Showing posts with label tom joyner. Show all posts
Showing posts with label tom joyner. Show all posts

Monday, January 20, 2020

Bonus Book #12 - Legends of the Amazons (1989)


Bonus Book #12 - Legends of the Amazons (January, 1989)
"Of Wings and Arrows"
Writer - Tom Joyner
Pencils - Neil Vokes
Inks - Fred Butler
Letters - Jon D'Agostino
Colors - Matt Webb
Edits - Joey Cavalieri
Executive Edits - Joe Orlando

Welcome to the penultimate Bonus Book, where we're heading back to Themyscira... joy.  I mean, it couldn't be as bad as that one we looked at the other day, right?  Speaking of the other day, I mentioned during that pre-ramble that there is some inconsistency in the titles for these Wonder Woman-adjacent gimmes.  This one is called Legends (plural) of the Amazons, whereas our first outing was only touted as a singular Legend.  I've "tagged" 'em both as Legends, so they'll come up together if anyone happens to search the site for 'em.

This one came along with Wonder Woman (vol.2) #26 (January, 1989).

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We open on Themyscira with a young Amazon named Janestra running around a track jumping some hurdles.  She allows herself to get lost in thought after seeing a crane flying overhead... she hopes one day to fly herself.  So out-to-lunch over this bird she is, that she trips over the next hurdle she was meant to jump.  She is attended to, and then scolded by, a sister-Amazon named Olympia.  Jan goes on about how, with wings, hurdles won't matter... Olympia ain't hearin' none'a that.  It's all about being the best you can at things you can do... not dreaming about such silliness.


That evening, we join Janestra in the library... and, lemme tell ya, libraries on Themyscira are some pretty chill places!  She's literally laid out on a giant mattress reading.  Suddenly, a parrot named... okay, gonna need a running start for this one... Aristarchus, swoops in and lands before her.  She asks about the weird crane, but the parrot remains mum.  It's at this point that I'm realizing that Janestra has a rather bizarre hairstyle.  From the front, it looks like a regular bob-ish haircut... but, when she turns around, we discover that she's got like a mile-long rat-tail.  Eesh.  The 80's weren't kind... not even to the Amazons!


Janestra reveals to Aristarchus that she would do anything to be able to fly... and it just so happens that this entire exchange is being observed by a trio of creeps, who watch the scene play out in the waters of a putrid well.  I dunno if these three are a reference to the classical "three witches"... or, if they're eventual Wonder Woman baddies I'd recognize if I were ever bored enough to read Wonder Woman... but, the jist of it is, they're trapped at "Doom's Doorway", and are looking for a way out.  They see Janestra as perhaps a means to that end.


Ya see, there's this thing called Abaris' Arrow... from the Greek Myths, Abaris the Hyperborean was able to travel via a golden arrow.  This arrow is believed to be in Themyscira, and might be the key to freeing these demons.  And so, they concoct... a winged man to chat up Janestra.


The man arrives at Janestra's window... and introduces himself as Icarus, son of Daedalus.  He's probably a little less obscure than Abaris the Hyperborean... he's the kid with the wings made of wax and feathers, who in the myth, flew too close to the Sun.  Janestra is gobsmacked to see this flyin' fella... and is even more surprised when he asks if she'd care to go flying with him!


As they fly, "Icarus" tells Janestra all about the Arrow of Abaris... and how, legend states, that with it, man can fly.  Invigorated, Jan heads into the Themyscira records room... which, is just crammed with wrinkly rolled scrolls... and, wouldn'tcha know it... she finds the Golden Arrow in no-time-flat!


Unfurling the parchment, she reads the historical records of the Arrow, which have more to do with Pythagoras and math than any flyin' Hyperborean.  Ya see, he stole the thing from Abaris after it was gifted to him by Apollo... then, he flew to Themyscria to... teach math?  Okay, fair enough.


So, night falls... and "Icarus" returns to meet with Janestra and find out if she'd found the Arrow.  She gleefully (and foolishly) hands it over... after which, Icarus' drops his facade, and reveals himself to be a demon!


Then... he spends the next four pages having the ever-loving crap kicked out of him!  Ya see, Janestra's no shrinking violet or anything... she ain't keen on being tricked, and so... she just beats this poor demon from pillar to post... before, ultimately just stabbing it through the throat with the Golden Arrow.  I mean, wow... this is like "Demon Snuff" here.  Just a brutal, one-sided beat-down.


