.


--

Hoo... not great.

Like a few of the features we've looked at over the past few weeks (Flash Force 2000 especially), this one's kind of difficult to really "analyze".  This is promotion to sell toys more than it is an actual attempt at telling a story.  While it might be (arguably) a failure in one regard... it could still be a home run in another.

Let's first look at this as a story.

Well, it establishes the characters... we don't really learn much about them, outside of some superficial stuff... which is okay.  We meet the villain... we get to see some of the characters' vehicles and gimmicks.  The threat the good guys face here is pretty high stakes, with some personal investment for our main man, Matt... and the way they "diffuse" the situation was clever, in as far as using one of their M.A.S.K.-mask powers.  So, not much to complain about from a "nuts and bolts" perspective... I, personally, just didn't really enjoy it.

Some of my problems with the story include the Peaceful Nations Alliance working on a device that could, if put in the wrong hands, destroy everything on the planet.  Not sure if this was some "biting" Cold War commentary... or, just something we're not supposed to think about.  I am known for my over-thinking.

I thought the Mask-Energizing scene could have been done better.  All we get are the masks and code-names... without finding out who each code-name belongs to.  Spent the rest of the story not knowing who was doing what... really pulled me out of it.  Also, what's even the point of having code names when your main villain, Miles Mayhem already knows your secret identity?!  Yeah, yeah... I'm thinking too hard.

Now, let's judge this as an advertisement:

A home run.  The vehicles are cool... the characters look cool... the masks look cool.  This story really puts the "product" at the forefront, and shows off all of the possibilities.  I couldn't imagine reading this back in 1985 and not being jazzed about collecting the toys.  Hell, reading this in 2020, I'm feeling nostalgic for a childhood I never had!  These look like they'd be a lot of fun!

I've mentioned before that I could never get into Transformers... because, to me, the idea that a robot can "die" is silly.  There are no stakes there.  If a robot breaks, you rebuild the damn robot.  Here, however, the vehicles are sort of an extension of the characters.  If Matt Trakker's car explodes, that's going to affect Matt Trakker (especially if he's in the thing when it happens!).  This is a great blending of man and machine... which keeps the stakes high, and the threats urgent.

So, while the story wasn't exactly my cup of tea... and, to be honest, kind of a slog... this was still a successful outing.  While I'm not psyched to read any further adventures of the Mobile Armored Strike Kommand, I'd love to get my hands on some of the action figures!

While on the subject of "further adventures", word has it that there was actually another M.A.S.K. "Bonus Book" a year later where you could win a Camaro or something... and, hey... waitaminute... what's that below?  Could it be... Could it be that this Bonus Book post has... a Bonus Book?!  Oh my goodness... it does!



"Bonus" BONUS BOOK - M.A.S.K. (June, 1986)
"Secret of the Temple"
Story - Joe Orlando
Script & Edits - Joey Cavalieri
Pencils - Jose Delbo
Inks - Pablo Marcos
Letters - Agusting Mas
Colors - Shelley Eiber

Not sure how many books this little ditty ran in... but, I found it in Tales of the Teen Titans #66 (June, 1986)... so, chances are it's in at least a few DC Comics with that same cover-date!

--


We open on a camp-out.  Matt and Scott Trakker are chilling in Monteverde with Bruce Sato.  Li'l Trakker is arguing with his pop about staying up a bit later... even though it looks like it's the middle of the day.  Matt informs him that they're going to have a busy day, and it's best for him to get some z's.  Scott decides to say "screw it" and starts hiking on his own anyway.  This, as you might imagine, doesn't go well.  Wait a second... this kid's got that dumb robot!  What happened to the dumb robot?!


Scott hears a chopper... and decides to investigate.  What he finds is... heyyy, lookit that, it's our pal Miles Mayhem!  He's directing some dude with an eyepatch to steal an ancient stone with some ancient text scrawled on it.  Ya see, this stone can predict the weather... and with it, Mayhem and Venom can control... something?  Okay then.  This might be an even dumber plan than his earlier "atomize Mount Rushmore for fun and profit".


Scott Trakker falls into a Venom-trap... and is discovered by Mayhem and his man.  Miles immediately recognizes the whelp as Matt Trakker's son.  Meanwhile, the M.A.S.K. duo realize the kid's gone missing.  They immediately jump into action... I mean, the good guys and bad guys must've been like ten feet apart the whole time.


Bruce Sato uses his "Lifter" powers to... well, lift the eyepatch guy, and all of those ancient bricks... depositing both into a nearby pyramid.


Matt hops in his winged-auto, and shoots Miles Mayhem's jet... like once before letting him get away?  Really, that's your move, Trakker?  Just give him a warning shot and let him escape?  You're 0 for 2 today, man!


