Showing posts with label justice league of america. Show all posts
Showing posts with label justice league of america. Show all posts

Thursday, July 30, 2020

Chris is on Infinite Earths, Episode 20: Justice League of America #224 (1984)


Chris is on Infinite Earths, Episode #20

Justice League of America #224 (March, 1984)
"The Supremacy Factor!"
Writer - Kurt Busiek
Penciller - Chuck Patton
Inker - Dick Giordano
Letterers - John Costanza & Todd Klein
Colorist - Gene D'Angelo
Editor - Len Wein
Cover Price: $0.75

Today I'm revisiting an episode wherein I discuss my last trip to a Comic Book Convention... along with my overall distaste for the "current year" Convention racket, and how I let me preciosity get in the way of a great friendship.  Oh, also heat-stroke... because I got it that weekend!

And heyyy, I just found out I can no longer drag inserted images where I'd like them to go!  Way to keep letting me down, Blogger!  Just when I think you're the worst thing ever, you make me pine for how lousy you were just yesterday!

And Ho-lee crap, now I can't toggle HTML without great swaths of my writing vanishing into the ether?  Are you kidding me?  This is a product from Google, right?  I can't be the only person having these problems, can I?

Welp, lemme jump through the hoops and try and revert back to "Legacy Blogger".

Sunday, December 30, 2018

Justice League of America #107 (1973)


Justice League of America #107 (September-October, 1973)
"Crisis on Earth-X!"
Writer - Len Wein
Pencils - Dick Dillin
Inks - Dick Giordano
Editor - Julius Schwartz
Cover Price: $0.20

Been in a bit of a Crisis-y mood the past couple of days... so, let's go even further back in the annuls of the Justice League/Justice Society team-ups... and meet us some Quality characters while we're at it!

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We open with members of the Justice Society getting ready to load into the Transmatter Machine in order to perform a little interdimensional travel... nothing bad could come of this, right?  I mean, the Transmatter Machine almost never goes wonky... right?  Ahem.  At that moment, in the JLA Satellite hovering over Earth-1, they too are preparing to load into their Transmatter Machine.  Not sure why both teams need to get in, if they're planning to have their get-together on Earth-2... but, whattayagonnado?


Red Tornado, originally from Earth-2, expresses interest in returning there alongside the Justice League.  Green Lantern puts the kibosh on that, because the Transmatter Machine has only been tested thus far using inanimate object and live subjects.  I guess a robot is somewhere in between?  Okey doke.  Anyhoo, Batman, Elongated Man, and Green Arrow file into the Machine... and Ollie mentions that he feels a bit of a draft in the box.


Then, simultaneously on both Earths... the Flashes of their respective teams press a button, sending their teammates... somewhere.  Again, not sure why the Earth-2 heroes (which included the Golden-Age Superman, Sandman, and Dr. Fate) needed to get in the box to begin with... but, not much we can do about that now!  Was this just supposed to be a trade?  Maybe it was just a test.


Anyhoo, the dimensionally-lost heroes wind up arriving on an Earth none of them recognize.  We learn straight away that this was likely Red Tornado's fault.  Ya see, he stowed away in the JLA's Transmatter Machine (which explains the breeze Ollie felt).  This threw everything outta whack and sent the heroes to... a world where Nazi tanks roam American streets?!


Superman is almost giddy at the prospect of wackin' some Ratzis... and hops right into the fray!  Everything looks to be going swell, until one of Dr. Fate's "enchantments" is deflected by the baddies, and winds up walloping Superman!


Then, one of the Nazi tanks emits a high frequency sound, which boggles the heroes' minds and bodies enough to temporarily take 'em out.


Before the Nazis can swarm, they are cut off by... Uncle Sam and the Freedom Fighters!  They make short-work of the tanks (and men in 'em) which makes me wonder why they just haven't taken down the Reich themselves?  They certainly seem up for the job!  Once the dust settles, they carry the heroes of Earths 1 and 2 back to their secret hideout, located behind a propaganda poster of The Fuhrer.


Here, it's explained that on this Earth, the Axis Powers won World War II.  Evidently, President Franklin Delano Roosevelt succumbed to a fatal heart attack in 1944... and the government kinda fell into disarray... delaying several "projects".  For example, by the time American nukes were completed... Germany also had 'em, leaving the world in a stalemate... and so, the war rolled on for decades!  Then, at some point in the late 1960's... it all ended.  Ya see, Hitler's "brain boys" concocted a mind-control ray to make everyone fall in line.  Everyone, except the Freedom Fighters, that is.  They have an "immunity" to the ray... which I gotta assume came in the form of a funky flu shot.


