Monday, June 6, 2016

Haywire #1 (1988)


Haywire #1 (October, 1988)
"Kaleidoscope"
Writer & Co-Creator - Michael Fleisher
Penciller & Co-Creator - Vince Giarrano
Inker - Kyle Baker
Letterer - John Costanza
Colorist - Bill Wray
Editor - Andy Helfer
Cover Price: $1.25

What in the world is Haywire?  I've long seen these in Half-Price Books' quarter-bin and really wanted to check'em out.  Sadly, they're New Format books... and HPB's price-stickers really don't like those... and so, I popped it into my little OneNote app for future reference.

Even sadder yet, I couldn't find Haywire #1 in any of the local back-issue bins.  The rest of the (short-lived) series was readily available, but without the first, I didn't wanna "jump in".  After a moderately long hunt, I actually happened across the entire run at a different used bookstore.  At 40-cents a pop, I snatched up the entire 13-issue run for less than the price of two contemporary issues.

Was it worth the wait?  Let's find out...

--



We open in a flashback.  Its a normal, peaceful day... and our focus is on a neighborhood Barber Shop.  The peaceful facade is immediately shattered by a hail of pistol fire.  The workers and patrons alike are quickly perforated, and left for dead.  There's fire... whether or not this fire is real or symbolic is unknown.  The last thing we see is a young child reaching for his father...



We learn that this is (apparently a regular) dream for a scraggly-haired young man by the name of Stephen Majorsky.  He sleeps, mattress on the floor in a ratty apartment.  Special attention is paid to certain items in his pad, including a filing cabinet and a barber chair with a red ball cap dangling from it.  He is awakened not by his nightmare, but by his answering machine.  Somebody called Simon Truitt is calling claiming to have information on the death of his father.



We shift scenes to the Elysium Towers, a place where I'd imagine a lot of international commerce and trade is conducted.  We join in on a tour of the facility, however, hardly get our bearings before terrorists attack.  They fire at will, and without prejudice.  After all have fallen, one grabs our tour guide by her neck (good thing he's not Apocalypse, eh?  How's that for a soon-to-be-dated reference?) and demands to see "Haywire".



Now, we're in a different skyscraper.  The home of Alex Kingman Associates.  It appears as though Mr. Kingman is in some sort of Public Relations field.  He has longish blonde hair that is tied into a little ponytail.  He is in the middle of advising a client when he is interrupted by an assistant.



Now Kingman, the very epitome of the 1980's yuppie, has to leave work for the day to see his therapist.  To be fair, he does so not for the trendiness of the act, but due to the fact that he is experiencing numerous blackouts... and cannot recall entire sections of his childhood/life.



Later on that day, the ongoing events at the Elysium are all over the news... and their is now one name on the lips of the media... Haywire.  Nobody has any idea who or what Haywire is, but viewers are encouraged to call with any information they might have.


I always thought "cop" was a pejorative term?
We rejoin Majorsky following up on the information call regarding his father's murder.  He is taken to a small house in Sayville, NY (which just so happens to be the home of one of my very first comic book stores!), and brought to the backyard by a strange little fella.  In the yard is... a spaceship.  Not a real one, mind you... but, ya see, ol' Simon is the survivor of an alien abduction (Venusians in this case)... so he... decided to build a makeshift spaceship in his backyard?  Okay... not knowing whether or not this takes place in the DC Universe proper, I suppose it's unfair of me to mock this li'l dude too much.  The pair board the "spacecraft" and inside, Simon gives Majorsky a kaleidoscope... claiming if he looks into it and "really" concentrates, he'll be able to see into the past, and find all the answers he needs.  Sounds legit.  All kidding aside, a fun (and off-putting for all the right reasons) scene.



Majorsky hops on the Long Island Railroad (if he's leaving straight from Sayville, I boarded many a train there myself!) and heads back to his ratty inner-city digs.  Inside he grabs a Mr. Pepper and plops down in front of the television set.  On screen they're asking for tips on Haywire... in response, Majorsky pulls out the kaleidoscope and gives it a look-see.



We leave Majorsky, and join up with a pair of airborne news reporters.  Their (police) helicopter is high above the city streets and the Elysium Towers.  Suddenly a green armored hand enters the scene and nyoinks the pilot out, depositing him (safely?) on a rooftop.  The next victim (and ejectee) is the cameraman, who is just chucked out of the chopper with no regard for his safety (or mortality).



