Monday, May 9, 2016

Superman vs. The Amazing Spider-Man (1976)


Superman vs. The Amazing Spider-Man (1976)
"The Battle of the Century!"
Writer - Gerry Conway
Penciller - Ross Andru w/Neal Adams & John Romita, Sr. (uncredited)
Inker - Dick Giordano w/Terry Austin & Bob Wiacek (uncredited)
Letterer - Gaspar Saladino
Colorist - Jerry Serpe
Producer - Sol Harrison w/Jack Adler
Consulting Editors - Roy Thomas, Julius Schwartz, Marv Wolfman & E. Nelson Bridwell
Presented by - Carmine Infantino & Stan Lee
Cover Price: $2.00

Okay, here's a biggie.  Today marks my ONE-HUNDREDTH day of blogging (in a row!).  I figure what better way to mark the occasion than by checking out The Battle of the Century!  DC Comics' Superman versus Marvel Comics' Amazing Spider-Man!  100 days, 100 posts, 100 years (in a century), and (nearly) 100 pages in this beast!

On a personal note... this blogging endeavor been a heckuva ride so far, and I'd sincerely like to thank anybody who has followed along or popped in from time to time.  This 'project' has afforded me great new friendships, a new way to look at my comics collection, and a rediscovery of just how fun this hobby can be.  I'd gone through a long period of comics malaise over the past few years... never so bad that I'd abandon the hobby completely (though, it did come close), in writing for the blog (and for sites of new friends and partners) I've found my inner-comic book fan.

I cannot think of anything that separates me from my fellow bloggers, and I humbly appreciate each and every view.  Now, onto the Man of Steel and the Wall Crawler!

This is a long one...

--



Our opening piece is a Superman solo story acting as our first prologue.  Superman is approaching a giant robot who is literally tearing through many of Metropolis' skyscrapers.  The  lead-lined 'bot is emerging from a high rise, and has left a path of demolished buildings in its wake.



As Superman attempts to heat up the beast with his infra-red vision he is blasted by the bot's own inertia ray... throwing Supes through several buildings himself.  After many failed attempts at downing the mech, Superman decides his best approach may be pushing the robot into the ground.  When the 'bot is about shoulders-deep in the Earth, it's head launches skyward.



Superman gives chase, however, when he reaches the head... it explodes.  Down on the ground we watch as Lex Luthor exits from the body of mecha, and flees by the grace of his jetpack.



Later on, we join Clark in his civvies as he heads to work at the Galaxy Communications Building.  Clark runs into Lois and jerk-face Steve Lombard, as well as boss man, Morgan Edge.  Jimmy calls everyone's attention to the television.  It turns out Channel 2 has all the dirt on the giant robot attack... the gang learns that the robot's pilot is responsible for a stolen programming circuit from S.T.A.R. Labs.



Back in his blues, Superman takes off in search of his robo-foe.  His search takes him deep into Metropolis Bay, where wouldn'tcha know it... Lex Luthor his holed up.  The two tussle, with Lex firing some Red Sun energy into the Man of Steel's eyes... dazzling him, which from the looks of it is just an excuse for Superman to break out in dance.



During the confusion, Lex loads the S.T.A.R. circuit into a pneumatic tube, sending it to a secure location.  Superman's really just had enough of Lex's crap, and as such... just melts the underwater craft, letting in a deluge of foamy bay discharge.  As this point, Lex is easy pickins'... he is soon taken into custody.



Our second prologue begins with Spider-Man setting up his camera so he may procure some snaps of his impending crime bust on a nearby rooftop.



As he swings into the fracas, he finds the mastermind of this criminal endeavor is none other than Doctor Octopus.  As the two do battle Doc Ock draws his attention to his all-new Flying Octopus craft.  This bugger looks kinda like Brainiac's skull ship... in fact, during my first read-through, I thought maybe Brainiac was going to be involved.  Ock is able to escape just as New York's finest show up... but not before Spidey slaps him with a Spider-Tracer.  The officers are more than a bit ticked that Otto got away, though, they'll happily take the Wall Crawler in for some questioning.  Spidey deciding discretion is the better part of valor, scurries away (outta web fluid, don'tchaknow).



