Showing posts with label michael fleisher. Show all posts
Showing posts with label michael fleisher. Show all posts

Wednesday, January 8, 2020

BONUS BOOK - M.A.S.K. (1985)


BONUS BOOK - M.A.S.K. (September, 1985)
"Assault on Mount Mayhem"
Writer - Michael Fleisher
Pencils - Mike Chen
Inks - Joe Delbeato
Colors - Gene D'Angelo
Letters - Tim Harkins
Edits - Andrew Helfer

I'm sure everyone's heard the saying "Saving the best for last", right?  Well... that's not really the case here... instead, we "saved the last for last", as in, this was the final Insert Prevue... ending the five-year not-so-regular program which launched dozens of new properties and titles for DC Comics.

Ya know, that might just be why I've got such a soft-spot for this sort of initiative.  These Insert Prevues feel very much like the evolution of perennial Chris is on Infinite Earths favorite, 1st Issue Special.  They are very similar in scope... only the Insert Prevues (well, the DC-owned ones) all went on to have more-or-less successful series'!

I suppose I could start this piece by going into my own personal history with M.A.S.K.?  Well, ya see... I don't have one.  Growing up, M.A.S.K. was kind of like the "Sega Master System" of action figures.  While most of the kids on my block would be playing with Star Wars, G.I. Joe, and Transformers toys... there'd only be like that one kid who collected M.A.S.K.  While the toys all looked neat, and I remember thinking the commercials for them were cool... I never owned a single one of 'em!  I do remember the kickin' power ballad theme song for the cartoon though!  Sorry about dropping this earworm on ya, but, if you've never heard this... ya need to:


So, later today when you've got "Mask crew-sayyy-ders..." and "Seee-cret Rayyyy-ders" stuck in your head... remember to think of your ol' pal Chris!

This Insert appears in a whole lotta DC Comics, dated on-or-around September, 1985:

  • Batman #387
  • Batman and the Outsiders #27
  • Blue Devil #16
  • Green Lantern #192
  • Justice League of America #242
  • Superman #411
  • Tales of the Legion of Super-Heroes #327
  • World's Finest Comics #319

Let's do it!

--


We open at Archer Glen Speedway... where racing all-star, Matt Trakker has just both won a race... and shattered a whole slew of records.  If ya believe it, he wins the thing by two and a half laps.  Something tells me there might be some special stuff under this dude's hood... because, c'mon.  He's called over for his trophy ceremony and photo-op, however, before he makes his way over to the press-area, he gets a call from Duane Kennedy of the P.N.A. (that's the Peaceful Nations Alliance, donchaknow) and learns that he's needed elsewhere.


Matt takes off in his magic rig while he gets the info via his video-car-phone.  Turns out the forces of Venom (they're Contra-World's Mercenery Arm, by the way... they're the bad guys, that's all we gotta know) have stolen a prototype Molecular-Disassembler from the P.N.A. Labs.  Now... this doohickey is purported as being able to "destabilize and obliterate" any object it's aimed at.  Why the Peaceful Nations Alliance is working on such a thing, I dunno.  Anyhoo, the baddies have snagged the thing, and a single charge with it... so, if they're not stopped, they get to "destabilize and obliterate" one object of their choosing.


Trakker flies his gimmicked car right off the side of a cliff... lucky for him, he's got those Delorean-esque "wing" doors, which allow his car to soar across the skies.  Hmm... it's almost like they're trying to sell us on the idea that this vehicle would make a good toy!  Ahem... Matt calls the rest of his M.A.S.K. team to let them know what's going on.


First call: Dusty Hayes, sortuva bumpkin-type who works in a pizza parlor.  He's not terribly interesting... 


Next: Brad "Chopper" Turner, musician and all-around bad-ass... I think.  He's chatting with a couple of fans, including one dude with a soul-patch, which I didn't think had come into style back in the mid-80's!