He then introduces us to the members of his team... which is a good thing, since this is their first DC Comics appearance (and perhaps their first appearance anywhere in over a decade)!  The team consists of the Human Bomb, Doll Man, The Ray, Phantom Lady, Black Condor, and of course, Uncle Sam.


Ollie interrupts the introduction and asks why the Freedom Fighters just haven't destroyed all the mind-control devices.  Sam explains that they're hidden via a "mental block", meaning... they could be just about anywhere, and nobody would be any the wiser.  I guess that immunity-inoculation only goes so far then?  Dr. Fate digs a crystal ball outta... well, outta a pile of refuse from the looks of it, and figures he might be able to hoo-doo up the location.


Black Condor isn't sure they should trust these gaudily-dressed interlopers, but Uncle Sam puts him in his place with the quickness.  Now, this is a team-up issue... so, you might know where this is headed.  Dr. Fate deduces that the mind-control devices are in three different locations (Eiffel Tower, Mt. Rushmore, and Mount Fujiyama)... which means, it's time to split up!  The heroes (sans Red Tornado) blink outta sight.


We pick up with the team of Batman (Earth-1), Dr. Fate (Earth-2) and The Ray and Human Bomb (Earth-X) as they're stood before the Eiffel Tower.  The Ray decides to take point, and head up to the top of the Tower... where he is greeted by, you guessed it, Nazis!  After kayoing a lot of 'em, one manages to trigger an alarm... which causes a whole lot more to come pouring out from a nearby door.  I've never been to Paris, but I didn't realize there was so much room atop the Eiffel Tower!


By now, Batman has... get this... climbed the entire height of the Eiffel Tower.  The Nazis, who have kayoed the Ray, unload their rifles in Batman's direction.  Lucky for him, they're pretty bad at this, and only wind up shooting through his cape.  Batman seems, perhaps a bit too relaxed during this situation.  With the Nazis distracted, Dr. Fate and Human Bomb arrive to take care of business.


When the final Ratzi is knocked out, the heroes turn their attention to those doors the baddies came pouring out of.  They're insanely thick, and would take forever to bust through... that is, if you're anyone but the Human Bomb!  Bomb punches right through the wall with an explosive right.


Inside, they find themselves stood before the mind-control device... and it's massive!  Surely, there's some sort of physical sleight of hand at play.


The machine whirs to life, and after scanning the fellows stood before it, creates humanoid life-forms to take 'em out.  If you look quickly, you'd swear this machine just created the Metal Men!


We get a few pages of the heroes fighting the synthezoid baddies... it's a stalemate until they realize (by accident) that each bot is tailored to its target... and so, the heroes just shift from battling one bot to another, and it's academic from there.


With the synthezoids taken out, the machine... does what it should've done in the first place... it attempts to control the heroes' minds!  And it works!


Well... sorta.  The heroes walk in lock-step toward the machine... and, all at once, karate-chop the thing to pieces!  The hell did we just witness?


Well, Batman explains that while they were mind-controlled, they still completed their mission via "reflex action".  Ya kidding me with this?  Oh well... it's a moot point anyway, because we learn that the heroes' Mind-Control Machine was in another castle.


We wrap up back on Earth-1.  Jay Garrick is communicating to Hal Jordan, who by now realizes that the missing heroes aren't on either Earth.  He fears they might be dead... which is a really lame cliffhanger, since we already know they're not!


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I'm usually kind of a sucker for the "break into groups and seek out the MacGuffin" type of story... but, this... ehh, maybe it's just my own fatigue, but this just didn't do it for me.  Just didn't feel any urgency... maybe it's the inactivity of the Freedom Fighters... maybe it's the ease with which Dr. Fate was able to triangulate the locations.  I dunno.

I am still a sucker for introducing new/existing characters into the mainstream.  Part of me wishes DC did something similar to this upon acquiring the WildStorm characters.  I think that would've been a lot cooler than what wound up happening... and might've opened up some fun possibilities.


Now, Earth-X... always a weird one.  Many folks know that this was originally going to be called "Earth-Swastika" (DC actually already established an "Earth-X" in the pages of a Jimmy Olsen comic (above) a few years prior), which... I mean, would be considered "edgy" today, but I wonder how that would have been received back in the early 1970's?  I mean, we'd only be a few decades removed from World War II at that point.  I suppose we'll never know!  And, ya know... that might not be a bad thing.

The Freedom Fighters characters, not the most exciting group'a folks... but, still neat to see them.  It's funny seeing the Golden-Age Superman take part in this adventure... he's a bit more "froggy" than his Silver-Age counterpart... and really seemed to be stompin' for a fight with the Nazis!

