Monday, April 4, 2016

Superman Annual (vol.2) #5 (1993)


Superman Annual (vol.2) #5 (1993)
"Myriad"
Writer - Dan Jurgens
Pencils - David Lapham
Inks - Mike Machlan
Letters - John Costanza
Colors - Glenn Whitmore
Assistant Editor - Jennifer Frank
Editor - Mike Carlin
Cover Price: $2.50

Today's discussion is a special one.  It pertains to an issue taking place during the 1993 DC Comics Annuals event, Bloodlines.  Chapter One: Outbreak, if I'm being specific.  This coming week, DC Comics is revisiting the concept of Bloodlines with a six-issue miniseries written by J.T. Krul.  As such, the great guys over at Weird Science DC Comics were looking for some Bloodlines-flavored nostalgia for their excellent site's Just For the Hell of it Mondays column.  When their main JFTHOI man Reggie contacted me to see if I would be interested in submitting such a piece, I jumped at the opportunity.  Both excited to be asked and wildly intimidated, I rummaged through my long boxes digging up anything and everything Bloodlines in my collection.

Over the past week I put together a piece discussing some of what was going on in comics at the time while interjecting an anecdote or two, as well as composing something of an overview and look at the events (few) lasting ramifications.  The post can be read at the Weird Science DC Comics blog today, and can be found here.

I want to take this opportunity to thank the fellas over at Weird Science for all the work they do on their fine site and podcast, as well as for thinking of me for this piece.  It really does mean a lot!  If you are unfamiliar with Weird Science DC Comics, I encourage you to pop over for my Bloodlines piece, and stay for all the tremendous content Jim, Eric, Reggie, and company create most every day.

Today's post here at the homestead will be my normal in depth look at a single issue... and it's a Bloodlines issue.  This post is intended to be something of a companion piece to the Weird Science article.  I sincerely hope you enjoy them both.

--

We open several weeks back at a Lex Luthor run landfill.  There are a few trashmen discussing the day's events.  Superman's dead and they now hate being from Metropolis.  One of the crew event compares the event to the John F. Kennedy assassination, which makes me feel like less of a doofus.  They are taking turns shooting a pistol at the scourge of garbage rats that threaten to overrun the dump.  We take a closer look deep into the piles of trash, and see a woman's hand (wearing a ring) sticking out of one of the bags.



Flashing forward to today, Superman's back... kinda.  This issue takes place during the Reign of the Supermen.  Being a Superman (vol.2) issue, that means our star is the one and only Cyborg Superman.  He is attempting to assist Commissioner Henderson in a case involving a mass grave found in the Metropolis sewers.  Henderson is none too keen on 'borg hanging about, despite the President of the United States giving this Superman the thumbs-up.

It turns out this is the third mass grave found in Metropolis on this day alone.  Upon closer inspection they all appear to have puncture wounds at the nape of their necks into their spinal column.  Earlier issues of Bloodlines explain that the Parasitic Alien baddies of this epic rely on ingesting spinal fluid for survival, these poor victims were simply prey to them.



Returning to the landfill, two of those said parasitic aliens have arrived on the scene.  They are introduced as Venev and Gemir.  They attack and feed on an unfortunate security guard.



Still hungry, they locate a body of a woman (potentially the same woman as in the flashback?  Though, if that's the case... Metropolis garbage has some awesome preservative powers!) in the trash heap.  Gemir decides he's not above dining on the dead, much to Venev's disgust.



As the two leave the scene, we watch the woman open her eyes and reenter the land of the living.  She has no idea who or where she is, and she stumbles her way out of the dump.



Henderson arrives at Lexcorp to discuss "police business" with Luthor.  As they speak, they are approached by an older gentleman who asks the Commish if he's located his missing daughter Sasha.  Lex knows of this Sasha Green, and tells the gentleman that he's sure she's okay... she is after all a martial arts expert.