Third, and final call we're privy to: Bruce Sato, Toymaker and philosophy waxer-extraordinaire.  "The Mongoose is summoned forth to battle the wily Cobra".  C'mon... did this line accidentally slip out of that Arak feature we looked at yesterday?


We jump ahead to M.A.S.K.'s secret gas station base... which, hmm... looks like it might make a pretty sweet playset!  The fellas, now including Hondo MacLean, Alex Sector, and Buddy Hawkes, chat for a bit before deciding to "energize their masks".  Now, what does that mean?  If we turn the page we find out... it means exactly what it sounds like.  They literally energize their masks.  We also learn their code-names... however, we don't learn who each code name actually belongs to!


They next head for toward the garage to reveal all of the awesome vehicles you're going to find on the shelves at your local Toys "
Я" Us.


Then, we finally learn what all the hub-bub's about.  Mr. Kennedy calls in over the video phone to give them the skinny, however, his communication is cut off by... *gasp* Miles Mayhem!!!  This is, uh, the bad guy.  Well, the main bad guy.  He's kinda Brimley-esque... maybe a dash of Thunderbolt Ross.  Anyhoo, he fills the M.A.S.K. team in on Venom's diabolical plan.  Ya know what?  I wonder if we could get away with calling this issue the "first appearance of Venom"?  We wouldn't exactly be lying, right?  Anyhoo, again... he's got the destabilizer gimmick pointed right at Mount Rushmore... and has promised to obliterate the whole thing (including dozens of tourist-hostages) if Matt Trakker and Company don't surrender to him within three hours.  Oh yeah, and one of those hostages just so happens to be... Scott Trakker, Matt's (adopted) son!  Without seeing a better option, Matt agrees to the terms.


Before we know it, we're at Mount Rushmore... and Mayhem has one of his sleazy compatriots keep his scope on the M.A.S.K. team.  Off to the side, we meet Scott Trakker, and... his robot?  Ya kidding me?  The kid's got a friggin' robot?  A cowardly robot at that!  Step aside, Orko, there's a new crappy character in town!


Matt exits his vehicle and surrenders... which prompts Mayhem to reveal that after he kills the M.A.S.K. men... he's going to atomize Rushmore just for the heck of it anyway!  Then, that sleazy guy puts on this wacky helmet... which fires, get this, "stiletto darts"!  Ya kidding me?


Then, the cool guy... Chopper whatshisface... swoops in on his, well, cute li'l chopper gimmick, and starts blasting the bad guys.  Well, he starts blasting anyway... it's not entirely clear who or what he's actually aiming at.


Mayhem rushes back into his jet... and takes off, but not before doing what he came here to do, atomizing Mount Rushmore!!!  Holy Cow, he actually did it!  He blasts the mountain to powder... and escapes into the horizon.


Or does he?  Well, it turns out that Brad's Mask Power "Hocus Pocus", only made it looks like Mayhem was blasting Mount Rushmore.  Like, as a projection.  So, the real monument is still safe and sound.  Sure, the bad guy got away... and will likely return to raise hell sooner than later, but... the good guys still technically win this skirmish.


--

Hoo... not great.

Like a few of the features we've looked at over the past few weeks (Flash Force 2000 especially), this one's kind of difficult to really "analyze".  This is promotion to sell toys more than it is an actual attempt at telling a story.  While it might be (arguably) a failure in one regard... it could still be a home run in another.

Let's first look at this as a story.

Well, it establishes the characters... we don't really learn much about them, outside of some superficial stuff... which is okay.  We meet the villain... we get to see some of the characters' vehicles and gimmicks.  The threat the good guys face here is pretty high stakes, with some personal investment for our main man, Matt... and the way they "diffuse" the situation was clever, in as far as using one of their M.A.S.K.-mask powers.  So, not much to complain about from a "nuts and bolts" perspective... I, personally, just didn't really enjoy it.

