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Thursday, February 27, 2020

New Talent Showcase #3 (1984)


New Talent Showcase #3 (March, 1984)
Class of 2064: "Dark Side of the Earth"
Writers - Todd Klein, Beppe Sabatini, Brian Jacobs, & Rich Margopoulos
Pencils - Scott Hampton, Dan Day, Geof Isherwood, & Stan Woch
Inks - Steve Montano
Letters - Todd Klein, Duncan Andrews, & John Costanza
Colors - Shelley Eiber, Helen Vesik, Robin Keuneke, & Jeanine Casey
Edits - Marv Wolfman, Ernie Colon, & Roger Slifer
Cover Price: $0.75

Wow, three issues down... we're about 1/6 through this little project (that is, of course discounting the more recent New Talent Showcases... which, we'll probably cover here too).

This issue features a pair of endings, and a pair of (as far as I can tell) one-offs.  Very strange indeed.  We're going to say goodbye to both the Class of 2064 and Forever Amber... probably (though don't quote me) for good.  The other two filler stories weren't half bad either, as you'll soon find out... if you haven't already hit the back-button on your browser, that is.

If I had to pick a favorite this week, it'd probably be our third story... Ticker Blood.  It was very weird, very unexpected... and just good fun.  Be sure to lemme know which one you dug the most!  I've tinkered a bit with the Blogger Comments dealie, so it (in theory) should be easier to leave comments without having to enter your Social Security Number, Blood Type, and Mother's Maiden Name... hopefully no more having to offer up your first-born either!

I mention this at the end of this piece, but I do not own New Talent Showcase #4... but, as soon as I track it down, I'll continue this project.  Got plenty of other stuff in the hopper though, so for the foreseeable future, there oughta still be stuff coming out every day.

Before hopping into the synopsis, I wanna draw some attention to the new New Talent Showdays compilation page, where you can catch up with or revisit these features in the order they're meant to be read!


--



We open with Pern and Tycho rescuing Chryse from the hot air balloon just in the nick of time before it hovers over the microwave receiver.  Feels like we've missed a scene between chapters, as I don't quite know how we got here, but alas... here, we are.  After getting to safety, a still unconscious Chryse begins to seize.  Pern's all sorts of worried, but Tycho assures him that she has epilepsy, and appears to be past the worst of her seizure.  Pern's a bit annoyed that Tycho did some background checking on the object of his affection... but, whattayagonnado?  Chryse comes to just in time for our trio to be confronted by... FREE EARTHERS!



While elsewhere, the Canyon Police bumble and stumble their way into a plan, the Big Free Earth (BFE) fella proceeds to chat up the children.  He claims to mean them no harm, and just wants to show them the truth.  They hop into his hooptie, and fly over the site of World War III's Ground Zero... Phoenix, Arizona?  Whaaaa?  Well, Phoenix has such a bad case of "little big town syndrome", I'm sure this was a fist-pump moment... even if it's only due to the absolute decimation of our fair city.



The Big Guy keeps talking... and shares with the kids the story of how the ones that survived the bombings had to deal with radiation... all things we've come to expect from fallout-type situations.  The craft lands and the kids exit, only to find themselves at a "Radiation Camp".  The BFE tells Chryse that they need her.



Back at the Canyon, the Police still try and figure out how to track down and rescue the children... but, they're too boring to really dedicate an entire paragraph to, so... back to the Camp!  Chryse has her memory jogged about her last visit to the Doctor... before the trip.  If you recall, from way back in Chapter One, that Doctor had mentioned something about getting the "virus" out to Earth.  Well, this is when that happened.  The Virus was placed into Chryse's medication in hopes that it would arrive safely where it was needed.  The BFE removes his gas-mask-helmet gimmick, to reveal his deformed visage.  He tells the kids that he's dying... however, the "virus" can help those around him who are not yet that far gone.  Chryse doesn't even need to think about it, she hands over the virus-laden meds.



The BFE puts his helmet back on and asks the kids to relay the true story of the Free Earth movement upon their return to Mars (or wherever).  Pern and Tycho agree... and, check this out, we get a group-hug out of it!  Isn't that the most adorable thing you've ever seen?



Right about now, the Canyon Police finally catch up with the kids... and they're taken back to rejoin their classmates.  When the dust settles, Pern tries to "seal the deal" with Chryse.  Well, I've got some bad news for ya, Copernicus... the Martian Girl only has eyes for Tycho!  Chryse and Tycho retire to the bedroom... and, from the hearts floating about... are probably in the process of doin' it!  Welp, didn't expect that... but, I should've.



The story proper ends the following morning.  Tycho makes a comment about The War of the Worlds... and compares it to this instance of the Martians landing on Earth.  He just hopes they were in time.


--

That was a pretty satisfying ending, wunnit?  I don't think it's anything we didn't already see coming, but it was still quite good.

From the get-go, it felt as though we weren't given all the information we needed about the Free Earthers.  Even in the earliest pages of this feature, it seemed as though they were more "freedom fighter" than "terrorist".  Though, I suppose nowadays that might be a dicier and more contentious statement than I intend for it to be.

We're living in an era where the media has a measure of control over the "narrative".  Regardless of your stance, you always know when "your side" is getting the short shrift in the news.  The Free Earth Movement has been condemned... to the point where the children of Mars/LaGrange are told, in no uncertain terms, that the FE's are the bad guys.  If you recall, the one bit of advice Pern's father gives him before leaving on the trip was to watch out for Free Earthers.

The earlier parts of the story had several "doth protest too much" sort of statements... so, the ultimate reveal was pretty-well telegraphed.  If a writer tries to convince you over and over again during the earliest part of their story that something walks and talks like a duck... you can be damn sure it's not gonna wind up being a duck.

That said, this was all perfectly fine.  The cast was, for the most part, likable... and the threat/non-threat felt substantial.  The writing was quite good, with some fun moments of humor in otherwise dire scenes.