We wrap up with Matt finding his boy... and giving him the big thumbs up for being smart enough to use a kite as a "rescue signal".  Wait, what?  Did he do that?  I didn't see that... did you?  Ya mean that kite that we saw like one panel ago... when Matt and Bruce were already within arm's reach of the kid?  That kite?  C'maaaaaahn.  Anyhoo, Matt tells Scott that, one day, he'll make a fine M.A.S.K. team member... before sending us to commercial (see below).


--

Yee-ikes, but this was rough.  Heck, it makes the first story look like Watchmen!  Okay, maybe not... but, this one was a real stinker.

Just like with the first story, it's almost impossible to analyze this as a "story".  Because, it's not... it's just a commercial.  Of this 12-page insert, only like three and a half have actual comics on 'em.  This is really just here to promote product and give a little play to their Camaro sweepstakes (rules below if you wanna play along at home!).

Not sure where to start.  Hmm... what happened to Scott's bot?  While I thought the thing was really dumb, I'm still a sucker for continuity and lore... so, where's the damned robot?  Why did Matt Trakker let Miles Mayhem go... again?!  Is this like a Tom and Jerry thing, where these two just taunt one another for years and years.  Is it a Batman and Joker thing, where without one, the other couldn't exist?  Wha-at's the deal?!

There was a bit of good here... we actually learned that Bruce Sato's code-name is "Lifter"!  So, that's something!  Also, the spectacular "M.A.S.K. World of Products" pages.  Those might just be worth the price of admission.  Let's take a look:



Just look at this nonsense!  Your own Mask and Weapons sets!  You ask me, the Masks are a no-brainer, and probably what they should have focused on here.  You have a bunch of M.A.S.K.-fans in your neighborhood?  You each get a different character-mask, and you're good to go for some high adventure!  These, however, look cheap and cheesy as hell!


"Dream of M.A.S.K. Adventures in Bates Sleepwear".  Best part about this is... someone got paid to write that... and these poor chuckle-headed children got paid to wear the things.  Heck, their payment was probably just the clothes, but still!


"Make tracks in Suave Shoes".  I mean, c'mon... they bolded the word "suave"... they gotta just be screwing with us at this point!

Also:  I'm not sure I'd ever want to touch, let alone purchase "Peter's Bag".

This page features the first backwards word you need to win that Camaro for your folks!  Can uoy find it?


Probably the most normal/least cringy pages of this catalog... just some toys and whatnot.  Also: Scott Trakker's bad-ass kite!

These pages include the second backwards word... nac you see it?


Last page o' products... and since this is an 80's toyline, it should come as no surprise that we've got bedsheets and blankets!  Those were all the rage... and I'm sure I had a whole lot of licensed sheets as a tot!

This page also features the final backwards word... if you find it, you might just niw a Camaro!


Here's your entry form... remember to get 'em in by Halloween... 1986!

One last thing before we call it a day... I try and make things as "complete" as possible here at the Infinite Earths, and figured I should include at the very least, a shout-out to the Insert Prevue that never was!

Slated to appear as an Insert Prevue in Saga of the Swamp Thing #5 (September, 1982) before... I dunno, life got in the way or something... Len Wein and Ross Andru's: Pandora Pann!

Not a whole lot is known about this character... and, outside of an interview by Andy Mengels in TwoMorrow's Back Issue! Magazine #46, I couldn't find a whole lot.  It sounds as though it was going to be somewhat based on the Greek Myth of Pandora (more on that in the article).  Allegedly, Ross Andru even drew the fifteen-page story!  Too bad it's never seen the light of day, hopefully someday it will!

Here is a link to the "Answer Man" Bob Rozakis discussing it in his old Silver Bullet Comics column (Archived): 
https://web.archive.org/web/20020618214714/http://www.silverbulletcomicbooks.com/bobro/101287898026946.htm

Below, I've included the Mangels piece from Back Issue! for your reading pleasure:



And that's that... all of the "Insert Prevue" freebies covered!  Tomorrow, we'll jump into the post-Crisis, and take a look at the actual "Bonus Book" era... starting with one from the brief team-up era of Action Comics!

Zeet, zeet, zeet...

Saturday, June 23, 2018

Superman #356 (1981)


Superman #356 (February, 1981)
"Battle of the Super-Hyper Powers!"
"The Exile from Krypton"
Writers - Cary Bates & Paul S. Newman
Pencillers - Curt Swan & Jose Delbo
Inkers - Frank Chiaramonte & Kim DeMulder
Letterers - Ben Oda & & Shelly Leferman
Colorists - Adrienne Roy & Jerry Serpe
Editor - Julius Schwartz
Cover Price: $0.50

If you've been following along, first... thanks!  Second, you'll know that I've been away the past few days... which is why we had those kinda weird pieces here at the blog since Wednesday.