Back at the Bugle, Peter Parker proudly hands over his latest roll of film to publisher J. Jonah Jameson.  Jonah's positively giddy at the prospect of a photo exclusive of Spidey duking it out with Doc Ock, and hands the roll over to the production folks sight unseen demanding the best snap get the front-page treatment.



Nearly an hour passes before the Night Owl Edition is ready to hit the streets of New York.  Jonah is shocked to see the best image is nothing but a blur.  He and Peter do their normal song and dance, and our young freelance photog is unceremoniously kicked out (just as Mary Jane Watson shows up as luck would have it).



On the street, Peter's spider-sense begins tingling.  He looks skyward to see a Goodyear blimp.  Knowing there's more to it than meets the eye, he gives MJ a weak excuse and suits up.  He climbs to the tippy top of the Empire State Building, and leaps onto the blimp... which we come to find is just a disguise for Doc Ock's Flying Octopus aircraft.  The pair wrestles as the craft plummets into the Central Park Reservoir.  From there, Spidey wraps Ock up with ease.



Our third (and final) prologue consists of the first meeting between Doctor Octopus and Lex Luthor in Federal Maximum-X Security Penitentiary Number One... yeesh... outside of Deming, New Mexico.  The two are told that there will be cameras and microphones on them at all times.  They make special effort to make sure Lex has nothing on his person that he may use to escape... yet, leave Doctor Octopus' arms intact.



After settling in, Lex proposes a Super Villain team-up.  Ock is fairly pessimistic about the entire affair, but Lex is steadfast in his belief that he will be able to break the two of them out in short order.  That evening, Lex peels a sheet of false epidermis off of his forearm that was hiding all sorts of goodies that would facilitate a prison break.



Before you know it, the two crooks are piggybacking outta the pen!



Now, 36 pages in... we begin the story proper.  Chapter One: A Duel of Titans begins with members of the Daily Planet and Daily Bugle attending the World News Conference in New York City.



We first join Peter and Mary Jane as they are approached by Jonah.  JJJ reads Pete the riot act, and young Parker decides that enough is enough.  He tells Jonah where to stick it and stomps away.



Next up, Clark and Lois.  They walk past Morgan Edge and come to learn that Clark will not be hosting the convention coverage on WGBS.  Edge scapegoats a sponsor, and tells Kent that they're gonna try to get Walter Cronkite (or someone of his stature) for the gig.  Clark takes it on the chin, much to Lois' chagrin.  She's had enough of Clark's milquetoastiness... and she stomps away...



... until she comes across a scaffolding.  She thinks it'd be a great idea to climb up in order to snap a few pics.  Doing so in high-heeled shoes was perhaps not her best idea this day, and she begins to fall.  Lucky for her, a young fella with awesome reflexes is already atop the scaffold.  Peter Parker pulls Lois up, and the pair exchanges pleasantries.



Shortly, Peter helps Lois back to solid ground and bumps into a very passive-aggressive Ms. Watson.



Lois makes it clear she's only got eyes for one fella... and his name ain't Pete.  As the two continue their chat, Superman swoops into the scene.  Lois offers up a "Hey", which is returned by Superman blasting the ladies with his eye beams, which sends them off to parts unknown.  Oddly enough, this scene is witnessed by both Peter Parker and Clark Kent.



Pete runs off in a panic, frantically seeking a phone booth he can change clothes in.  It's a rather cute scene as he asks Clark if he's seen a booth.



Chapter Two: When Heroes Clash! opens with Spider-Man and Superman coming face-to-face in the skies above New York City.  The two posture a bit and exchange threatening words.




We come to find that the Superman in the previous chapter (shocker) wasn't Superman at all... he was in fact... get this... Lex Luthor in a Superman disguise... naturally.