I think my only problem with Class of 2064 overall was... the sorta-kinda disjointed feeling I'd get between scene transitions.  I feel like there were a few scenes left on the "cutting room floor", ya know?  I could be completely talking out my ass (and I likely am), but some scenes just "happened", ya know?  Last week we talked about the "beach stories" that the classmates reflected on.  Feels like we should've seen that... otherwise, why bother referencing it? Even consider the opening to this chapter.  Pern and Tycho are already saving Chryse?  Feels like we missed something.

Also, the brief cutaways back to the Canyon Police... felt like both too much and not enough time was spent with the cops trying to track down the kids.  It was a worst of both worlds situation... made me wonder why Klein even bothered with it.  I don't think we needed a page of the Police lamenting the fact that they'd have to deploy a helicopter to facilitate the search... but, we got one!  While this added a "scene" to the story... it didn't add anything substantial.  Ya follow?  There really wasn't any need for it, because nothing actually came of it.  I'd have been fine if the Canyon Cops just showed up at the end, and told the trio that they'd been looking for them all this time.

Overall, though... I think if you sat down with this story, you'd have a mostly good time with it.  As mentioned, the characters are likable... and, as cliche as it might've been, it's always fun to see the girl wind up with the nerd, right?  I probably ought to mention the art... which remains fantastic throughout this entire feature.  I really wish there were more chapters of this.  I haven't looked into the future... so, for all I know, we might just get another go-round with these kids down the line.  I kinda doubt it... but, ya never know!

Definitely recommend checking this one out.


--
--



This story opens with a King Tobias stood atop a tower within his kingdom.  He laments the fact that on this very day the "King's Treaty" expires.  What's that?  Well, ya see... there's some sort of "Ancient Agreement" in this realm regarding the King's ability to bear an heir to the throne.  Today is the last day for Tobias to, well, have a son.  If his (thankfully pregnant) wife can't pop the tot out before nightfall, they're out on their butts.  It's almost a certainty that Tobias will be removed from power before tomorrow... to the point to where his replacement, Vulmic is waiting in the nearby waters.



Tobias checks in on his (third) wife (The King is a two-time... two-time widower), and... no dice... no baby just yet.  The King than meets with one of his royal guards, who informs him they are more than prepared to fight off Vulmic and his forces, should it come to that.  Tobias, however, wishes to stick to the original treaty he'd agreed to.



Well, about that... Tobias' Royal Guard have decided to go on the offensive.  While Vulmic acts an irritant, a great big fist raises out of the water... and smashes one of the warships to splinters!



At that very moment, on board another of Vulmic's fleet... a man begins to glow.  He's their Alchemist.  Ya see, up until now, with the treaty in place, no one could use magic against Tobias.  Now that there has been outward aggression, the treaty is null and void (I guess)... and so, magic begins to flow!  Oh, we also learn that Vulmic was responsible for the deaths of Tobias' prior two wives... which begs the question, just who really broke the treaty here?!



Tobias rushes back to his wife's bedside... and finds an insectoid assassin readying to murder the queen... and their unborn child!


We spend the next few pages watching Tobias and Vulmics forces fighting... and, while it's all rendered nicely, there really isn't all that much to say about it.  Suddenly, however, the monsters and magic vanish.  Vulmic stands in disbelief... uncertain as to what might happen next.  Well... what happens next is, Tobias emerges from his chambers, hoisting aloft... his son.


--

For a story that I never would have read on my own, I thought this was pretty good.  Even when I first flipped through to create my cover-images, I saw the art (which is great... but, didn't exactly inspire my interest), I figured this was going to be a slog.  Thankfully, it was only an eight-pager... and managed to keep a really good sense of urgency throughout.

I am, however, left with a few questions... mostly regarding the nebulous nature of this "treaty".  It seemed as though this "pact" was, in a way "natural".  As soon as it was broken by Tobias' men, magic returned.  So then, why wasn't the treaty broken when Vulmic murdered the previous two Queens?  Is this Ancient Agreement only predicated on outward aggression from the King?  That doesn't exactly sound fair, does it?  Oh well... it was what it was... and it all worked out for Tobias in the end.

Since this is a new "feature", it means we have some New Talent to meet... so, let's do that.  Beppe Sabatini, in addition to having a very fun-to-say name (give it a try!), was a prolific letterhack before trying his hand at writing comics.  He has written... well, a few comics stories.  For DC, in addition to this, he wrote "S.O.S. From Nowhere!", which appeared in Action Comics #572... which featured a trio of short stories, that also included Mark Waid's first DC Comics story, "The Puzzle of the Purloined Fortress!"

Found a little bit about his letter-writing days in Superman: The Persistence of an American Icon (2017, Rutgers University Press) by Ian Gordon:


Across the table, we've got Dan Day.  If that surname is familiar, it's because Dan is the brother of Gene Day.  I don't know a heckuva lot about Gene, other than the fact that he passed way too early, and was something of a mentor to Dave Sim, the creator of Cerebus.  Back in the late-90's I found myself reading a lot of Dave Sim's writings... not necessarily his comics, but his essays.  Many of them referenced Gene Day.  If I recall right, Sim even spearheaded a Gene Day Award in his honor.

Now, as for Dan... he, like Beppe, has a handful of credits to his name for both Marvel and DC.  He worked in the indies, notably for Renegade Press.  The DC Wikia also credits him with some of the turn of the century era Cartoon Network books... which feels like something of a style clash.  I've never read one'a those, so I can't speak to it!

Anyhoo, this was pretty good... and I enjoyed it.  I'm also glad it doesn't look like it's getting any subsequent chapters.  Overall, worth a look!

--
--



Our story takes place in Arizona, 1892... so, quite a while before the Class of 2064's World War III decimates the state.  We're at a prison in the middle of nowhere, where a Lieutenant (there's that difficult to spell word again) Bo Tucker has strict orders to retrieve a man who had been serving a sentence for multiple murders.  A man, named Ticker Blood.  So... with all the names in the world, and we've got a Tucker and a Ticker... really?  Now, about Ticker... he's quite the mess.  He's haunted by nightmares, screams, and laughter.  In fact, when Lt. Bo comes for him, he isn't 100% sure whether or not it's the "real life", or just another dream.