We observe a quick flashback indicating that she was Lex's sparring partner who had one-upped him in front of both Supergirl and Lois Lane.  This humiliation led to Lex... well, killing her, and presumably stuffing her remains into a garbage bag to be buried at his landfill.  Sasha Green looks suspiciously like our Jane Doe from the dump...



Speaking of which, our newly revived lady friend has wandered into a nearby Athletic Club.  She meanders into the showers and manages to clean herself up.  As she exits, a friendly woman named Muriel approaches.  She mentions that our Jane Doe looks unwell, and places her hand on her shoulder.  At that  moment, the kindly woman passes out, and... we'll just go ahead and call her Sasha absorbs her psyche and (in her head) becomes her.



She is suddenly relaxed and with purpose.  She dresses in the woman's clothes and attempts to leave in the woman's car.  Another woman notices her as she leaves and begins questioning the whereabouts of the "real" Muriel.  Sasha drives away in a panic as she sees the real (now conscious) Muriel approach.  She doesn't understand how she sees the same person in her reflection and in the parking lot.



Cyborg Superman infiltrates the Lexcorp Tower in search of answers.  He sneaks into the building and into what appears to be a server room.  With his cybernetic powers he is able to slip by a keypad and many electronic monitoring devices.  Superman links his wiring into the Luthor mainframe and absorbs all of his data.  He discovers another cache of bodies at the landfill and using his voice modulation to mimic the Commissioner, sends a squad car and advises them to cooperate with the "robotic Superman" should he arrive.

Back with Sasha, she loses control of the car and crashes down an alley.  There, she is held up by a street punk called Wendell who places her in a headlock.  The moment their flesh makes contact, she absorbs his psyche (I'd assume this is somewhat like Rogue from the X-Men's power set).  Wendell gets shot dead by some jerk called Roscoe.  Sasha, with Wendell's psyche takes his gun and heads off for revenge.

Yikes...
Superman meets up with Luthor.  After investigating the landfill with the officers, a ring was located.  A ring belonging to Sasha Green... he feels Lex may have some answers.  Henderson interrupts the conversation and he and Superman leave.  Luthor is informed that there is a deranged woman approaching the tower... he instantly suspects it must be Sasha.



Outside, Henderson and Superman meet Sasha.  She approaches, and suddenly recognizes the Commish.  She claims to be his sister, Muriel.  It appears as though her powers are not one-off engagements... she holds within her, a... wait for it... Myriad of personalities... get it?  That's her superhero name... in case you missed the title above.

Luthor watches on, now knowing for sure his Sasha has come home to roost.  Rather than allow her to speak with the police, he aims all of the towers fire-able weaponry at her and attempts to blast her to smithereens.  Lucky for her, Superman blocks the blast.



Sasha/Myriad is taken to Lexcorp Tower for observation at Luthor's request.  Lex triggers an explosion of one of Lexcorp's generators via remote control to draw the attention of Superman and the police... he wants some one-on-one time with Sasha.



He wakes her up, and she does not recognize him.  He tells her she is going to be taken away by helicopter... to someplace safe.  Ms. Simmons is called in to perform the transfer.  Simmons just so happens to be one of Lex's assassins.  The two women board a helicopter and lift off.



Once airborne, Simmons draws her pistol.  During the struggle Sasha manages to make skin-to-skin contact... absorbing the psyche of Jillian Simmons.  It turns out that Sasha also has a measure of mind-control powers, as she commands Simmons to blow her own brains out... and she does.

Myriad is hardcore!
Back at the tower, Lex informs Superman that Sasha ran off and stole (and crashed) one of his helicopters leaving behind a body that was burned beyond recognition.  It was Lex's plan for the burned body to be Sasha's... however, unbeknownst to him, this was not the case.  We close as we watch Sasha walk away from the wreckage of the chopper.



--

Call me a 90's apologist or whatever, but this issue wasn't half bad.  It's not a story arc I have much interest in following, but it wasn't nearly as bad as the Internet told me it would be.  I know it's fashionable nowadays to bag on comics of this vintage, but if you were actually there (maaan) you'd know that the comics companies were actively making books that people were excitedly buying.  As I mentioned in my piece for Weird Science, it's almost as though the marketplace trained us to buy/read books like this.