As the two titans get ready to tangle, Lex fires his Red Sun Radiation Device at Spider-Man in order to soop up his power-set... and boy does it ever.



The next several pages are the Marvel-style "Heroes fight before they team up" formula, featuring the Sooped-up-Spidey getting the best of the Man of Steel quite decisively.



Finally the Red Sun dealie wears off, and when it does, Superman (almost) lays in with a right-hand of his own.  He pulls his punch just at the last moment, however the wind-blast his punch would have caused proves to be enough to send Spidey flying.



A confused Spidey regains his bearings and pounces back toward Superman.  After a failed (and hilarious) attempt at fisticuffs...



... the pair come to the realization that they should not be enemies, and should instead try to get to the bottom of this caper as a tandem.



Chapter Three: The Call of Battle! begins with our new dynamic duo (with Spidey on web-skis!!!) approaching the Old Penn Station Railroad Yard.  Superman tracked the "Super-Impostor" hear by following the energy residue left in his wake.




Spidey volunteers to enter first, and finds himself stuck in a bevvy of booby traps, including electrified walls, and a red-hot ceiling.  A very impatient Superman decides to simply crash through the front door.  They both wind up in a room with Lex Luthor and Doctor Octopus.  The villains show them that MJ and Lois are still alive... but appear to be arguing.



Spider-Man pounces, only to find that Lex and Ock were only a holographic projection.  He notices the computer equipment and attempts to use it for tracking purposes.  Superman, using his X-Ray vision sees yet another booby-trap hidden in the machinery, and literally blows Spidey away.  After repairing the wall of computers, the guys find that their next stop is Mount Kilimanjaro.



When they arrive in Africa the Multiverse's Finest runs into some Masai tribesmen.  One called Nu-Chaka recognizes Superman and agrees to take them to his leader.  At camp, Superman commits the ultimate faux pas in passing up a delicious drink of cattle blood and milk (he's just used to Nestle Quik is all).



They are told of a legend of a haunted location in the mountain which may aid them in their quest, and Nu'Chaka agrees to guide them there.  As they arrive, the run afoul of a previously missing tribesmen who proceeds to attack the threesome.  Nu'Chaka gets a broken arm for his troubles, and our Supers come to the realization that they must allow their powers to combine to take this foe down.



After felling the fella, the dream team enters the "haunted cave".  Chapter 4: Doomsday Decision begins as they find one of Lex Luthor's computerized hot-spots.  We also observe Lex and Ock rocketing away from Earth en route to the Injustice League's Satellite HQ.



The Super Villains board the satellite, and we find that this is where they've been keeping Lois and Mary Jane.  We also learn that this was the S.T.A.R. Labs circuit's final destination.



Meanwhile, we get a neat scene featuring media magnates Morgan Edge and J. Jonah Jameson discussing their issues with a certain Kent and a certain Parker as they belly up to the bar.



Back in space, we find out Luthor's true motivation.  He intends to take control of an orbital Comlab with the help of the stolen circuit.  This will (somehow) allow him to manipulate the Earth's weather.



Just as Lex gets full control, Superman and Spidey-in-a-rocket-ship approach the Comlab satellite.  Luthor uses the Com's laser to take out (and somehow apprehend) both of our heroes.



On board the Injustice Satellite, the four men enter into battle.  It is kind of a lopsided affair, as both Supes and Spidey are still reeling from the effects of the ultra-frequency sonic blast.  To make the odds even more in the favor of the villains, Lex turns on the zero-g.



The dream team cannot regain their bearings, and it begins to look quite grim.  It is then that Superman remembers the Jeet Kune Do style of fighting... letting the opponent attempt to strike first, then using their own power against them.  He manages to counter a Doc Ock onslaught this way, smashing Otto into a wall, and knocking his glasses off.