We wrap up with the day saved... the Doom's Doorway remaining shut... and Janestra inquiring to Olympia if she knows where she might procure mass quantities of feathers and wax.


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Okay, this one... was pretty good!  I could be a bit sarcastic and say something like, "When you go into something expecting it to be garbage, anything else is a pleasant surprise"... but, I feel like that would do this story a disservice.  It was good.  Not "in spite" of being an Amazon story, but just plain-ol' good.

We get some mythical stuff... which, without the help of a Google-Machine might've been a bit maddening back in the day... or, a reader in 1988/89 could've just accepted the facts as written, and enjoyed the story for what it was.  It was fairly light on "myth-facts", which I feel is a good thing... because, at the end of the day, this was Janestra's story.  We didn't need to be bogged down in Myths.

Janestra, who if the DC Wiki is to be believed, makes her only appearance in this story... is an interesting character.  She's depicted as both a naive dreamer... and an all around butt-kicker.  Joyner really subverted my expectations once she handed over the Golden Arrow.  I had assumed that this was going to be the story of how, one girl's foolishness, led to these Demons being freed from Doom's Doorway.  Like, a "cautionary tale", ya know?  What I wasn't expect was four-pages of pure Demon Snuff!  I mean, she made it crystal-clear that "Icarus" was screwing with the wrong Amazon.  I dug that.

Our writer, Tom Joyner, bucked the Bonus Book trend, and actually went on to do some more comics at DC... one of which, we've covered here!  He was decently prolific during the early 1990's, but doesn't appear to have done much (in the industry) since.  Tell ya what, though... he actually made me enjoy a Wonder Woman-adjacent story... which tells me, he's pretty damn good at what he does!

Across the table, we've got Neil Vokes.  He, like Joyner, was "decently prolific" during the 1990's, with many of his credits coming from Superman Adventures... that comic based on the Superman Animated Series.  After seeing his art here, I'm very curious to see how he takes to that DC-Animated style, that everyone except me seems to have great affection for.  I thought he did a really good job with this story... bad hairstyles notwithstanding.  Gotta wonder... are there salons on Paradise Island?  If so... what kinda looks you think poor Jan got when she asked for that to be done to her head?

Overall... a decent little Wonder Woman-adjacent ditty.  I could see this fitting in as a back-up feature, not unlike the Tales of the Green Lantern Corps that were so prevalent in the Green Lantern title during the 1980's.

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(Not the) Letters Page:

Thursday, March 22, 2018

Damage #1 (1994)


Damage #1 (April, 1994)
"Damage"
Writer - Tom Joyner
Penciller - Bill Marimon
Inker - Tom McWeeny
Letterer - John Costanza
Colorist - Buzz Setzer
Assistant Editor - Chris Duffy
Editors - Archie Goodwin & Jim Spivey
Special Thanks - Bill Kaplan
Cover Price: $1.75

Well, well well... figure it's about time I stop dragging my feet and see what this "New Age of Heroes" is all about.

Whattaya mean, "wrong Damage"?  You mean to tell me there's more than one series with that title?  What is the world coming to?

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We open with our man Damage in his superhero togs... but that's not where we're starting.  We're actually going to jump back one day prior... to Grant Emerson's first day at Nathan B. Forrest High School in Marietta, Georgia.  Which... wow, that's a pretty unfortunate name, ain't it?  A bit of Google-fu learns us that Nathan B. Forrest was not only a Confederate General... but the first Grand Wizard of the Ku Klux Klan!  Ay yai yai.  Anyhoo, upon introduction to Grant, we learn that his family moves a lot... and so, he now lives by a few (simple) rules for fitting in.


He immediately breaks Rule #2 (make friends, not enemies) by out-racing Brad Fetter, the Big Man on Campus (this surprises even him).  Then, he breaks Rule #3 (don't even think about girls) when he sees some sweet thing named Mandra (not Mandy) sitting in the stands.  For competionist's sake, Rule #1 (go out for a team) is the only rule he's followed so far.


After school, Grant tries to make a bit of time with Mandra (not Mandy)... and it would appear that she's at least somewhat into him.  Yeah, Rule #3 didn't stand a chance.  He walks her over to her sister's car... and as they pull away, our man is confronted by Fetter and the boyz.  Before things can become too heated the Coach pops his head outside and tells them all to "move along".  Angry, Grant punches the hood of a nearby car... and destroys the thing!