Overall... decent-enough story, but the prospect of watching another couple of teams face off with Mind-Control machines over the next issue or two, just doesn't do it for me.  Also, what a lame cliffhanger... oh no, Hal thinks the heroes (who we spent the entire issue with) are dead!  Yawn.  This issue is available digitally, and has been collected as part of Crisis on Multiple Earths, Volume 3.

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Letters Page (featuring Mike W. Barr!):


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Saturday, December 29, 2018

Justice League of America #220 (1983)


Justice League of America #220 (November, 1983)
"The Doppelganger Gambit"
Writer - Roy Thomas
Pencils - Chuck Patton
Inks - Romeo Tanghal & Pablo Marcos
Colors - Gene D'Angelo
Letters - David Cody Weiss
Special Thanks - Marv Wolfman
Editor - Len Wein
Cover Price: $0.60

Okay, we set the table yesterday... and now, it's time to reveal the secret of the Black Canary doppelganger!  So... who's ready to have their mind boggled?!

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We open on Earth-1, where the members of the Justice Society (and Red Tornado) are scattering to the winds in order to take care of those super-baddie team-ups we learned about last issue.  On their way out, they run into Sargon the Sorcerer.  After fighting with him for a bit, they decide to work together.  Also, Sargon has brought a guest... the unconscious (and un-Spectre-y) Earth-1 Jim Corrigan!  There's a footnote to an upcoming JSA miniseries to explain this... not sure what that mini might've been.



After a brief refresher on the happenings of the last issue, we pop back over to the Thunderbolt Dimension, where Black Canary and Starman are still bewildered by the appearance of Dinah's doppelganger.  We learn that this evil Johnny Thunder is from Earth-1... and the "real" version is still lingering.



Dinah asks how T-Bolt can follow the commands of someone as twisted as (the Earth-1) Johnny Thunder.  Naturally, T-Bolt really doesn't have much choice in the matter.  Earth-1 Johnny lets him share his tale of woe... because hearing it tickles him greatly.  It's also necessary exposition to move the story forward, so there's that too.  Anyhoo, he begins by talking about his former master, the Earth-2 Johnny Thunder... who, back in the long ago, began working alongside Black Canary.  Oh, also... Cei-U is pronounced "Say You"... so, gotta watch out around Lionel Richie!



Johnny began having feelings for Dinah, as one might imagine.  Shortly into their partnership, Johnny began having trouble summoning T-Bolt.  This was due to a Badhnesian Hex, however, Johnny T. assumed T-Bolt was ignoring him three out of four times.  He tells T-Bolt to beat it, and decides to quit the Justice Society.  Black Canary winds up taking the open spot on the roster.



Some time passes, and Dinah meets a man named Larry Lance... and they hit it off.  It isn't long before they're an item, which really burns ol' Mr. Thunder.  Dinah even gives him the "love you like a brother" spiel, which... I mean, c'mon... hasn't he suffered enough?



More time passes... After refusing to unmask, the Justice Society dissolves.  Dinah and Larry wed (Johnny is invited to the ceremony, but cannot bring himself to enter the church)... and shortly after that, the Lances welcome their daughter... also named Dinah (see where this might be headed?).



When little Dinah is probably around a year old, the Lances are visited by... the evil Wizard!  Before big Dinah can unleash some maternal kung-fu on him... he puts a spell on the baby!  Every time she opens her mouth... she lets loose a senses-shattering cry!  Surely, you know where this is headed now.  At this point, Mama-Dinah decides to enlist the aid of Johnny Thunder and his pink genie.



T-Bolt reveals that, while the baby is bellowing like there's no tomorrow... she isn't in any pain.  He offers to take her to the Thunderbolt Dimension, where she will be placed in a stasis of sorts.  The Lances, fearing they have no other choice, agree.  T-Bolt takes an extra step, and places a suggestion in the heads of the Lances (and Johnny) so that they think the baby has died.  He figures this would be easier for everyone.



Back in the present, Johnny-1 has T-Bolt check in on Flash and Hourman as they take on Chronos and the Fiddler in Mexico.  They arrive to find all of the civilians (and their pets) frozen in time.  After going on the attack, the Fiddler gets down, forcing the heroes to dance madly.



Johnny-1 grows bored of this, and has T-Bolt shift his focus to Egypt, where Huntress and Red Tornado are fighting Icicle and Dr. Alchemy.  In a scene just as boring as the one in Mexico, the villains are triumphant.