Lex lunges for the floating spectacles, and winds up crushing them.  Superman brings everyone's attention to a Tsunami (which Stan and Carmine helpfully tell us is a Super Tidal Wave) about to decimate the East Coast of the United States.



Superman takes off Earthbound to attempt to stop the wave.  Spidey is able to reason with Doctor Octopus that Luthor is perhaps a bit too mad, even for him.  He reminds Otto that he also lives on the Earth.  Doc Ock turns on Luthor and the two enter into combat.



All the while Superman approaches a tidal wave that stands one-mile tall and stretches 200 miles wide.  He hits upwards of Mach-Three and is able ultimately able to calm the angry seas.



All that's left now is the crying.  Spidey wraps up the two baddies and the Dream Team take them into custody.



Our final scene is a bit of a postscript.  Peter Parker hands in photos of the Super-Team Up... Clark Kent turns in the story.  Edge and Jonah are both so pleased they send the boys out to dinner with their best gals.  Our story ends with Peter, MJ, Clark and Lois strolling down the street arm, in arm, in arm, in arm.



--

Now how can you give this one an objective (so to speak) review?  This one is pure spectacle.  Seeing two of the greatest heroes ever put to pulp in the same story is an amazing treat.  The story really is secondary.  That isn't to say it's a bad story... it just isn't a great one.  I'm sure this may have something to do with there being "too many cooks in the kitchen" as Mr. Conway always brings top-quality work.

I got my tattered copy of this titanic tale when I was running a call center around the turn of the century.  A woman who worked for me knew I was into comics, and brought it in for me.  At first, I thought it was an autographed copy... I can't say I wasn't a little disappointed when I read the "autograph" and found that it was read "David Love Va-Vue" whatever that means... unless Gerry Conway's got a weird signature, I'm just the proud owner of a tagged-up copy.



This issue did make me realize how much I miss this version of Spider-Man.  This was an incredibly fun romp... something we don't get too much these days.  The art is great, made even more breathtaking by the over-sized format.

If you can get your hands on an original 1976 copy, definitely do so.  Otherwise this issue was reprinted during 1995 when DC and Marvel kinda joined hands in weathering the post-speculator market crash.  I wonder if they'll do the same when the variant-cover bubble bursts.



EDIT (5/27/2016): It was brought to my attention by joecab that the Marvel/DC crossovers were reprinted in collected edition in Crossover Classics, Volume 1 (released in 1991 and 1999).  That's something I really should've known!  This bugger is out-of-print, and demands quite a bundle online... but it comes with this issue, The Uncanny X-Men and the New Teen Titans, and a Batman/Hulk crossover!

I don't get the impression that this one will be made available digitally any time soon... if ever.  Definitely worth tracking down... it is a neat piece for any collection.

Before I go, I want to once more thank any and all readers who have joined me on this ONE-HUNDRED day journey.  I hope you have enjoyed, and maybe even helped a person or two discover a book they want to check out.  Cheers!

--

Interesting Extras:


 


Sunday, May 8, 2016

Justice League Europe #6 (1989)


Justice League Europe #6 (September, 1989)

"No More Teachers' Dirty Looks...?!"
Writers - Keith Giffen & J.M. DeMatteis
Penciller - Bart Sears
Inker - Pablo Marcos
Letterer - Bob Lappan
Colorist - Gene D'Angelo
Editors - Kevin Dooley & Andy Helfer
Cover Price: $1.00

When I first dove in to the Justice League books some many many years back, I always wondered why they would have a European team.  I kinda felt like it was the West Coast version of the Avengers... and in many ways, it was.  It was a way to have a second team, and perhaps focus on some contemporary stand-outs as well as second stringers in their respective universes.  This was, of course, a time before EVERYBODY is or has been an Avenger or Leaguer, so membership was still something special.

If there's one issue in particular I picture when thinking of the JLE... it's this one.  This is the type of story you can only do once, and it's done to damn near perfection here.  So, let's join the League when they decide (oh yeah, oh yeah) what they need is adult education.