I was 13-years-old during Bloodlines... I was promised a ton of "first appearances" (that I could look up every month in Wizard Magazine's price-guide) and "extreme action".  For young, impressionable... and perhaps stupid fans such as myself, we really couldn't ask for more.  As much as I may try and think otherwise, it is because of these types of books that I became a fan... and hell, sometimes we all just need a little "90's cheese" in our four-color reading regimen.

It's certainly not the best thing I've ever read, so please don't think I'm just being all contrarian for the sake of it.  All I'm saying is, it's an okay story crafted by one of may favorite writers that features (mostly) above-average art.  If I tried to deeply read the entire Bloodlines epic, I concede that I may be singing a different tune... but, for a one-off, you could do far worse.

Recommended?  Probably not.  Unless you have any real interest in Reign of the Supermen era Superman, there's not a whole lot of meat here.  If you do come across this, or any Bloodlines book in your local cheap-o bins... maybe flip through it.  If it's a quarter (or less), maybe pick it up.  No promises, you may dig it... you may hate it... how's that for riding a fence?

I guess it is what it is.  If you go into it expecting a shallow story with a shoehorned New Blood character... you'll be okay.  If you are expecting challenging high-concept stuff, you're barking up the wrong tree.

--

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Sunday, April 3, 2016

Blue Devil #1 (1984)


Blue Devil #1 (June, 1984)

"How to Trap a Devil!"
Writers - Gary Cohn & Dan Mishkin
Penciller - Paris Cullins
Inker - Pablo Marcos
Letterer - Todd Klein
Colorist - Tony Ziuko
Editor - Alan Gold
Cover Price: $0.75

I'm fairly certain I've mentioned at least once on this blog that I am more of a post-Crisis DC Comics fan.  Not that I outright dislike pre-Crisis DC lore, it's just that it never felt... I dunno, important to me.  It felt as though every pre-Crisis book I'd ever picked up was episodic... they could be read in pretty much any order, and it wouldn't matter.  Granted, my experience with the Bronze Age and before is spotty, so I concede that I may be speaking out of my backside here...

In the years just prior to the Crisis on Infinite Earths, certain books popped up.  Certain... Marvel-esque books.  Books that you needed to read in succession to follow the story.  Books like Fury of Firestorm, and the book I want to discuss today, Blue Devil.  Books such as these, in my opinion, epitomized "The New DC!  There's No Stopping Us Now", and have to me been a really good "gateway drug" to the pre-Crisis DC Universe.

--


We open on the Devil's Isle outside the Ruins of Ile de Diable.  Several explorers stand prime and ready to ensnare the terrible Blue Devil in their special netting.  This netting proves ineffective against the demon as he breaks his bonds an--CUT!


Turns out this was simply a scene being shot for an upcoming motion picture.  Here we meet Producer/Director Marla Bloom, Gopher and Blue Devil himself, Daniel Cassidy.  It is explained that Dan's special Blue Devil suit affords the wearer super strength and capacity for special pyrotechnic effects.

Dan offers up a brief strength exhibition, lifting a large boulder over his head.  Marla mentions that someone named Sharon had gone off with another person named Wayne.  This appears to bother Cassidy, and he retires to his trailer.  It's revealed that Dan is carrying a torch for this Sharon, and considers Wayne (Tarrant) to be kind of a jerk.


We now join Sharon and Wayne who are exploring some nearby ruins which are set to be a future filming location.  Inside, Sharon discovers a golden mask-shaped item that appears to fit into an indentation on an interior wall.


As the two press the piece into the wall, an otherworldy door begins to open.  Out from the misty portal steps Nebiros, a demon that had been imprisoned for over six-thousand years.  The shocked couple books it out of the ruins.