Together, they mount steed and begin their long trek back to the Fort.  Tucker won't tell Ticker why he'd come for him... mostly due to the fact that he isn't entirely sure.  He repeatedly tells our man that he's just "doing his duty".  Blood laughs, revealing that just "doing his duty" is what got him into the mess he's been in for a decade.



Nearly a week passes before the T's arrive at the Fort.  Ticker is deposited at the Nurse's station for a once-over.  The Doc insists he have his shackles removed before she proceeds with the examination.  He's sat on a bed... and, the sound of children playing outside that really throws him for a loop.  With this, he leaps up, thanks the Doc for her kindness, and rushes outside.


Ticker heads toward the Sheriff's station, and overhears the reason why he'd been freed.  Ya see, there's a bit of a "problem" a town or two over... something having to do with creatures.  Blood bursts into the station, and reveals that this is the exact situation he found himself in ten-years prior.  Ya see, he and his men entered a town... which had been taken over by creatures.  In fact, Tucker's own men transformed as well!  He continues to explain that the only reason he'd been spared was... he ran.  He ran into the desert, then snuck back in after nightfall, and set the whole dang town on fire.


The Sheriff apologizes for not believing Ticker Blood all dem years ago... then dispatches T & T off to investigate the "problem".  As our men enter the town, they are approached by a "cute little girl".  Tucker rides toward her, and Ticker's all "not so fast, kemo sabe".  Just then... the kid yanks her own head off, revealing a mess of tentacles and suckers that latch onto Lt. Bo!


Before he knows it, Ticker is surrounded by tentacle-heads!  He throws himself through a Gun Shop window and engages in an hours-long firefight.  Lucky thing that Gun Shop was there, no?  The story ends with Ticker victorious... but, once again finds himself surrounded by authorities.  Are his troubles behind him... or have they just begun?


--

This was pretty cool!  I really wasn't expecting this to veer into the horror-realm.  Thought this was going to be a straightforward (and dull) western romp!

Ticker's tale is a tragic one... imprisoned under false pretenses, haunted by the terrible things he had been forced to do.  It's just a really great foundation for an empathetic character.  I also appreciate how we're kind of walking the line between reality and insanity throughout.

Early on, Ticker's unsure whether or not this is even real... which, kind of just felt like an attempt at playing off his fragile mental state.  However, the deeper we get into the story, the more the reader might find themselves questioning it themselves.  The ending here is quite striking.  Ticker has "slaughtered" yet another town, including (assumedly) his own ally.  Was this real?  Was it another tortured flashback?  Did Ticker ever actually leave his cell in this story?  What would be the best ending?  This is really good.

Let's meet our New Talents!  Brian Jacobs... uhh, wrote this?  The only thing that comes up anywhere online (including the DC Wikia) is a character with the name from some Zenescope book.  According to Horror Comics in Black and White: A History and Catalog, 1964-2004 (McFarland & Company, 2013) he contributed to Creepy #130 (August, 1981).


Across the table sits a far more familiar name, Geof Isherwood.  He would go on to have a prolific career in comics, with runs on Suicide Squad for DC, and Doctor Strange, Conan, and The 'Nam (among others) for Marvel.  It isn't often that these New Talents actually have recognizable names, so it's always a treat when they do!

Overall, this was a good one... and, just like with By Ancient Agreement, a story I never would have read if not for this project!  Good stuff!

--
--


Our final chapter picks up right where we left off last week, with Amber being held up at some warehouse by a group of police officers... one of whom promises to splatter her "pretty brains" all over the wall should she get out of line.  He continues running her down, and even tosses a few racial epithets for good measure.  It looks as though all hope is lost for our Amber, when suddenly... gunshots!  Remember how last time, that one rapist guy was trying to sell all that opium... but Amber turned it all to, well, amber?  Well, this is the fall-out from that.  The rapist has very likely just been shot to death.  All the cops, but one, rush off to the "tub" to find out what all the hub-bub's about.  Lucky for Amber, the officer left guarding her is sympathetic to her situation.  He too is of mixed race, and knows how difficult that can be... he assures her that America is still a land of opportunity and sends her away.


We follow Amber all the way to... her father's house!  Wow, I wasn't expecting to meet him quite this quickly.  She knocks on his door, as the Sun Stone glows.  When he answers... get this, he's overjoyed to see his daughter!  He rushes for an embrace, which Amber returns... and they both start crying.  The End.


...
...
...

Okay, it's not really the end.  Inside, Amber and Mr. Jones catch up.  All seems to be going well, if not a bit reserved.  Amber finally asks her big question: Why did he abandon them all those years ago?  Well... I hope you're ready for some exposition, cuz I'm about to deliver dollops.


Ya see, Roderick Jones was a Combat Engineer in the Vietnam War.  While on R&R, he met Su Wan, fell in love, and dey make'a da baby.  Su Wan was already with the Circus, and Roddy was called to the field... so their relationship seemed doomed from the start to be a short one.  Fast-forward later in the war, Roddy is exposed to Agent Orange... and his quality of life plummets.  He's discharged, and broke... but still sends whatever he can to Su Wan and Amber.  He never called for them to join him in America, because, as he puts it... he's a "rotting corpse gradually rotting away."


This sends Amber and a weird "This is America" style rant... she just can't believe that the government would turn its back on its people this way.  Dad explains that, back then, everyone had "blind faith" in Washington, D.C. and didn't ask any questions.  During Vietnam, really man?  Ya tellin' me there weren't any... I dunno, "movements" during that era?  Hmm.  Anyhoo, the discussion is interrupted by a ringing phone.  It's Jones' buddy Scully... and, from the sounds of it... somethin' big is about to go down.