--


We open with Ralph Dibny and Justice League Europe liaison Catherine Cobert having a cup of coffee.  They are discussing Captain Atom's recent decision (at Ms. Cobert's suggestion) to sign the Leaguers up for French classes at a local school.  At the same time, across town longtime JLA foes the Injustice League are lamenting the fact that none of them speak French.  Wouldn'tcha know it, there just happens to be a few seats available in a certain classroom...


In that classroom, we see our venerable heroes all seated and ready to learn.  Captain Atom warns Wally West to take the class seriously... Metamorpho is clad in a trenchcoat and fedora to hide his odd appearance... and Power Girl hints that perhaps Wally shouldn't be checking out their teacher Ms. Kessler's keister.


Led by Major Disaster, the Injustice League enters the classroom... Clock King is quick to offer that they are, in fact fourteen minutes late.  They take their seats, and a strange feeling fills the room.  Both Leagues feel like there's something up... something they just can't put their finger on.  Ms. Kessler catches Multi-Man chewing gum during class... which means he's gonna have to wear it.


Back at the Embassy, the Dibny's and Catherine are discussing the recent reports of a new costumed individual making the rounds.  She goes by La Renard Rouge... which opens us up for a few panels of Sanford and Son jokes... ya big dummy.  This is an early appearance of the hero we will soon know by the nom de guerre Crimson Fox.

It's the BIG one, 'Lizbeth... I'm comin' to join ya honey...
At the Police Headquarters, Inspector Camus is approached by an officer called Francois.  Franc informs him that both Leagues are currently getting their French on.  That's all Camus needs to hear... he calls all units to the school.

Inspector Camus was a Warren Ellis character before there were Warren Ellis characters...
Back at the school, the jig is up... Major Disaster realizes that their classmates are in the members of Justice League Europe.  As such, he does what any other diabolical villain would do... attempts to pass this information to his men via a folded-note.  The note makes it nearly across the room, going from Injustice Leaguer to Justice Leaguer the whole way.

Don't be such an apple-polisher, Animal Man...
This ain't Kessler's first rodeo... she catches the students in the act, and demands the Mighty Bruce hand her the note so she may read its contents out loud for all the class to hear.


Once the note is read, all members of the Injustice League raise their hands... to go to the bathroom.  Ya see, they all drank some bad Mexican water... sounds legit to me.  Before they can go answer nature's call, the sound of police sirens fills the area.


The two Leagues enter into a titanic tussle, which ends in a stalemate when Ms. Kessler bellows out a call for attention.  Camus and crew burst in guns drawn.  Kessler demands the geeks lower their guns in her classroom.


Back at the Embassy, the Dibny's get the call that their entire team was arrested for their conduct.  At the jail, the League spends several hours behind bars.  Catherine Cobert arrives and is confused as to why Captain Atom and company didn't play their diplomatic immunity card in order to get out of jail free.


A fact that the rest of the team wouldn't soon let poor Nate forget...


--

How much fun is this one?

We are firmly in the bwa-ha-ha sitcom era with this one... and it's sooo good.  I miss the days where we could get a story like this every now and again.  These days, everything has to be stiflingly serious... everything has to be dark "like the movie".  A silly throwaway like this does so much more for the reader and the team than most of what fills the shelves today.

In this issue, we were offered the opportunity to observe these (relatively) new teammates in their civilian guise.  Let's not forget, we also saw how a super villain team may act when they're out of costume.  It was issues like this that make the Giffen/DeMatteis era so magical... so fondly remembered... timeless.

This team is the classic dysfunctional family.  Many other groups in comics can make the same claim, however, to my knowledge no other mainstream superhero team book has ever dived this deep into the realm of sitcom... and still not sacrificing characterization to boot!  Save your Avengers sharing trendy-speak rapid-fire "conversation" around the breakfast table... this is how you do comic-as-sitcom.  While on that subject... save the snark, just give me the funny.