Some of my problems with the story include the Peaceful Nations Alliance working on a device that could, if put in the wrong hands, destroy everything on the planet.  Not sure if this was some "biting" Cold War commentary... or, just something we're not supposed to think about.  I am known for my over-thinking.

I thought the Mask-Energizing scene could have been done better.  All we get are the masks and code-names... without finding out who each code-name belongs to.  Spent the rest of the story not knowing who was doing what... really pulled me out of it.  Also, what's even the point of having code names when your main villain, Miles Mayhem already knows your secret identity?!  Yeah, yeah... I'm thinking too hard.

Now, let's judge this as an advertisement:

A home run.  The vehicles are cool... the characters look cool... the masks look cool.  This story really puts the "product" at the forefront, and shows off all of the possibilities.  I couldn't imagine reading this back in 1985 and not being jazzed about collecting the toys.  Hell, reading this in 2020, I'm feeling nostalgic for a childhood I never had!  These look like they'd be a lot of fun!

I've mentioned before that I could never get into Transformers... because, to me, the idea that a robot can "die" is silly.  There are no stakes there.  If a robot breaks, you rebuild the damn robot.  Here, however, the vehicles are sort of an extension of the characters.  If Matt Trakker's car explodes, that's going to affect Matt Trakker (especially if he's in the thing when it happens!).  This is a great blending of man and machine... which keeps the stakes high, and the threats urgent.

So, while the story wasn't exactly my cup of tea... and, to be honest, kind of a slog... this was still a successful outing.  While I'm not psyched to read any further adventures of the Mobile Armored Strike Kommand, I'd love to get my hands on some of the action figures!

While on the subject of "further adventures", word has it that there was actually another M.A.S.K. "Bonus Book" a year later where you could win a Camaro or something... and, hey... waitaminute... what's that below?  Could it be... Could it be that this Bonus Book post has... a Bonus Book?!  Oh my goodness... it does!



"Bonus" BONUS BOOK - M.A.S.K. (June, 1986)
"Secret of the Temple"
Story - Joe Orlando
Script & Edits - Joey Cavalieri
Pencils - Jose Delbo
Inks - Pablo Marcos
Letters - Agusting Mas
Colors - Shelley Eiber

Not sure how many books this little ditty ran in... but, I found it in Tales of the Teen Titans #66 (June, 1986)... so, chances are it's in at least a few DC Comics with that same cover-date!

--


We open on a camp-out.  Matt and Scott Trakker are chilling in Monteverde with Bruce Sato.  Li'l Trakker is arguing with his pop about staying up a bit later... even though it looks like it's the middle of the day.  Matt informs him that they're going to have a busy day, and it's best for him to get some z's.  Scott decides to say "screw it" and starts hiking on his own anyway.  This, as you might imagine, doesn't go well.  Wait a second... this kid's got that dumb robot!  What happened to the dumb robot?!


Scott hears a chopper... and decides to investigate.  What he finds is... heyyy, lookit that, it's our pal Miles Mayhem!  He's directing some dude with an eyepatch to steal an ancient stone with some ancient text scrawled on it.  Ya see, this stone can predict the weather... and with it, Mayhem and Venom can control... something?  Okay then.  This might be an even dumber plan than his earlier "atomize Mount Rushmore for fun and profit".


Scott Trakker falls into a Venom-trap... and is discovered by Mayhem and his man.  Miles immediately recognizes the whelp as Matt Trakker's son.  Meanwhile, the M.A.S.K. duo realize the kid's gone missing.  They immediately jump into action... I mean, the good guys and bad guys must've been like ten feet apart the whole time.


Bruce Sato uses his "Lifter" powers to... well, lift the eyepatch guy, and all of those ancient bricks... depositing both into a nearby pyramid.


Matt hops in his winged-auto, and shoots Miles Mayhem's jet... like once before letting him get away?  Really, that's your move, Trakker?  Just give him a warning shot and let him escape?  You're 0 for 2 today, man!