Ya see, there's this Army General Brillhart speaking out against the Vietnam Vets who have been pressuring Congress for more medical aid... and, well... the Vets are pretty ticked.  So ticked, in fact, that they've kidnapped the General!  What's more, they're planning on executing him... tonight!  Dad decides he's gotta intervene and stop his pals before they do anything they'll regret.  Amber insists she come along as well... and so, she does.  Before we know it (18 minutes later), Amber bursts through the door of the place where the General is being held.  She does her "Kali this, vessel that" spiel while wiping out a gaggle of Vets.  When finally stood before the General... well, let's just say, this dude's a real piece of work.  He breaks out a Fred Blassie line, mocking Papa Rod for being a "Pencil-Necked Geek".


Brillhart assures the Vets that he has no fears about dying... which, might just be his way of trying to call their bluff.  Welp, Scully don't play that... and instead of backing down... he raises his rifle to around the General's eye-level.  Jones, however, steps in before he can pull the trigger.  Then, it's Amber's turn to talk.  She reflects on a time where she and Su Wan tried getting into the American Embassy... and were given the boot by some Colonel.  She draws a single rose from a nearby vase.  Wow, nothing sets the stage for an execution like a vase full of roses!  These Vets sure know a thing or two about the romance aspect of an assassination.  Anyhoo, she picks up the rose... and turns it Forever Amber!


She then threatens to do the same to the General... annnnnd, knowing this broad ain't screwing around, he finally gives up.  He begrudgingly tells the Vets that, while he can't actually help them fight for their benefits... he can stop running their names through the mud.  The Vets are cool with that.  We wrap up with Amber and Daddy Rod walking up to the United States Senate for a hearing on Agent Orange.  The End... probably?


--

Betcha weren't expecting this to be a story about the fallout of the Vietnam War... because, I sure wasn't!

This wasn't bad or anything, it just went a whole 'nother direction from where I assumed it was heading.  Really not sure why we even needed Amber to have her Sun Stone powers for a story such as this, ya know?  She only really used it a couple of times... and, it was more as an "added" thing than anything outright intrinsic.  She could very well have beaten up any number of goons using her actual fighting prowess... and, heck, there had to be another way she could'a FUBARed the Opium deal.  She could've "Secretly replaced their regular drugs with Folgers Crystals" or something.

I guess what I'm trying to say is, with all the set-up... it feels like Amber was being built for more than just this type of story.  I feel like she should be sparring with Super Villains, not threatening some General with a rose she turned to glass.  I mean, what's next: Amber stands up during the Senate Hearings on Agent Orange and starts ominously and threateningly waving her Sun-Stoned hand around?

Let's talk pacing, because... boy howdy, did we get quite an exposition dump today!  Feels like multiple chapters worth of information was plopped in our laps... so much so, that we're barely given the opportunity to digest it all before the story ends.  I wonder if this was always planned as a three-part arc, or if Margopoulos and Company assumed this would run a few more issues before wrapping?  It feels to me like the first two-parts were (relatively speaking) lollygagging compared to this.  This was some breakneck "go-go-go" stuff.

Again, it's not bad or anything... I just wish it had more time to "breathe".

Speaking of "breathing"... I don't actually own New Talent Showcase #4 (and try as I may, I haven't been able to find it anywhere over the past several weeks)... so, this feature might be going on a bit of a "breather".  No worries though, I've got plenty more in the works, including a whole new (very-much DIY) "Showcase" I'll be introducing this weekend.  Should be fun, especially for readers who want to see some more stuff from the actual DC Universe here.  I'm really looking forward to it.  We've also got Superman's Birthday on 2/29... so, expect something kinda weird that day too!  Hopefully, before long, we can pick up with NTS where we left off!  Heck, maybe I'll find it in the next couple days to render this entire paragraph completely meaningless!


--

(Not the) Letters Page:



--

Wraparound Cover:



Monday, February 24, 2020

NTS #3 - Ancient Agreement


New Talent Showcase #3 (Ancient Agreement)
"By Ancient Agreement"
Writer - Beppe Sabatini
Art - Dan Day
Letters - Duncan Andrews
Colors - Helen Vesik
Edits - Marv Wolfman & Ernie Colon

Welcome to this week's "one-off" feature... one that takes us into the realm of Swords and Sorcery... which is definitely not in my personal wheelhouse.

Tomorrow's piece, for all I know, might be a one-off as well.  Ya see, I do not have New Talent Showcase #4... and, I've been hunting for it for a few weeks now, without a lick of success!  Unless I'm able to track that bugger down, we might find ourselves with an overlong "Bizarro Binge" to fill the time until I do!

If only it were #VartoxWeek... that's when the miracles happen!

--



This story opens with a King Tobias stood atop a tower within his kingdom.  He laments the fact that on this very day the "King's Treaty" expires.  What's that?  Well, ya see... there's some sort of "Ancient Agreement" in this realm regarding the King's ability to bear an heir to the throne.  Today is the last day for Tobias to, well, have a son.  If his (thankfully pregnant) wife can't pop the tot out before nightfall, they're out on their butts.  It's almost a certainty that Tobias will be removed from power before tomorrow... to the point to where his replacement, Vulmic is waiting in the nearby waters.



Tobias checks in on his (third) wife (The King is a two-time... two-time widower), and... no dice... no baby just yet.  The King than meets with one of his royal guards, who informs him they are more than prepared to fight off Vulmic and his forces, should it come to that.  Tobias, however, wishes to stick to the original treaty he'd agreed to.



Well, about that... Tobias' Royal Guard have decided to go on the offensive.  While Vulmic acts an irritant, a great big fist raises out of the water... and smashes one of the warships to splinters!



At that very moment, on board another of Vulmic's fleet... a man begins to glow.  He's their Alchemist.  Ya see, up until now, with the treaty in place, no one could use magic against Tobias.  Now that there has been outward aggression, the treaty is null and void (I guess)... and so, magic begins to flow!  Oh, we also learn that Vulmic was responsible for the deaths of Tobias' prior two wives... which begs the question, just who really broke the treaty here?!



Tobias rushes back to his wife's bedside... and finds an insectoid assassin readying to murder the queen... and their unborn child!