My only sticking point with this issue is with the art.  Bart Sears, though incredibly talented, never really did it for me on this title.  I never liked the way he drew women's faces/heads.  They all had such large and pronounced chins that made their faces come across as rather masculine, in my opinion.  His action scenes are great, and the way he draws the male Leaguers looks fine as well... it's just the women that kinda make me furrow my brow.

Definitely recommended.  It is easily found (at least locally) in the cheap-o bins.  It has been collected, and is available digitally and in (apparently out-of-print) Trade Paperback format.  Add this one to your collection, it really is a treat.

--

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Saturday, May 7, 2016

Action Comics (vol.2) #51 (2016)


Action Comics (vol.2) #51 (June, 2016)
"The Final Days of Superman, Part 3: Dazed and Confused"
Story & Words - Peter J. Tomasi
Penciller - Paul Pelletier
Inker - Sandra Hope Archer
Colors - Tomeu Morey
Letters - Rob Leigh
Assistant Editor - Andrew Merino
Group Editor - Eddie Berganza
Cover Price: $3.99

Another week, another Superman title that I am incredibly impressed by.  I must sound like a broken record by this point, but I am so optimistic and excited by the direction of the current and upcoming Superman books.  It almost feels as though we are about to enter a sort of golden age for this family of titles.

Again, with this one being so current I will earnestly attempt to remain as unspoilery as possible... I will try to keep the details as nebulous as possible so that anyone interested in nabbing it up can do so without having it completely ruined.

--


We open in National City where Superman is in search of Supergirl.  He arrives at a Department of Extra-Normal Operations facility only to find her slumbering while hooked up to some heavy machinery.  Kal's got no time to chat, and frees Kara from the mechanical apparatus and takes off with her.


She comes to as they fly away, and begins protesting.  After the recent Super-events, including the revelation of the secret identity and the Vandal Savage affair, Supergirl checked herself into the D.E.O. facility to have her power-set studied.


As they squabble, Superman begins to fall.  Kara is easily able to swoop him up, and Clark comes clean.  He tells his cousin that he's not long for this world.


Meanwhile, at the Daily Planet an odd fellow barges in claiming to be Clark Kent.  When he is questioned he becomes extremely violent, causing injury to those who inquire... even going as far as blasting a group of security guards with his heat vision.  Once he makes it to the newsroom, Lois Lane is able to taze the creep, and Perry calls A.R.G.U.S.


We rejoin Kal and Kara as they approach the Fortress of Solitude.  Inside Superman explains the entire situation to Supergirl and asks that she take over for him once he's gone.  After a bit of hesitation, Kara relents.


With the decision made, the cousins attempt to leave the Fortress, only to run into a very upset Wonder Woman...


--

Well, I guess I kinda put the cart before the horse in my opening paragraph... yeah, I really liked this one.  This month's "Superman World Tour" has been an absolute delight to experience.  I always enjoy seeing Superman interact with his allies and supporting cast.  With the urgency behind this current story, it is only made more satisfying.

The odd man who arrived at the Daily Planet was quite intriguing.  I've been avoiding a whole lot of the comics news sites of late... for a multitude of reasons... so I don't know if his purpose is already widely known in internet circles.  It made my ears perk up, and I look forward to where it's going.  The only part of the scene I didn't care for was Perry calling in A.R.G.U.S.  I hate to think that there's an acronym group taking care of all the business in the DC Universe.  One of the reasons I've (for the most part) walked away from Marvel Comics several years back was their over-reliance on S.H.I.E.L.D.  It seriously got to the point where not a single Marvel issue would come out that did not have at least a passing reference to the organization.  I miss comics being full of colorful heroes, instead of monitor-filled darkened war rooms.

Not only do we see Superman relate to these characters... we see him do so for what may perhaps be the final time.  There's a certain tentative melancholy to it... Hesitation... It's as though we know the characters are saying goodbye... yet, they just can't summon the words.  Everyone he's met with during the "Final Days of..." story line has been informed of the situation surrounding Clark's mortality... but, we haven't had a "goodbye".