Well, since I don't really have a personal blog... and am not completely sure how Facebook works (I think I posted a photo from my phone at some point during my travels), I'll be a little self-indulgent and write a bit about it here... and it'll actually (kinda) connect with the book we're going to discuss today!

For our tenth wedding anniversary, the wife and I decided to do something special... and rare, actually leave the house.  We weren't sure where to go... until during our skatey-eight hundredth rewatch of Twin Peaks, one of us suggested maybe visiting the great North West.  We knew many of the places featured on the show were real locations (or based on real locations), but weren't sure just how "accessible" they'd be.

We did a little bit of research, and realized that the "Great Northern Hotel" (the Salish Lodge) as well as the Double-R Diner (Twede's Cafe) were less than an hour east of Seattle... and figured, we've driven farther for less in Phoenix, so why not just do it?

One nearly-missed flight (and TSA pat-down) later, we landed in Seattle... where I was pretty shocked by just how crowded it was.  I guess the "city" of Phoenix has really affected my perception of what a "city" really is.  Luckily, we weren't there long... we grabbed our rental and headed east.  A little over an hour later (traffic was pretty intense for 11 am) we arrived at the Falls.  Our check-in wasn't for a few more hours, so we just explored the area.


The Falls were really amazing.  Never really saw myself as a "one with nature" kinda guy... but, for a brief bit everything just seemed perfect.  We even took the half-mile hike to the bottom... which was all downhill.  Sounds pretty cool until you realize you gotta go back the way you came!  Still, it was a beautiful walk.


Next we headed into town to see what all the cherry pie hoopla was all about at the Double-R...


... and I gotta say, it was among the weirder sensations opening the door to that place and walking in.  It really felt like we were stepping into Twin Peaks.


The pie was actually some of the best I'd ever had.  I guess when that's what you're known for... ya gotta really "bring it".  We even stopped for a second slice to-go on our way out of town the following day.

I was afraid the folks at the Salish Lodge would kinda roll their eyes at us when we told them we discovered them via Twin Peaks... and was delighted when they then handed us a map to the "real" Twin Peaks... which featured directions on how to visit many of the sites from the show!


I was really surprised at how much they embrace their connection to the show... I mean, even their gift-shop is full of nods to it.


We stopped by the old Sheriff Station... which is now a racing school.  We weren't expecting much, but as we turned into the parking lot... we caught a glimpse of this:


I could go on spamming pictures... but, I think I've gone on long enough.  Maybe (if I figure out how) I'll put 'em on Facebook or something.

Anyhoo... we spent the next day and change in Seattle proper... and while there, learned quite a bit about myself.  I realized that either I'm not cut out to be a tourist... or, I've just gotten really old.  Maybe both!  I mean, everything had a line... definitely not for me.  I did manage to drink a lot of pretty good coffee though.  Then a delayed flight and yet another TSA pat-down later, we made it home.

Anyhoo... sorry for droning on there... let's get to the comic... which I promise sorta-kinda ties in!

--


We open with Clark, Lana, and Steve Lombard about to hit the slopes.  Clark, of course, is playing up his clumsiness... and winds up getting pushed down the hill by that rascally sportscaster.  At that moment, a jet whizzes by... nearly nosediving into the mountain.  The pilot manages to pull out of it... causing a sonic-boom... which then causes an avalanche!  Also worth noting... a man-shaped blur also whizzes by.


On the slopes as the avalanche approaches, Clark notes that Lombard is staying close by out of concern for his ill-experienced self.  Clark repays this kindness by using his super-breath to deliver Steve to safety.


With Lombard outta sight... Clark "supes" up and melts all of the falling snow before it can cause too much damage, death, and destruction.


At that very moment, Lana Lang waits wistfully atop the hill... but, by the wave of a hand... vanishes!


Why, it's the manliest man who ever manned (as if the cover didn't spoil it)... Vartox!  He has come to wish Lana goodbye for the final time.  Ya see, he's now the champion of another planet... and will never return to Earth again.  Oh, he also freezes Lombard with his "hyper-powers", and makes sure to gaze longingly into Clark Kent's eyes during the visit.


Lana explains everything Vartox told her to Clark... he's now, after slaying a giant beast, the champion of the planet Tynola.  Lana leaves Clark to watch Lombard thaw out, because at this time, she'd like to be alone.  Very dramatic.


The next morning, Steve and Lana wake up to find a note from Clark.  In it, he claims he's not cut out for fun in the snow... and decided to head back into the city.  In reality... he's headed for Tynola.  Ya see, when Vartox gazed into his eyes the day before, he was flashing a secret mathematical code with his "hyper-beams".


Turns out, Vartox isn't so much the champion of Tynola... but a pawn in their game.  The Tynolans are actually creating all of the giant beasts that Vartox has to fight... but why?