We spend the next few pages watching Tobias and Vulmics forces fighting... and, while it's all rendered nicely, there really isn't all that much to say about it.  Suddenly, however, the monsters and magic vanish.  Vulmic stands in disbelief... uncertain as to what might happen next.  Well... what happens next is, Tobias emerges from his chambers, hoisting aloft... his son.



--

For a story that I never would have read on my own, I thought this was pretty good.  Even when I first flipped through to create my cover-images, I saw the art (which is great... but, didn't exactly inspire my interest), I figured this was going to be a slog.  Thankfully, it was only an eight-pager... and managed to keep a really good sense of urgency throughout.

I am, however, left with a few questions... mostly regarding the nebulous nature of this "treaty".  It seemed as though this "pact" was, in a way "natural".  As soon as it was broken by Tobias' men, magic returned.  So then, why wasn't the treaty broken when Vulmic murdered the previous two Queens?  Is this Ancient Agreement only predicated on outward aggression from the King?  That doesn't exactly sound fair, does it?  Oh well... it was what it was... and it all worked out for Tobias in the end.

Since this is a new "feature", it means we have some New Talent to meet... so, let's do that.  Beppe Sabatini, in addition to having a very fun-to-say name (give it a try!), was a prolific letterhack before trying his hand at writing comics.  He has written... well, a few comics stories.  For DC, in addition to this, he wrote "S.O.S. From Nowhere!", which appeared in Action Comics #572... which featured a trio of short stories, that also included Mark Waid's first DC Comics story, "The Puzzle of the Purloined Fortress!"

Found a little bit about his letter-writing days in Superman: The Persistence of an American Icon (2017, Rutgers University Press) by Ian Gordon:



Across the table, we've got Dan Day.  If that surname is familiar, it's because Dan is the brother of Gene Day.  I don't know a heckuva lot about Gene, other than the fact that he passed way too early, and was something of a mentor to Dave Sim, the creator of Cerebus.  Back in the late-90's I found myself reading a lot of Dave Sim's writings... not necessarily his comics, but his essays.  Many of them referenced Gene Day.  If I recall right, Sim even spearheaded a Gene Day Award in his honor.

Now, as for Dan... he, like Beppe, has a handful of credits to his name for both Marvel and DC.  He worked in the indies, notably for Renegade Press.  The DC Wikia also credits him with some of the turn of the century era Cartoon Network books... which feels like something of a style clash.  I've never read one'a those, so I can't speak to it!

Anyhoo, this was pretty good... and I enjoyed it.  I'm also glad it doesn't look like it's getting any subsequent chapters.  Overall, worth a look!

Tomorrow: Blood is "Ticker" than Water...

Wednesday, February 5, 2020

New Talent Showcase #1 (1984)


New Talent Showcase #1 (January, 1984)
Forever Amber: "Forever Amber"
Sky Dogs: "Sky Dogs Away"
Rock of Ages: "The Rock of Ages"
Class of 2064: "Class Trip"
Writers - Rich Margopoulos, L.B. Kellogg, Tod Smith, & Todd Klein
Pencils - Stan Woch, Tom Mandrake, Tod Smith, & Scott Hampton
Inks - Rick Magyar
Letters - Duncan Andrews, Andy Kubert, & Todd Klein
Colors - Jeanine Casey, Shelley Eiber, & Helen Vesik
Edits - Roger Slifer, Marv Wolfman, & Ernie Colon
Cover Price: $0.75

Well, we've done it!  We made it through the first issue of New Talent Showcase (only eighteen to go!), and I think I can safely say we've "kicked off" Year Five of this here humble and unspectacular little blog.  We'll be following up with Issue #2 in... I wanna say, six days.  Still working the kinks out of the "triple-feature format" I'm attempting to employ for the next little while.  You'll have to let me know how/if you're enjoying it as we move forward.  I'm open and flexible to whatever... so, lemme know!

Now, when we did our year-long run-through of Action Comics Weekly... our "compilation posts" would look at and discuss whatever cover we'd been given that week.  Here, with New Talent Showcase, however (especially the first 15-16 issues), the covers are... these kinda weird "collages", and hard to really "judge".  I suppose we can just mention that, while all four stories get some "play" on the wraparound, our "cover feature" is Forever Amber... and it's not a half-bad image.  It's a new image... doesn't appear inside the book... so, that's something!  Going to assume it was drawn by Stan Woch.

Anyhoo, I hope you've all enjoyed this look into New Talent Showcase #1.  If it was your first-time through (as it was mine), I'd love to know your thoughts!  If you're an NTS Veteran... lemme know how you feel this one has aged!  I'm not going to waste anybody's time with a "Poll"... however, if you wanna share which story you dug the most, definitely feel free to leave a comment!

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We open with a woman just having infiltrated a treasure trove of sorts.  Before her, if we can sift passed the overly-flowery narration captions, we can see an idol surrounded by jewels and what-not.  She swipes as much of the loot as she possibly can, when she notices that the very idol itself has some very valuable-looking jewels set insides its eye-sockets.  She spies a hunk of Gold Quartz in the right-eye, and decides to go for it.  When she does, the bugger starts to sizzle... and actually fuses into the palm of her hand-meat!



The resulting, ya know, searing pain prompts her to recall just how she got herself into this predicament.  We jump into flashback land, where we learn that she hails from Vietnam and is of mixed race... her mother Taiwanese, and her father (presumably) an American G.I. (who our protagonist has never met).  Our gal, Amber, spent her childhood being shunned by the rest of the Orie... er, Asian children, for being different.  She grew up (to the ripe old age of sixteen or so) performing in sort of a traveling circus.



Amber's mama, Su Wan, holds out hope that daddy will eventually come back and save them from this life.  In fact, she regularly prays before his framed photo.  We learn that, while he hasn't come to "save them", he does send them money (and love?) with regularity.  Amber's pretty much over it... she tells her mother to, more or less, "grow up", and slaps down daddy's shrine.



She stomps out of their tent... and passes by a Hindu Priest named Nuri.  He gives her a bit of a spiel that conflates Buddhism and Hinduism... and, as I'm no religious scholar, for all I know this might make sense.  He invites her into his tent to pitch a sort of baptism... in the name of Kali... wherein our gal would become a "living instrument" of the Dark Goddess.  Fair enough.