We wrap up with Matt finding his boy... and giving him the big thumbs up for being smart enough to use a kite as a "rescue signal".  Wait, what?  Did he do that?  I didn't see that... did you?  Ya mean that kite that we saw like one panel ago... when Matt and Bruce were already within arm's reach of the kid?  That kite?  C'maaaaaahn.  Anyhoo, Matt tells Scott that, one day, he'll make a fine M.A.S.K. team member... before sending us to commercial (see below).


--

Yee-ikes, but this was rough.  Heck, it makes the first story look like Watchmen!  Okay, maybe not... but, this one was a real stinker.

Just like with the first story, it's almost impossible to analyze this as a "story".  Because, it's not... it's just a commercial.  Of this 12-page insert, only like three and a half have actual comics on 'em.  This is really just here to promote product and give a little play to their Camaro sweepstakes (rules below if you wanna play along at home!).

Not sure where to start.  Hmm... what happened to Scott's bot?  While I thought the thing was really dumb, I'm still a sucker for continuity and lore... so, where's the damned robot?  Why did Matt Trakker let Miles Mayhem go... again?!  Is this like a Tom and Jerry thing, where these two just taunt one another for years and years.  Is it a Batman and Joker thing, where without one, the other couldn't exist?  Wha-at's the deal?!

There was a bit of good here... we actually learned that Bruce Sato's code-name is "Lifter"!  So, that's something!  Also, the spectacular "M.A.S.K. World of Products" pages.  Those might just be worth the price of admission.  Let's take a look:



Just look at this nonsense!  Your own Mask and Weapons sets!  You ask me, the Masks are a no-brainer, and probably what they should have focused on here.  You have a bunch of M.A.S.K.-fans in your neighborhood?  You each get a different character-mask, and you're good to go for some high adventure!  These, however, look cheap and cheesy as hell!


"Dream of M.A.S.K. Adventures in Bates Sleepwear".  Best part about this is... someone got paid to write that... and these poor chuckle-headed children got paid to wear the things.  Heck, their payment was probably just the clothes, but still!


"Make tracks in Suave Shoes".  I mean, c'mon... they bolded the word "suave"... they gotta just be screwing with us at this point!

Also:  I'm not sure I'd ever want to touch, let alone purchase "Peter's Bag".

This page features the first backwards word you need to win that Camaro for your folks!  Can uoy find it?


Probably the most normal/least cringy pages of this catalog... just some toys and whatnot.  Also: Scott Trakker's bad-ass kite!

These pages include the second backwards word... nac you see it?


Last page o' products... and since this is an 80's toyline, it should come as no surprise that we've got bedsheets and blankets!  Those were all the rage... and I'm sure I had a whole lot of licensed sheets as a tot!

This page also features the final backwards word... if you find it, you might just niw a Camaro!


Here's your entry form... remember to get 'em in by Halloween... 1986!

One last thing before we call it a day... I try and make things as "complete" as possible here at the Infinite Earths, and figured I should include at the very least, a shout-out to the Insert Prevue that never was!

Slated to appear as an Insert Prevue in Saga of the Swamp Thing #5 (September, 1982) before... I dunno, life got in the way or something... Len Wein and Ross Andru's: Pandora Pann!

Not a whole lot is known about this character... and, outside of an interview by Andy Mengels in TwoMorrow's Back Issue! Magazine #46, I couldn't find a whole lot.  It sounds as though it was going to be somewhat based on the Greek Myth of Pandora (more on that in the article).  Allegedly, Ross Andru even drew the fifteen-page story!  Too bad it's never seen the light of day, hopefully someday it will!

Here is a link to the "Answer Man" Bob Rozakis discussing it in his old Silver Bullet Comics column (Archived): 
https://web.archive.org/web/20020618214714/http://www.silverbulletcomicbooks.com/bobro/101287898026946.htm

Below, I've included the Mangels piece from Back Issue! for your reading pleasure:



And that's that... all of the "Insert Prevue" freebies covered!  Tomorrow, we'll jump into the post-Crisis, and take a look at the actual "Bonus Book" era... starting with one from the brief team-up era of Action Comics!