I've said it before but, this is becoming a far more emotional arc than I had prepared myself for.  Ask me in 2012 and I'd have sworn I'd be dancing on this Superman's grave.  With the likelihood of his passing becoming stronger with each passing week... I can't help but feel kinda bad.  I thank and curse Peter J. Tomasi for finally making me care about this incarnation of the Man of Steel.  I am also completely psyched to see that he will be continuing on the Superman (vol.4) title in the post-Rebirth DC Universe.

Don't just pick this issue up... grab the entire "The Final Days of Superman" story arc, and enjoy a wonderful story that finally made me care about the post-Flashpoint Superman.

--

Interesting Ads: (slimmest of pickins')




Friday, May 6, 2016

Extreme Justice #1 (1995)


Extreme Justice #1 (February, 1995)
"Mad Dogs and Superheroes"
Writer - Dan Vado
Pencils - Marc Campos
Inks - Ken Branch
Letters - Mark Cunningham
Colors - Lee Loughridge
Proudly Presented by - Brian Augustyn & Ruben Diaz
Cover Price: $1.50

It almost feels like I'm in the midst of a full-blown Justice League week.  Between the past several entries here and my Justice League 1997 TV Pilot "miniseries" over at Weird Science DC Comics, I'm in a very Leaguey way.

When looking back through my archives (which, I'll admit I probably do a bit too often), I've noticed I'm kinda slacking on the decade that made me a fan in the first place... the 1990's.  We're going to take a small step toward remedying that today by getting... Extreme!  Because, even the Justice League of America needs an X-Force.

--


We open with a team of special agents investigating an underground passage nearby an abandoned railroad spur.  They are led by Lieutenant Crater, and under orders from a nebulous military "brass".  Little did they know when they agreed to the gig that they were going to come across one bemulleted and bodacious Captain Atom.  Cap warns them against going any further while flashing the camera with his perky oblong backside.

oofta...
They put up a little bit of resistance, and even attempt to "flank" our silver Adonis until Maxima hits the scene.  Unfortunately for the soldiers, she comes equipped with speed lines and globs of flaming energy.  Once the fracas dies down, Nate hints that he might just have more Metas lurking in the shadows, up to and including a certain Man of Steel himself... lucky for Atom, they don't try and call his bluff.

What was it with the energy-leaking eyes all these guys had???
Later, Nate is resting back at his ramshackle digs.  He's got a tray table in front of him, and is about to treat himself to a bottle of aspirin the last residents left behind and a tall glass of blackish water that couldn't possibly be of drinking quality.


His meal is interrupted by Blue Beetle.  He's (seemingly reluctantly) working for Atom in a bit of a techie role.  He's upset that Nate hasn't given him or any of his fellow members anything of a "mission statement" for this team's existence.  Nate snaps up his aspirin and punches his tray table... for some (extreme!) reason.  After threatening to walk, Captain Atom finally comes clean.


Atom discusses how past incarnations of the Justice League worked under more casual means.  They were heroes because they wanted to be.  They didn't need any fancy membership cards or secret handshakes.  He states that his vision for the League is a group of heroes that knows... the difference between right and wrong.  Really, Cap?  Okay... So, what I'm getting is that this is going to be the proactive Justice League... If the X-Force comparison fits...

The Cable-Ready Captain Atom
Meanwhile, at the ruined headquarters of the Justice League... Marvel's Nomad... err, that new young-hip Dr. Fate... er, no... Wait... that's Ronnie Raymond?  Like, as in Firestorm... hrmm...


He walks among the ruins and meets up with Oberon and Skeets.  Obe' discusses a recent attack and the current state of disarray the League is in.  Ronnie confides in the pair that he had come back in hopes that a Leaguer may be able to help him with the cancer he'd contracted.  Skeets proposes that they look for the League together, and expresses optimism that they'd also find a cure.