Back on set, the crew appears to be relaxing between scenes.  Sharon and Wayne burst onto the scene, Nebiros hot on their tail!  The Demon cuts his way through the crowd, throwing bodies every which way.  Wayne shows his true colors, acting cowardly and blaming Sharon for unleashing this beast.  Sharon, however, bee-lines it to Cassidy's trailer.


Dan dons his Blue Devil mask, and heads out to size up the situation.  Marla takes note, and orders him into battle.  Cassidy reminds her that many of his suits superpowers are basically special effects... glorified fireworks, even.  Marla proves to be rather convincing and Dan relents.  Bloom orders the crew to "keep those cameras rolling" and Blue Devil enters the fracas.


Nebiros is initially rather amused by this "little demon's" offensive assault.  The two trade blows and Dan finally gets the opportunity to toss a nearby boulder at the monster... which, only seems to tick the beast off.


The battle becomes far more heated.  Dan blasts Nebiros with his staff's flamethrower gimmick, who returns the favor with an energy blast from it's eyes.  Dan Cassidy presumably lifeless body slumps to the ground as the film crew looks on.


Cameraman, Norm hops in the crew's bulldozer and plows directly into Nebiros... which the demon easily shrugs off.  It turns, and snags Miss Sharon, thinking she would make a fine meal... a feast, even!


Blue Devil stirs back to life.  Seeing the danger Sharon was now in makes him anxiously but purposefully reenter the fray.  He manages to get Nebiros to release Sharon, who runs off to safety by Marla and a dejected Wayne.


Blue Devil and Nebiros continue their struggle.  Wayne, not wanting to view himself as a wimp any longer decides to perhaps enter the fray himself.  He makes a lasso out of an electrical cable, and ropes the beast by it's neck.  Nebiros shakes Wayne and company off their perch, which buys Blue Devil a brief moment in which he can get in a few shots.


The crew advises that they'd reopened the portal at the ruins and Blue Devil directs the battle toward it.  Dan is ultimately successful pressing Nebiros back through the doorway.  The entire crew celebrates and Dan once more retires to his trailer.


Finally, back in Cassidy's trailer, he decides to take off his costume... only to find, that he can't!  The Blue Devil suit has somehow affixed itself to his body... and we are [to be continued...]


--

There's an ad in this book... for this book that bears the line "We've made comics fun again!".  That pretty much sums it up.  This was an incredibly fun comic book, and I immediately want to throw myself into the next issue.  The writing is wonderful, and many of the characters have already been at least preliminarily fleshed out.  The dialogue was great too, for the most part... I suppose I could have done without Nebiros' extraordinary verbosity.  The art is also fantastic.  Between the characters and the scenery, there is just so much here to love.

Most definitely recommended.  It doesn't appear to have ever been collected or made available digitally, so this is a single-issue endeavor.  Seek it out... I promise you, it's worth the effort!

--

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Saturday, April 2, 2016

Stanley and his Monster #3 (1993)

Stanley and his Monster #3 (April, 1993)
"Parental Discretion"
Writer & Penciller - Phil Foglio
Inker - Chuck Fiala
Letterer - John Costanza
Colorist - Robbie Busch
Editor - Paul Kupperberg
Cover Price: $1.50

Can Stanley and his Monster maintain the fun and quality it delivered in the first two issues?  Well, that would be telling... Let's go ahead and find out together.

--

If you need to catch up, previous chapters are available here: #1, #2


Fresh off of last issue's cliffhanger, we rejoin the Stanley family (who I now know have the last name, Dover) having just discovered the Monster.  Not wanting to tell Stanley's folks that the Monster is a demon who wasn't nasty enough for Hell, Bierce concocts a tale of Indian burial grounds, and explains that the Monster is in fact a protective spirit dog.


When asked what was up with Nyx, the Monster attempts to cover by explaining that she was just a hot date that got out of hand.  Bierce informs the Dovers that since the "Spirit Dog" was buried on their property, they were stuck with him... unless he could perhaps exorcise him.  Bierce hits the Monster with an enchantment that shocks the beast, Stanley's mother begins to feel sympathy for the non-devil, and calls off the spell.