Inside the Towers on one of the higher floors, the terrorists are... terrorizing.  In the background we observe a police helicopter rapidly approaching... coming nearer and nearer... and finally, crashing through the window!  The terrorists open fire on the cockpit, rendering it so full of holes that nobody inside could have possibly survived... or could they?



The only one inside is the armored man himself... Haywire!  He leaps into battle, pummeling the goofs and actually decapitating one with a torn-off helicopter blade!



When one of the terrorists lobs in a hand grenade, Haywire responds with some wrist mounted rockets.  All appears to be for naught, however, as these bombers are of the suicide variety... one detonates a bomb which takes off the entire upper levels of the Tower.



Now for something completely different.  We join a young lady named Marlene who is getting off shift at a small neighborhood diner.  She arrives at Majorsky's apartment to find him passed out in front of the television, and lambastes him for "flaking out on her again".  He was supposed to pick her up from work, and was... er, otherwise engaged?  Either by sleep... or perhaps donning a clunky green suit of armor?



We wrap up with a shadowy man saying shadowy things to an underling.  He wants Haywire... and he wants 'em, ya know... pretty quick.


"Chucklehead" is actually part of my every day vernacular... 
--

I'm really digging this era (and arena) of DC Comics.  Just so much strange stuff that makes you take notice.  This feels like it's out of the Wild Dog, Thriller, the Question and Chain Gang War school of "grit", and it's a whole lot of fun to experience for the first time.

So far, the story is rather compelling.  I get the impression that Alex Kingman/Stephen Majorsky is not only the same man (or perhaps brothers?) but also our titular hero, though I do like that it's being kept vague... for all I know, he could be a red herring.  Haywire or not, he himself seems like quite the interesting character.  By day he's a high-powered executive... yet he likes in a horrid little apartment, and looks kinda scuzzy.  I get vibes of the 1995 FOX television show, Profit, wherein the lead is a wealthy executive who, due to some childhood trauma sleeps in a cardboard shipping box while lying in the fetal position.  We know that Kingman had survived a devastating event during his youth, and I just can't help but (graspingly) draw parallels.

There's a wonderful air of discomfort strewn all throughout this issue.  From the nightmare open in the ratty apartment, to Majorsky's visit with Simon-in-Sayville... it's almost disturbing if you think about it too hard.  Everything is just a bit off-center, and I almost feel dirty for digging it so much.

Vince Giarrano's (not Gerrano as he is mistakenly credited here) art fits this story perfectly.  It's very realistic, however, with a bit of a stylized flair.  The "direction" of the scenes is almost cinematic... I immediately think of the bit in the therapist's office where the doctor is unwrapping a piece of candy.  Such a meaningless thing, but it adds so much to the realism of the scene.  So well crafted!

To me, it does a great job of evoking the late 1980's... though, I'm hard pressed to really explain how.  Maybe it's due to my reading a lot of Eclipse and First Comics of this vintage, and subconsciously drawing a connection.  If I were to nitpick, I suppose I'd say that the coloring is a tad on the muddy side.

I'd be remiss not to bring up the "trade towers" being bombed by terrorists, and just how eerie that all is.  Some very coincidental imagery in this book... not a fault with the book, but caused me to briefly take pause.

I suppose all told, I'm intrigued!  I'm planning on continuing through this one in the relatively near future, and look forward to sharing this little-known gem here.

--

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Sunday, June 5, 2016

Green Lantern: Emerald Dawn II #6 (1991)


Green Lantern: Emerald Dawn II #6 (September, 1991)
"90 Days, Part VI: The Power and the Glory"
Plot & Layouts - Keith Giffen
Just the Words - Gerard Jones
Pencils - M.D. Bright
Inks - Romeo Tanghal
Letters - Albert De Guzman
Colors - Anthony Tollin
Associate Editor - Kevin Dooley
Editor - Andy Helfer
Cover Price: $1.00

The Sinestro-Shattering Conclusion!

To catch up, gherehereherehere, and here!

--



Picking up right where we left off, the Fists of the Guardians have arrived on Earth and have declared Sinestro (and Hal) derelict of their Lantern duties... and under arrest!  Sinestro immediately and vehemently justifies his actions, before and after the revolt on Korugar.  All the while, Hal tries playing it cool, and Guy hasn't the foggiest idea what's going on.  During the verbal spar, the rioting inmates burst on the scene.  In the midst of the distraction, Sinestro decides that perhaps discretion is the better part of valor and flees the facility!