Time passes, and the Vietnam War ends.  The South falls to the North... and the United States suffers a humiliating loss.  This sends many a South Vietnamese into hiding and/or fleeing into nearby Cambodia.  Amber and Su Wan travel to a refugee camp in Thailand... and it's not a great life.  Worth noting, this Vietnam War news comes to us courtesy of... The Daily Planet!  So... does that mean Forever Amber is officially part of the DC Universe?!  Maybe we'll find out... though, probably not.



Amber continues performing... though, not in an official "circus" capacity.  She does her acrobatics to wow the crowd, all the while her partner, Ho Diem picks their pockets.  We learn that she's resorted to this unsavory method in order to pay for her mother's medication... Su Wan has fallen quite ill.  Oh, and ol' Ho Diem has quite the hot-pants for our Amber.



Time passes... and Su Wan dies.  After Amber discovers the body, she spies the photo of her hated G.I. father on the nightstand.  She blames him for Su Wan's death... and vows revenge.  He too will die... but, by her hand!



Amber bids Ho Diem farewell... forever... and heads off to Cambodia.  She had learned that a Dacoit Temple there housed many riches... riches, with which, she can "buy her revenge".  This brings us back to the present, where Amber... now with added gem-palm... finds herself surrounded by a gaggle of Dacoit Faithful.  They presume to test her, to see if she is worthy of keeping the "Sun-Stone".  With Amber shattering their sword with but a swipe, I'd have to say... so far, so good.


The Dacoits continue their assault, prompting Amber (the woman) to respond to one with a palm-strike to the chest.  This palm strike turns the fella from flesh and bone to... well, amber (the crystalish resin).  The poor goofball shatters into a million pieces.


The attackers keep attacking... however, Amber is more than capable of holding her own.  A blast of light emits from the Sun-Stone, which manages to blind a few of her would-be assailants.


She then breaks out of a full-nelson when she sorta overhead-throws this one eyepatched Dacoit.  He goes flying right into the blade of yet another Dacoit.  Worth noting, the dialogue around this point is... really quite bad.  We all know that comics ought to be more "show" than "tell".  This little bit gives us a whole lotta both.  I mean, the goof with the sword actually proclaims: "My drawn dagger-! No!! He landed upon it... exactly as the blonde vixen planned!".  Ay yai yai.


At this point, exhausted Amber decides to try and bluff her way out of this.  Even though she can barely stand, she remains strong... and, more or less, dares these Dacoit to come at her.  Rather than doing so, the attackers all bow to her.  She has proven herself worthy, not only of the Sun-Stone, but to as much of the loot as she can carry.  The bid her leave in peace.


We wrap up with Amber preparing to board a ship bound for America.


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So... a little dry.  Well, maybe more than a little dry.

I feel like, if you're going to launch an "experimental" title like New Talent Showcase... you might wanna do it "with a bang", so to speak.  While I can't necessarily hold its placement against Forever Amber... I do question why this got the lead-off spot here.  Just seems a bit too, I dunno story-heavy, to really grab a new reader.  Though, perhaps I'm just projecting.

So, what do we got here?  Well, we got a lot of story.  They really crammed a whole lot of graham into this one... which, while a bit dry, did a really good job of setting the table and getting as much of the exposition out of the way.  In light of that, hopefully subsequent chapters will be able to swing a bit freer... and move at a brisker pace.

Now, I can't pretend to completely comprehend the Gestalt of this piece.  I'm no religious scholar either, so I don't know how fast-and-loose the creative team is being with the various faiths and whatnot.  That didn't pull me out of the story, so I suppose it's kind of a moot point (for me).  I dig the idea of Amber trying to seek out her father for revenge... and am actually kind of looking forward to following up with her search.

The fantastical elements added here with the Golden Quartz embedding itself into Amber's hand was pretty cool.  Gotta wonder how that will wind up playing out over time.  Overall... this wasn't bad.  I was honestly kind of dreading it... but, had a decent enough time.  Hopefully the rest of the stories here can keep up!

Now, since some of the New Talent Showcase stories are one-and-dones, I figure we should "meet" our creative teams with their first appearances in the run.

Rich Margopoulos... didn't do much at DC Comics.  In fact, Forever Amber looks like it might be it.  He did do some work for Harvey, Archie, and Marvel from the mid-1970s to the late 1980s however.  Worth noting, he is the owner of a Bachelors Degree in Philosophy and Religion from Stockton State College (now Stockton University) in Galloway, New Jersey... so, he probably had a pretty good idea what he was talking about with the religious content of this story!

Across the table sits Stan Woch.  A graduate (?) of the Kubert School, and a fella we've actually covered here.  He does good work, and was moderately prolific at DC Comics throughout the late 1980s.  Looks like he only kept active in the industry until around the turn of the century.  Still, not a bad body of work!


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We open on the Indian Ocean, where a Pirate Vessel is fleeing from a brutal raid they'd performed in Bombay.  Their number fears being tracked down, I assume, by Indian Authorities... or, ya know, just the angry people from India they'd just robbed... but, those are not the people this ship-o-fools ought to be wary of.  For, they're about to be boarded by the... Sky Dogs!  So, more or less, Pirates from the Sky.



These folks, if the fella who I assume to be their leader, can be trusted... are kind of the Robin Hoods of the Seven Seas.  They have no problem stealing from those who "prey upon the innocent".  And so, the Sky Dogs engage in battle with the baddies.



The leader of the Sky Dogs, this Captain Hawke, shares in some sorta-kinda competitive banter with a compatriot named Ndemba, before bursting through into the... uh... "living quarters" of the ship?  Inside, he happens to find... if you pardon the vernacular, wenches!