Zeet, zeet, zeet...

Tuesday, January 22, 2019

Spiral Zone #1 (1988)


Spiral Zone #1 (February, 1988)
"Colossus of Doom"
Writer - Michael Fleisher
Layouts - Carmine Infantino
Pencils - Pablo Marcos
Inks - Dick Giordano
Letters - John Costanza
Colors - Helen Vesik
Editor - Joey Cavalieri
Executive Editor - Joe Orlando
Cover Price: $1.00

Today we're going to take a look at a cartoon/toy tie-in... but, it's for one of those toys that I somehow didn't even realize existed!  I mean, I would've been around six-years old when they came out... so, I'd have been right in that "sweet spot"... but, gotta say, I never hoid of 'em.  Never saw the cartoon either!

Actually, all I knew of Spiral Zone, were the somewhat creepy ads that appeared in DC Comics (including, oddly enough, this very issue!):


I never knew what it was... and must have just assumed that it was just some sci-fi comic aimed toward kids... like Planet Terry, only blotchier.

But, turns out.. it actually was a cartoon... 


... and a toy line!


Though, it appears to have been a bit more popular in Japan.


Pretty wild stuff, eh?  Well, moderately wild, I suppose.  Anyhoo, this discussion was a long time coming, so let's get right to it!

--


We open in the far-flung future of 2007... we're in a world where, earlier that year, the evil Overlord created things called... Spiral Zones.  Ya see, they're these machines that generate "spiral" waves of force which render everyone within them to be docile and without will.  The Spiral Zones currently cover over one-half of the planet Earth.  There is a war between good and evil, in the form of "The Evil Black Widows"... who, I mean, they're the bad guys, clearly... the word "evil" is in their name, right?  Those stood against the baddies are "The Zone Riders", and we'll be meeting (a couple of) them in a little bit... though, one looks like she might be Arisia.


During this present skirmish (in Paris, France), we hop into the head of Zone Rider, Sgt. Tank Schmidt.  His mind wanders, he begins thinking about his young Son who had been trapped inside a Spiral Zone in their native Germany.  He vows to move Heaven and Earth in order to save his boy.


Unfortunately, his daydream winds up getting him shot by one of the Widows!  Whoops.  Gotta keep your head in the game there, Tank.  Lucky for him though, Commander Dirk Courage is nearby to lend a hand.  When the Widow sees this, they beat a hasty retreat... ain't nobody wantin' to go one-on-one with the almighty Dirk Courage!


We jump ahead a bit, and rejoin Tank as he's being looked at by some Rider-Doctors.  He swears that he feels fine, and that he ought to let go.  Dirk pops his head in to give a bit of a pep-talk, and impress upon Tank that it's best for him to remain under observation for the next little while.


We shift scenes to the Arctic, where Black Widow second-in-command, Bandit is leading a troop of baddies to do... something with a group of Eskimo Villagers.  The civilians run away, because even they, in the frozen northland know of the Overlord's evil.  Gotta wonder who his P.R. guy is!  Bandit ain't worried, however, as he knows they won't get far...


... because he's packin' a Zone Effect Cannon on his back!  With only a zap, the Villagers lose their will to run... and become will-less slaves.


Bandit calls into Overlord to give a sit-rep, which leads into Overlord sharing his entire secret origin story with us!  Ya see, he was once Dr. James Bent, the youngest NASA Military Science Commander (or some such).  He had an idea which he felt would result in world peace.  Sounds like a pretty good guy, don't he?  Well, his idea was to... destroy everyone's free will.  NASA, unsurprisingly, turned him down.  He then took his idea to the Soviet Union, who also turned him down.  And so, he and his buddies decided to steal a page from the Reed Richard playbook, and sneak a rocket into space.  Instead of being bombarded with Cosmic Rays, however, they just dropped a bunch of the "Zone Effect" machines!  Ever since then, the Widows have been in control.