Back in the Extreme mountains, Atom, Beetle, and a very shiny armored Booster Gold are discussing the bevy of possibilities their mountain-range complex affords them.  It even comes equipped with a neighborhood... which Maxima and Amazing Man (no, not 'Mazing Man... though, I wish) are currently scoping out.


Max and (a)Maze approach the odd little enclosed neighborhood, which Will compares to something out of Leave it to Beaver... much to Maxima's befuddlement.  Just as they land, they are attacked by a trio of robo-beasts!


Maxima lashes out with her flaming globs while Amazing Man (unsuccessfully) attempts to use his energy absorption powers.  This shakes Will quite a bit.  Lucky for him, reinforcements have arrived!


The Extreme Team takes the fight to the metallic menaces and appear to be regaining ground... that is, until the one called Pulse (or maybe it was Synapse... I dunno) blasts the living hell out of Captain Atom, rendering him a floating puddle of metallic-mulleted goop.  We are naturally... [to be continued...]


--

Hrmm, where to even begin?  I mean, did I enjoy it?  No.  No indeed.  Can't I really hold that against the creative team?  Also, no... this is the kind of issue the market dictated, nay demanding the big publishing houses crap out.  Just look at this cover... if you didn't already know who these characters were, and failed to notice the DC bullet... this could have just as easily been one of the skatey-eight hundred Extreme-Team Image titles of this vintage.  It's hard to really separate this one from the era in which it was produced.  You get the impression that DC (nor Marvel) would have put anything this... I dunno, horrible (?) out if there wasn't already a powerful market demand for it.

The problem here, however lies with what I feel was/is(?) many people's first-blush thoughts on DC Comics.  Growing up in the nineties, DC Comics were the books that the old(er) people read.  They were more old-fashioned, stuffy and boring.  Failing to appreciate the stories and the characters led me right into Marvel's (and Image's) waiting arms.

Looking at this book is a lot like imagining your grandfather trying to rap... or, like that time Pat Boone dressed like a leather-daddy.  It just doesn't fit... it's off putting, and in hindsight... it's really quite embarrassing.

So uh... whattaya say, kids... am I EXTREME yet?
As for the story... well... it's a story, I guess.  This is an introductory piece to the team, something that started in Extreme Justice #0 (yeah, zeroes were all the rage...).  Seeing Blue Beetle and Booster Gold as members of a sorta-kinda X-Force seems fairly ridiculous.  Captain Atom had been played as something of a loose cannon, so I suppose it might just make sense that he'd wind up as a bemulleted silver-skinned naked version of Cable.

The art... well, it's very clearly a book of its time.  Penciller, Marc Campos is an amazingly talented artist, however, this book is not really a ringing endorsement of that fact.  This is DC filtered through an Image flavored sieve.  Can't blame a fella for drawing what sells.  It's just too bad what sold was mostly disposable interchangeable overly-lined fluff.

This issue came out at a time where there were three Justice League books.  We had our main (Uncanny) Justice League America book, flanked by this one and Justice League: Task Force... kind of the JLA's answer to X-Factor led by Martian Manhunter.  Outside of a few bright spots during Task Force, this was not a fun time for the League.  Folks were written out of character... the violence and team-angst was ratcheted up to eleven (and not in that fun sitcom/soapy way we'd become accustomed to), and DC appeared to lose sight on just what this team meant.  This would continue until the Grant Morrison penned JLA series, which was a true return to form for the World's Greatest Heroes.

I'm usually an unabashed Chromium-Age apologist, but this one gets a pass.  Not for the efforts of the creative team, mind... they were just trying to fill a niche.  This was an industry-wide disease that just happened to find its way into a Justice League title.

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Interesting Ads:

It really doesn't get much more mid-90's than this...
Remember the days of HOURLY Internet???
Still got some of those disks kickin' around...
I thought for a split-second that this was John Romita, Jr. art
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