Hawke immediately pours on the charm... introducing himself as both a Gentleman and an Adventurer.  Sounds pretty romantic... maybe I ought to add that line to my business card.  One of these "wenches" claims to be Princess Zelaleddin, the daughter of "The Great Mogul", which makes her the Princess of all of India.  I guess we'll just have to take her word for that... frankly, I'm not interested enough to Google none'a that.  Hawke swoops her into his arms, and promises to rescue her... he also informs her that, where they're going, they're not going to need roads... err, water, as his ship, the "Moonjammer" flies overhead.



On board the Moonjammer, Hawke introduces Zelaleddin around... and also explains just how this rig manages to stay afloat.  He claims that this was among the discoveries of one Mullah Ka Khwaja (I'm never going to be able to spell that without cheating).  Speaking of words I have a hard time spelling, our friend Ndemba overhears this chat, and interjects that Ka Khwaja is nothing more than a faker.  Uh, dude... you're currently on the flying boat.



Hawke suggests that Zelaleddin just meet Ka Khwaja herself and make up her own mind, because, as luck would have it... he's on-board too!  We find him, naturally, gazing into a crystal ball.  He shows the Princess a vision of... her father's palace being infiltrated by the fearsome pirate, Captain Kidd.  He wants to know about the Crown of Siva and some Seven Jewels of Power.  When the Court Astrologer reveals that he hasn't the foggiest idea what Kidd's talking about... he is killed.  Also, Kidd's packin' his own mystic... who can tell they're being watched... and so, the "transmission" is cut.


Zelaleddin begs Hawke and Company to aid her in saving her kingdom... and promises to give him "anything" in return.  I get the feeling that Hawke's crew thinks this means "a whole lot of money", while the Captain himself feels as though he's about to get lucky.  Anyhoo, the Moonjammer Gang decides to throw in with the Princess... and it looks like Captain Kidd's days might just be numbered.


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Hey, not bad!  This story didn't so much "move" me, but it didn't make me tune out either... which, for a dude who really only reads superheroes nowadays, might be saying something!

I don't particularly find Pirates to be all that interesting, but I definitely appreciated the little bits of characterization we were able to see here in this opening chapter.  Captain Geoffrey Hawke seems like a fairly charismatic protagonist... and, I really enjoyed his playfully contentious back and forth with Ndemba.

Having the Sky Dogs sort of be of a Robin Hood bent... ehh, perhaps a bit cliche, but I'm cool with it.  I mean, we're less likely to root for actual pirates... right?  I think this could probe interesting going forward... with Hawke dealing with the dissonance between altruism and pirating.  Though, I might just be thinking too hard about how "deep" this little story might go.  Heck, at this point (and by design), I couldn't even tell ya how many parts it has!  For all I know, it ends next issue.

Captain Kidd is an interesting choice of antagonist... and I'm wondering if this is supposed to be the actual William Kidd... who was executed for being a pirate after a trip to... the Indian Ocean.  Hmm... perhaps?  Far as I can tell, we didn't exactly get a "timestamp" in this issue, though we can probably assume it was quite a while ago.  Hopefully this will blend some more real and fantastic elements as we proceed.

The art here was really good... and comes from a fella (I'm assuming) we've all actually heard of!  Speaking of which... let's meet our makers:

L.B. Kellogg comes from the world of fanzines... he actually co-created one called First Flight (1975) with the very same artist he worked with in this here feature!  Unfortunately, I have been unable to locate a whole heckuva lot about First Flight online... but really dig the fanzine-to-comics "pedigree"... especially back in the long ago.  Kellogg's comics credits are limited... just Sky Dogs, some Star Trek, and a couple issues of World's Finest.  Worth noting that he had a character named after him in X-Men comics... apparently a local sheriff in a story was named in his honor.

Across the table, Tom Mandrake... a fella who we've seen several times here already.  He is probably the most prolific of all the "New Talent" we've looked at here so far... and, lemme tell ya, his credits are numerous!  His work has spanned several decades.  Worth noting, he married fellow comics pro, Jan Duursema... and, check this out, their wedding actually happened in "the backyard" of the Joe Kubert School('s original location)!  Pretty wild!

Overall... I'm feeling optimistic about Sky Dogs... and am looking forward to seeing where it's headed!

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Submitted for your approval, one Paul March... a man on a self-appointed quest... a quest for answers.  His journey brings him to a remote mountain, in a part of the world he had never darkened.  Atop the mountain, sits a man... and this man, aged and alone, has been waiting for Mr. March's visit for a very long time.  While this old man has answers... they appear to be to different questions than the ones Paul brought.



The old man tells him that the answers are in fact here... however, to find them... Paul will have to do the exact same thing he did... sit, and wait.  The old man shares that he has been sitting on this spot for fifty years... if March does the same, all will be revealed.  Well, Paul doesn't like the sound of that... and so, he backhands the poor old fool with all his might!



Killing him.



And so, without the old man around to be given his nebulous "answers", Paul decides to sit... and sit... and sit.  Wouldn'tcha know it, some fifty years later, the answers come to him.


Also, some fifty years later, the cycle begins anew.


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This was pretty clever, I guess... and coming in at only four-pages, didn't overstay its welcome.

If it wasn't obvious by my hacky opening paragraph... this felt very much to me like a Twilight Zone episode... only without the implied guilt about how man is the worst thing ever.  Though, in fairness, our Mr. March is portrayed like a jerk.

We don't know what he's running from... and we don't know what answers he's seeking... but really, none of that matters here.  It's all about the "calling", I suppose... and, from the looks of it, this "calling" chooses a new vessel every half-century.  The cycle repeats without end... giving us a feeling of both optimism that the answers to the riddles of the universe are eventually answered... and hopelessness, in the understanding that once the knowledge is procured... the original "vessel" will probably be murdered by their successor.

Not sure if there's a lesson to be learned here.  Patience, perhaps?  Though, if patience were the thing... the cycle would be broken, right?  Oh well... I've probably already devoted more thought to this than most.  I suppose we can leave it for now.  Talk about lack of patience, right?  Overall, though... I enjoyed this well enough.