The Fists are quick to give chase, unfortunately leaving Hal and Guy to the mercy of some stick-wielding convicts.  Sinestro is tracked across the barren landscape, and finds himself colliding with a sort of mill... a mill that just happens to be full of a yellow powder, which renders him powerless.  This caught me completely off guard, because A. I completely forgot about the yellow impurity, and B. I so often associate Sinestro with the color yellow.  In this state, Sin's easy pickin's for the Fists.



Back in the clink, Hal realizes the jig is up... he's got no choice but to Lantern-up and leap into action.  The uprising is almost embarrassingly short-lived as Hal easily scoops up the goofs, and safety deposits them back into their own cells.



With the crisis averted, the Warden enters the scene.  A guard tips him off that Green Lantern appears to be perhaps a bit too familiar with the prison environment... to which, the Warden immediately orders an inmate head-count.  Hal takes this as his cue to return to his own cell, and manages to make it back in the nick of time.



With everything back in place, Hal slumps onto his bunk and lets out a well-earned exhale... just in time to be summoned (by summoned, I mean nyoinked off planet) by the ever-ehhh Guardians of the Universe.



Hal has been called to serve as a character witness for Sinestro, who is currently on trial for overstepping his bounds as a Green Lantern.  Tomar-Re is acting for the persecution and Sinestro is representing himself (he mustn't be familiar with the axiom of he who represents himself has a fool for a client).



When questioned, Hal admits that Sinestro is perhaps a bit too much of a stickler for "order", and makes mention of the seeming worship the Korugarians showed Sinestro.  The Guardians ask if the worship appeared forced or demanded from Sinestro... Hal stammers a bit, and sheepishly answers in the affirmative. 



The next witness called is Katma-Tui, who upon teleportation heaves her guts all over the courtroom floor.  Once she regains her composure, she spills the beans on Sinestro's tyrannical rule.  Tomar hands the witness over to Sinestro for cross examination.  With a resigned smirk, Sinestro states he has no questions...



The Guardians of the Universe do their confab and come to the conclusion that Sinestro is... guilty (as sin?).  His punishment?  Banishment to the Anti-Matter Universe of Qward.  Sinestro is, as one would imagine, not terribly pleased at this finding.  He falls back into his rants about chaos and flips off the Guardians before fading out of existence.


Hey, up yours pal!
The Guardians adjourn the court, and offer Katma-Tui the title of Green Lantern of Sector 1417.  She puts up a bit of a fight, but ultimately decides to take on the responsibility.



Weeks go by, and we arrive at the 90th (and final) day of Hal Jordan's incarceration.  Guy Gardner, case worker for hire is present, and helps facilitate Hal's release.  He reads over a note left for him from Gentleman Will, and greets the day for the first time in awhile as a free man.



--

Well, that was Emerald Dawn II.

It's been called a sin, it's been ignored... hell, it's been written out of continuity... What it is, is good fun comics.

This issue was a great capper to the series, and a wonderful examination of several key Green Lantern cast members.  Hal is heroic and confident when face with a threat, yet is nervous when it comes to being questioned.  We can see that he feels torn.  There's a certain loyalty to his trainer (and perhaps, sorta-kinda friend at this point?) Sinestro, and the Guardians of the Universe.  There is a brief scene where he confides in Kilowog that is quite telling.

The flawless (on the surface) Sinestro has that facade slip away here.  While we, the readers see that he's been "losing it" throughout the series, it is during his arrest and trial that it becomes clear to those around him.  He is humbled in several ways... first, he falls victim to his rings yellow impurity... then, when called on the carpet for his actions and rule... he slumps his shoulders and accepts defeat.  He is hit with a punishment most severe, which gives a measure of justification for Sinestro's future disdain for the Green Lantern Corps.

I suppose if I were to nitpick, I'd have to say that I wish there was a bit more Guy Gardner in this issue, perhaps even having him somehow winding up in the suit.  I gotta wonder if there was an Emerald Dawn III waiting in the wings.  I also would have liked to see more of a physical battle between the Lanterns and the Fists.  We've been teased with the Fists for the past three issues, and when they arrive, they don't even use their namesakes.

Overall, Emerald Dawn II was an enjoyable read and definitely worth your time.  Keeping in mind that this story is somewhere deep in that nebulous miasma of DC continuity, this can still be great fun.