Stanley explains to his parents that they had already given him permission to keep the Monster three months prior.  The parents must have thought he was just joking around when they gave the okay.  The adult Dovers relent, and the Monster is allowed to stay... as long as he doesn't cause any (more) trouble.

Bierce takes his leave, after reminding young Stanley about the importance of the amulet he'd given him last issue.  Little did he know that he had also been protected by keeping the amulet in his possession.  As he drives home sans amulet, he runs right into a demon who is now free and more than willing to do him harm.


At casa Dover, it is bedtime.  Stanley hops into bed and the Monster squeezes underneath.  Just as they're about to drift off to sleep there's a frantic tapping at the window.  It's Bierce, and he's brought with him a gaggle of Nightgaunts.  Bierce wires the amulet to an electrical socket to protect the entire house from the Hellbeasts.  He explains his situation to our boys, and claims that he will need to move in to the attic until he can build a new amulet... and he'll need parts.


The next morning, Mr. Dover is off to work.  He observes how strange the sky looks... it is as though there's about to be a big storm.  At the sidewalk, he runs into a peculiar blue-faced fellow wearing an odd gown.  The fellow eyeballs Stanley's dad thinking he might be the Bierce he seeks.  After some small talk, he leaves Dad be.  From an upstairs window, Stanley and Company look on... Bierce identifies the blue-man as a Servant of Moxon.


Stanley decides to show his mother just how useful the Monster can be by enlisting him in assisting with her daily chores... which goes about as well as you would imagine.


Throughout the day the house gets visited by several delivery and courier services, each dropping off pieces of supply needed by Bierce to assemble a second amulet.


 Mrs. Dover finally gets wind of what's going on up in the attic, and heads on up to... have a discussion with Mr. Bierce.  Just her, him, and a baseball bat!


Bierce hypnotizes Stanley's mother and sends her off to help her husband.  He convinces her that he had car trouble on the way to work... which is strange, considering Mr. Dover takes the bus each morning.  She tries dragging Stanley along with her, but through tricks of perspective he manages to slink away.


While Bierce toils away, Stanley and his Monster decide to, in a last ditch effort to prove how useful the "Spirit Dog" can be, make the family dinner.  During this time, Stanley's parents realize they'd been had and rush home to confront the boy, the beast, and the magician.

Upon arrival, the parents see their newly destroyed kitchen.  Lost in a rage, Mr. Dover runs head long into the Monster while wielding a baseball bat (perhaps the same one as earlier... continuity!).  He swings wildly, and destroys the amulet.


Only moments later, Hell's guardian angel arrives on the scene.  He grabs the Monster and vanishes.  Stanley cannot bear the thought of his friend being yanked back to Hell, however, he knows he is powerless to help him.  It is then revealed that while Stanley is powerless... there is one who is not... our old friend, the Phantom Stranger arrives at Casa Stanley... [to be continued...]


--

This was a fun issue... though, perhaps the low point of this miniseries thus far.  This just didn't feel like a penultimate chapter (I've always wanted to use penultimate in a sentence).  It may have relied a bit too much on comedy, and while the prior two issues had their comedy moments... they also had a lot of heart.  This issue, I dunno... felt kind of shallow... maybe even rushed.  The art, which up until now was growing on me took a step back in this installment.  Some pages looked just as good as earlier, however, some really felt rushed.  Maybe there was a time crunch... or maybe I'm imagining it... I'm not too proud to consider that.

I'd been looking forward to the opening scene all week.  I was genuinely curious how the Dovers were going to react to the Monster... or if there'd be something of a bait and switch.  I was mildly disappointed with the scene, and almost wish they had hit us with a swerve.

Is it worth reading?  Well, yeah... especially if you've come this far already.  It's still Stanley goodness, it's just sorta missing it's soul.  Hell, maybe that was intentional... though, probably not.  I'm still looking forward to the final issue, though, admittedly I'm not nearly as excited for it as I was before reading this one.

--

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What am I waiting for?
Probably for the game to load, yo!
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