At home, Grant breaks Rule #4 (never tell your parents anything), when he... well, tells his parents everything.  They assure him that he's overreacting... and there's no possible way he destroyed a car with his fists.  Grant throws a bit of a tantrum, and punches the wall... and, surprisingly... doesn't destroy it!


He's grounded to his room for the night for this display.  Outside, his "folks" claim that he won't be their problem anymore tomorrow... and his "dad" makes a call to report that Subject Telemachus has become "active".  Telemachus, if you're wondering, was a character in Homer's Odyssey.  Worth mentioning, Grant has a pretty sweet Wizard Magazine calendar in his room!


We jump ahead to the following day, where... while sitting in (third period) American History class, Grant is attacked by... Metallo?!  Man, Metallo's so swollen it looks like he fell into a beehive or something.


Grant manages to push his new schoolmates to safety before getting BAFOOMed out of the building by a wild punch.  Grant lands on the other side of the campus... and is shocked to find that he's A) still alive, and B) no worse for wear.


Metallo joins him, and the fight continues.  All the while, it feels like Metallo is trying to reason with the boy... insisting that it's "just business" (and maintaining his reputation).  He still plans on killing the lad, but he seems to really want him (and us) to know that he isn't getting much pleasure out of it.  He then punches Grant into a school bus.


That bus must've had one of them Altered Beast "power-up" orbs in it, because when Grant emerges, he has inflated a great deal!  He actually picks up the busted bus and hurls it in Metallo's direction!


The fight continues.  Just when all hope seems to be lost, Grant musters all of his energy into a single punch.


And it is a doozy!  So big, it causes him to not break Rule #5 (never be afraid to make a name for yourself).  Well, just like Meatloaf said... two outta five ain't bad!


Turns out this spectacle has really freaked everybody out... and, duh... it totally should've!  Well... that's not completely true, our new love interest Mandra (not Mandy) seems genuinely interested in seeing how her new friend is.  He pushes her away and runs off into the nigh... er, afternoon... fearful that he might accidentally hurt her.


We wrap up with Grant arriving at home... where he is greeted by some... oi, awful looking characters.


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Heyyy, this was more fun than I expected!  Definitely not something that would've "moved my needle" back in 1994... but, there's some perfectly decent "coming of age" teen-superheroics here.

The way we were introduced to Grant was pretty cool.  I like the idea of an outsider trying so hard to fit in... or fly under the radar, that he'd actually made himself a list of "rules".  Whether or not he actually followed them is immaterial... he's a kid, he's not supposed to.  I do appreciate that he seems to feel that he's the only person he can count on... that might serve him well as the series progresses.  We're not going to go into the Devin Grayson-era Titans reveal about him... because... well, that would make for a far-longer post than I'm interested in writing today.

It feels like we're going the "shadowy organization" route... which, is... ya know, played out.  I'm sure it was even played out back in 1994.  There're are only so many "Department H's" we can be introduced to before we completely lose interest, right?  I suppose it facilitates the story... so, we gotta allow it.  Just wish we could put a moratorium on that sorta thing... like, forever.  There've got to be other ways to launch a superhero book... right?

The use of Metallo is pretty smart... it really allowed Grant to go "full damage" without actually killing a flesh and blood human.  Not that Metallo's actually dead... but for all intents and purposes, I think we're supposed to think he is.  Hell, maybe he was supposed to be dead... this was the mid-90's after all, nothing was really sacred!

The art here feels like Marimon doesn't want to fully commit to the 90's style.  There are some really nice pages here... and the work only seems to suffer when a given panel is full of 90s-ness (like that last page).  I really do hate referring to things "by decade"... it just feels so lazy and dismissive... but sometimes, that's all we've got!

Overall... I dug this!  I think many'a comics fan would dig it too.  Can't yet compare it with the new Damage, as I haven't read that book yet... I couldn't even say if there were any sort of link, though I very much doubt it.  Surprisingly, this is available digitally!  I figured it wouldn't be so folks wouldn't get as confused as I'm pretending to be.  Either way... it's pretty fun, not likely to rock your socks... but there's a good time to be had here.

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(Not the) Letters Page:


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