Back at Rider-Base, Dirk Courage (which sounds dumber every time I type it) is informed that there's something going on in the Arctic.  He finds it odd, considering how far out of the Spiral Zone that region is, but decides to take a look anyway, just in case.  As he loads into his jet "The Eagle" (sold separately) he reminisces to the formation of the elite Zone Riders.  They're kind of like the Planeteers, just older (except Arisia, naturally...).  Their armored suits (of which, there are only five) protect them from the Spiral Effect.


With Dirk away, Tank'll play.  He decides to use his enforced "down time" to infiltrate the Spiral Zone and, hopefully, rescue his Son.  Ya see, while people lose their will while in the Zone... once they're removed from it, their senses come back pretty quickly.  Tank busts out of his bindings and hops out a window.


Over the next several pages, Dirk Courage engages in a dogfight with a bunch of unmanned Widow-drone jets, all the while snapping photos of the Arctic area he was sent to investigate.  Believe it or not, it's somehow even less interesting than I just described it to be.


We rejoin Tank... in Germany?  Wow, how fast do those bikes go?  I wonder if they come with "all you see here"?  Anyhoo, he's looking for his Son, and is disgusted that the Widows have enslaved children.  Just then, Tank's Son, Joey wanders into the scene!


Before Tank can act, he is spotted by the Widows!  He grabs Joey, and they attempt to flee... unfortunately they run right into the Overlord!  Ya see, he knew Tank was on his way... and realizing there's only one reason he'd come, planted a homing device on young Joey.  Tank is disarmed... and Joey promises that it ain't so bad being a "Zoner".  Yeah, that was kinda spoiled on the cover, wasn't it?


We wrap up back in the Arctic, where we finally see what the Eskimos have been enslaved to do... they're building a colossal statue... probably of the Overlord... probably just for his vanity... all we see is the lower-half, so, your guess is as good as mine!  Though, c'mon... it's totally going to be the Overlord.


--

Ehh, ya know what?  For a toy tie-in, this really wasn't all that bad.  I wouldn't call it a "must read" or anything like that, but, this probably won't make ya mad.

I feel like, for a comic book story, maybe a few too many pages were spent showcasing vehicles, armors, and assorted doo-dads, but... they are trying to sell toys here!  It's just too bad Tonka cancelled the 1988 line (which I'm assuming this mini-series was timed for).  Poor Anastasia never got her figure... though, if you read this issue, you'd barely have an idea of who Anastasia is (she's the Arisia-lookalike).

That is kinda weird.  This is a four-issue series, and so far, we've only really "met" two out of the five Zone Riders.  Outside of that little bio-blurb, we don't get a whole lot out of the... well, characters that aren't white dudes.  Whoops.  Not saying there's anything sinister about that, that ain't how I play, but... whattayagonnado?

The most interesting part of this issue is probably the Tank/Joey bit.  Leaving the fact that the "reveal" was spoiled on the cover, I thought that was pretty neat.  In checking out the cartoon's opening, it looks like they included the rescue attempt as part of it!  Here, I GIFed it for ya:


The art here was pretty good.  I feel like Infantino as a "layout" guy during the 80's is a lot less severe than Infantino as a penciller.  As I've said before, I really didn't like his pre-Crisis Flash.  Looking at the design... the cover here is evocative of that 1970 Hot Wheels comic we discussed here back in the long ago.  Wonder if that's just one of DC's go-to "house styles" for licensed properties?  Here, you be the judge:


Overall, a decent enough issue... though, probably not a series I'll revisit.  In fact, this was an issue I wanted to discuss very early on in the blog... like, within the first few weeks!  Still trying to find my "niche", I wanted to drop in some "obscure" stuff early.  To be honest, I didn't make it more than a handful of pages before dropping it back into the longbox.  I'm glad I stuck with it today though.

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(Not the) Letters Page:


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Interesting Ads:


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