Let's meet our maker... it's just one dude this time out, Tod Smith.  We'd already met him here at the blog... he provided pencils for a good chunk of the earliest part of the Green Lantern Action Comics Weekly feature (including the Oprah chapter!).  This here little story, if the DC Wiki is to be believed, is Tod's only credit as a writer.  If that's true, it's kind of a shame... because, this was quite well-written.  Not overblown and flowery as we might expect from a "New Talent".  As for his art... well, Smith's had a fairly prolific career... at both Marvel and DC (among others).  It looks like his longest stint on art was for Marvel's Darkhawk series in the early 1990's, where he stuck around for 24 issues.  Other notable runs include Vigilante, and Omega Men for DC... and Green Hornet for NOW Comics.

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Our story opens on Mars... it's March 19, 2064... which, doesn't really feel like the far-flung future it probably did back in ye old 1984, does it?  There's this Martian Virus, see... and it looks as though it might just change the fate of human society.  We begin with a man in a flying saucer type of vessel (with the words FREE EARTH crudely scrawled across it) attacking a much more refined-looking transport vehicle.  He is threatened with destruction, should he decide not to back off.  He continues nonetheless... resulting in, well... his destruction.  Welp, can't say they didn't warn him!


We shift scenes to a darkened room, where a Doctor/Dignitary of sorts laments any loss of life in the name of procuring this Virus... so, we might assume that this "Free Earther" is a sort of Freedom Fighter, attempting to use this Virus for "good"?  Well, we'll get there.  Anyhoo, this Doc-Dignitary expresses that he is sort of a double-agent... both smiling for the establishment (Lagrange) and wanting to get this Virus sent off to Earth.  Ya see, he's snuck a bit of it into the medication of a girl named Chryse Bantry... who is about to be rocketed off to Earth.


Okay, another scene-shift... to a residence in the Lagrange Colonies.  Now it's May 28... and a young student named "Pern" is woken by his parents, because today he's to board a shuttle!  Ya see, it's the Class of 2064's big trip... and, as luck would have it, they're headed to Earth!  Now, I'm not exactly sure if Lagrange is necessarily on Mars... or if it's some sort of gigantic floating space station near Mars.  I suppose if I were a betting man, I'd say it's on Mars (maybe?).  Whatever the case, "Pern" has a bit of a space-hangover, having partied a little too much the night before... but, he's still quite looking forward to the adventure.  Before heading out, Pern's Pop warns of the "Free Earthers".


We rejoin Pern out on the fields, where he meets up with his pal Tycho.  Wow, lotsa "futury" names here.  They talk a bit about the "Free Earthers"... who are apparently the "biggest threat" to their whole way of life.  We learn that Tycho has been tapping into the Police Computer system to keep tabs on the Free Earthers... this makes Pern a bit uneasy.


Our boys make it on time to meet up with their friends... and it's here that we meet a young woman named Maris.  Pern thanks her for the party the night before and immediately begins to flirt.  Tycho doesn't know how Pern can be so outgoing.


Apologies (for near tardiness) are given, bags are stowed, seat-backs are returned to their yadda-yadda-yadda... and it's two-minutes til take off.  We learn that there's going to be a "Martian Girl" on board... which, I don't know if she's just from a Colony on Mars... called Mars... or, whatever.  Hmm... could this be that Martian Girl?!  The folks in charge are not 100% certain she doesn't have "it"... and by "it", I'm pretty sure they're talking about that Virus.


The shuttle takes off... and the Class of 2064 is finally headed to Earth.  At this point, the students are introduced to, heyyyy, whattayaknow, Chryse Bantry... that Martian Girl.  She apparently won a scholarship of some sort to get a seat on this here rig.  She doesn't look like your stereotypical "Martian"... she just looks like a gaudily-dressed human gal.  Our boy Pern is immediately smitten...


... and so, he heads right on over to flirt.  It's here that we learn that "Pern" is short for Copernicus... which, yikes.  They chat for a bit, with Chryse not appearing to be interested in the slightest... not that I can blame her.  Anyhoo, we see here that this entire exchange is being observed by... the Free Earthers!  They have a sneaking suspicion that this Martian Girl is in fact "carrying" (because they, like Tycho, have tapped into the Police Computers)... and they're going to do whatever they can in order to confirm that... up to and including... killin' her!


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Wow... I really enjoyed this!  This might be the strongest offering from this issue... just really solid stuff!

Only thing I'm kind of wonky on is the difference between Lagrange and Mars... though, I'll concede that might just be a case of my being too dense... or thinking too hard.  I know there are things called "Lagrange Points"... which, I sort of understand, but wouldn't attempt to explain.  Not sure if this has anything to do with that... or if anything I've typed into this here paragraph even matters!

The characters we're introduced to are pretty relatable... the conflict has been established... the world(s) have been built... all in eight pages!  You really can't ask for much more from an opening chapter!  Really fun stuff here... looking forward to seeing where this one goes!

Our writer, Todd Klein is probably a pretty familiar name to comic fans... though, maybe more as a Letterer.  He is one mighty prolific fellow... who actually has a fair amount of writing credits to his name!  He wrote (among other things) a bunch of back-up features in Green Lantern (vol.2) and had a decent run on Omega Men for DC Comics.  I tell ya, if the DC Wiki is to be believed, he's got credits doing just about anything one can do in the comics creation process.  He maintains a blog that I really cannot recommend enough if you're a fan of DC Comics History... there is an absolute wealth of information and ephemera to check out here!

Let's talk art for a minute.  I really dug the way this story looked... it evokes a little bit of Moebius, giving the characters both a familiar yet otherworldly feel.  It comes to us from Scott Hampton, a heck of an artist... and a fella with a really interesting resume.  He's done a bunch of work in the industry, including (but not limited to) Simon Dark, Doc Savage, and Star-Spangled War Stories featuring G.I. Zombie for DC... some Sandmanny stuff for Vertigo... plenty of non-DC stuff, and even provided painted art for the Magic: The Gathering card game!  Really excellent stuff!

Overall... yeah, I think Class of 2064 gets my vote for best story this time out!


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(Not the) Letters Page:


 

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Ain't no Ads... so, here's the back cover!


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