Anyhoo... Superman approaches Tynola... and the Tynolans ain't too happy about it.  They are, however, mighty interested in how Vartox might handle the alien interloper though.  Turns out... they fight!  Just as the cover promised... Superman does get tied up in his own cape.  What's next, Vartox... a hyper-wedgie?


Superman regains the advantage and locks Vartox in some sort of crossface chickenwing... until he "power charges" out of it using his hyper-energy.  This kayos Superman but good.  Of course, this is all a plan between the two champions... but, why?


We close out with the Tynolans praying to an unseen entity... which is (maybe) revealed to be... some sort of space-ring of glop?  It's like a melting gummy LifeSaver.


Our back-up is an "untold story" from the Fabulous World of Krypton.  Not usually my cup'a tea... but this is the one that (sorta-kinda) ties this whole mess of a post together.  In the city of Erkol on Krypton... at their fabled Twin Peaks, a man named Lok-Nor suggests a shake-up in the leadership of his tribe.


The tribe puts it to a vote... and Lok is voted down.  Later, Krypton is invaded by some blue-skinned aliens... who approach Lok with a proposition.  If he helps them, they will ensure he becomes the Chief Leader of Erkol.  They wish to use Erkol as a supply-base... and do not wish to take it by force.  They prefer peaceful means.  We've heard that one before...


Later, Lok-Nor presents the case to his fellow Kryptonians.  As he does so, he's wearing a ridiculous helmet gifted to him by the aliens.  He convinces the current Chief Leader Sen-Tal to leave with the invaders... in exchange for five of their own men.  In the interim, Lok-Nor will be acting Leader of Erk(h)ol.


Immediately, Lok-Nor... influenced by that ridiculous helmet, natch... attempts to turn his fellow Kryptonians into slaves.  The blue-skinned "hostages" help him to enforce his rule.


Then... get this... Lok-Nor's son asks if he can wear the ridiculous helmet... to which, Lok says "sure".  He finds it rather a challenge to remove it... however, when he finally does... he realizes that he had been controlled.


And then... a battle rages!  The Kryptonians are victorious, however Lok-Nor decides to exile himself from the planet until e can pay the price of his betrayal.  His fellow Kryptonians don't see him as a traitor... but as their savior.  He just ain't feeling it though.


From that point on, folks would watch the Twin Peaks each night to see if Lok-Nar would be returning.  It wasn't until several generations later, where... Lok notices a Yion-Cloud approaching his home planet... which would destroy all of its breathable air.  He's able to wipe it out before it does any damage.


We wrap up with Lok-Nar... who now saved the people of Krypton twice, finally returning right between the Twin Peaks of Erk(h)ol to rejoin his family and friends.


--

As long-winded as I might've made the synopsis... there really isn't all that much "meat" on these bones.  It's a couple of sorta-silly pre-Crisis stories... which really didn't "move my needle" either way.  They're not bad... they're not great.  They're pretty much exactly what I always imagined these late Bronze Age Superman stories to be when I was less familiar with DC Comics.

I've said it before... and will very likely say it again, but what kept me away from DC Comics growing up was how little I could "get into" many of the villains.  So many are one-off's, and are just a man-mixed-with-animal type of baddie (lizardmen, fishmen... etc.) or are just differently colored aliens.  Couldn't imagine being all that engaged by this at the time... and even now, looking at it simply as something from a bygone era, it's hard to really "get into".

I dug the sorta-softening of Steve Lombard here.  Wouldn't expect him to try and protect Clark from the rumbling avalanche... so that was pretty cool to see.  Then again, it was also cool to see Vartox turn said Lombard into a Popsicle a few pages later as well.  The Lana/Vartox relationship has always kinda boggled my mind... actually, Vartox in and of himself kinda confuses me.  I've heard that he was created as sort of a Sean Connery stand-in... and he was pushed really hard in these latter years of the pre-Crisis Universe.  Maybe I'm just a bit "ehh" on him because of how seldom he was used post-Crisis.  I think he's only shown up a handful of times... and is usually depicted as a joke in the years since.

The back-up... well, that was my flimsy way of tying this post together... but, was it a good story?  I guess it was alright.  A man is duped into turning against his own people with the promise of power.  Said fella figures it out, and feels the need to punish himself for doing what he did.  Once he atones, he returns.  If only he could've been "in exile" on the day Krypton went boom... maybe his vantage point could've afforded him the means to do something about it!

Overall... a pretty forgettable issue, which I probably wouldn't have ever discussed if not for the Twin Peaks mention.  If you're a Vartox completionist, I suppose this is one you're going to need in your collection... otherwise, I don't know that this is one you need to break your back tracking down.

Thanks to anyone who read this wildly self-indulgent post... I think I've got it all out of my system... for now!

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Letters Page:


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Interesting Ads:

A real hero wouldn't need a $3 incentive to "fire away at the forces of evil" 

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