Next stop Stonehenge, where Power Girl and Sargon the Sorcerer are taking on Felix Faust and the Wizard.  The baddies make it so the heroes see each other as villains, and let them fight it out.  These "present" scenes might be necessary, but they sure do feel outta place with all of the retconny exposition getting dumped in our lap!



Back in the Thunderbolt Dimension, Johnny-1 decides Black Canary and Starman have heard enough... and commands T-Bolt to kill them.  He struggles with the decision, but ultimately... he is a genie who answers to any Johnny Thunder, so he doesn't have much choice in the matter.  Thankfully, "light creatures" manage to remove Johnny-2's gag... and so, he's able to override the command of his Earth-1 counterpart!  Well, that sorta came outta nowhere, dinnit?



Johnny-2 socks Johnny-1, and sends T-Bolt back to Earth-1 to help the Justice Society deal with the villains.



He does so by... waking up all of the kayoed and comatose Justice Leaguers!  Together, the two teams make short work of the "Crime Champions".



And so, all that's left is... explaining who and what the Dinah Doppelganger is!



Dinah suggests that the doppelganger might be her daughter.  Just then, Superman and the Spectre show up to shed some light on the subject.  Superman explains that, during the battle with Aquarius (which we touched on last issue), Larry Lance did in fact die.  But also, Black Canary was bombarded with enough radiation to kill her as well... only, not immediately.  She asks Superman to take her to the grave of her daughter before she dies... only, T-Bolt brings them into the Thunderbolt Dimension where she can see that her daughter is still among the living... though, in suspended animation.  Mama-Dinah suggests that Young-Dinah take her place.



And so, Superman asks T-Bolt to take care of bidness.  They exchange mind and memory... leaving nu-Dinah with the same feelings of loss over "her" husband, Larry Lance, though removing any memory of ever having a child.



It doesn't take all that long for Dinah to come to grips with all of this reality crashing down on her... and we wrap up with her asking Superman for a single favor... to let her explain the craziness to Ollie!



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So... you get all that?  Pretty simple when you come right down to it, right?  Right?  Is this thing on?

I received a few comments on social media when I shared the first part of this story yesterday... the consensus was that this was a "retcon done right".  I can't help but agree with that sentiment... this was very well done.  It's just too bad it was only in continuity for a couple of years!

Post-Crisis would keep it so Dinah was a second-generation hero... only remove all of the mind-wipiness and Thunderbolt Dimensionness of it.  Similar to what they did with Wonder Woman, her mother served with the Justice Society... while the younger (more relatable?) Dinah was active in the present.

Now, let's try and break this down.  I've said it before, and I'll say it again now... what I wouldn't give just to watch Roy Thomas at work!  Just to watch him crack into his reference materials to pinpoint exactly how and when a revision would fit... and actually make sense (in a comicbooky way)!

We jump back to Golden Age adventures of Black Canary and Johnny Thunder (with footnotes), to her replacing Johnny on the Justice Society (with footnotes), to her relationship and marriage to Larry Lance... to Larry's death and Dinah's move from Earth-2 to Earth-1 (again, with footnotes).  That's what we knew going in.  Well, that plus the fact that when Dinah "landed" in Earth-1, she was able to perform her Canary Cry.

The addition of the baby makes sense when you take into account T-Bolt's power of suggestion/memory-suppression.  The hex from the Wizard even explains why nu-Dinah has a Canary Cry!  The memory-merge explains why nu-Dinah believes she had a husband... who she had lost in the battle with Aquarius.  If we squint... hell, even if we don't... we can make this "work" in our heads.

I mean, these days I doubt a month goes by where Marvel or DC isn't putting out solicits that promise us that "everything we thought we knew... was wrong!"... and usually, the result is underwhelming, unsatisfying, and really... doesn't make a quarter of the sense that this (arguably, overly complicated in and of itself) story does.  There was far more care put into this story than "Ooga booga, they were a Skrull all along!".  Roy Thomas and Company didn't only give the readers a story that took actual effort to tell... they gave the readers enough respect to put that effort in.  You can tell that this mattered to the people putting it together.  This was also from a time before there was an Internet to "tear in half"... so, there's a measure of sincerity to take into account as well.

Overall... a fun little info dump, with nods to DC history.  The action portions were a bit dull... but ultimately (and unfortunately) necessary.  I'd say this arc is well worth checking out... if only to see how much care Roy Thomas and company put into introducing new concepts without telling long-time readers that the stories they're familiar with no longer matter.  This issue is available digitally.  This arc will be added to our "Collected Editions" Page.




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Letters Page:



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