--

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Saturday, June 4, 2016

Green Lantern: Emerald Dawn II #5 (1991)


Green Lantern: Emerald Dawn II #5 (August, 1991)
"90 Days, Part V: The Price of Power"
Plot & Breakdowns - Keith Giffen
Dialogue - Gerard Jones
Pencils - M.D. Bright
Inks - Romeo Tanghal
Letters - Albert De Guzman
Colors - Anthony Tollin
Editors - Andy Helfer & Kevin Dooley
Cover Price: $1.00

Hal and Sinestro on the run?  Guy Gardner in a suit?  The Fists of the Guardians in Guy Gardner's suit?  What in the world is going on here???

If you need to catch up, you can do so hereherehere, and here!

--



We open up with Hal and Sinestro biding their time on an asteroid.  Sinestro is recounting the events of the previous chapter, and discussing the importance of their "laying low" during such a time.  Hal is shocked to find that by this point they have been "laying low" for the better part of two days!  Hal insists they head back to the prison, and Sinestro feels that may be their best option to avoid discovery.



Back in the prison, a guard has been suckered into coming a bit too close to the bars or trouble-maker (and food fight loser) Clendon.  The poor guard is choked out and robbed of his keys and side-arm.  Clendon, his blonde "homey", and several more wannabe escapees set out to find Hal Jordan and his magic ring.  



Along the way, the crew encounters another guard.  Rather than rely on stealth, Clendon jams his pistol into the poor guy's back and blows a hole through him.



As they approach Hal's cell, the crew is surprised to find it empty.  After tearing the cell apart, they figure Hal may be visiting his pal Gentleman Will, and set out toward the infirmary.



In the infirmary, Will is being visited... but not by Hal.  Caseworker extraordinaire, Guy Gardner is in the house.  He's worried that Hal's gone missing over the past 48-hours and what this could mean for the length of his stay in the pen.  During the chat, Guy expresses the importance of anger management and not letting one's rage get the best of him.



Clendon and Company enter the scene and after roughing up Gentleman Will decide to take Guy Gardner as their very own hostage.  As the goons carry Guy out, his cool appears to be slipping away by the step.



Hal and Sinestro pop back into his cell, and the green explosion in their wake causes a prison guard to stir and pull the alarm.  Hal notices the his cell's state of disarray, and knows something is going down.  Sinestro bellyaches some more about "chaos" following them.  Chaos seems to be Sinestro's term for anything that goes against his own idea(s) of order.



Hal and Sinestro head to the infirmary straight away, and meet up with Will.  Sinestro takes the form of Will so he can fit in a bit better in the clink, and despite Hal's protests... blinks the real Will somewhere outside the prison grounds.


word.
We finally get a cameo from the Fists of the Guardians.  They are currently on the asteroid that Hal and Sinestro stood upon at the start of the chapter.  They appear to be tracking the duo with a great amount of precision... their next reading tells them their next destination is Earth.



Back at the prison, Clendon and Co. are continuing their path of rage.  Clendon is becoming mad with power.  He shoots one of his own due to a minor annoyance, and after viewing Hal and "Will" in one of the guard's monitors, decides to open every cell in the facility.  The riot is in full-swing!



In the fracas, Clendon is finally able to confront Hal.  He demands he hand over the ring... otherwise, Guy Gardner will be killed.  Sinestro-as-Will gives Hal the okay to hand it over.



Clendon slides the ring on his finger and immediately starts blasting away.  Little does he know that "Will" is actually a ring-wielder himself.  Sinestro sheds his Gentleman facade and nyoinks Hal's ring back.



All appears to be settled... however, there's still the matter of the pistol.  Clendon no longer has it... instead Guy's got it, and it's aimed directly at the baddie.



Hal pleads with Guy to beg off... to no avail.  Guy pistol-whips Clendon and proceeds to beat him within an inch of his life with his own bare hands.  Hal eventually intervenes with a ring construct... and Sinestro questions the wisdom of saving Clendon's life.



With the riot averted, Sinestro decides to hit Clendon with a handy-dandy mind-wipe.  Once that's taken care of, he decides Guy Gardner's the next to get the brain drain treatment.  Hal won't stand for this, and gets in Sinestro's face.  Before they can come to any sort of resolution... enter: The Fists.



--

Well, it's all about to hit the fan innit?  I'm definitely glad this was an Earth-based chapter.  In fact, this series has done a wonderful job of shifting from setting to setting without either overstaying its welcome.  I feared this would be a predominantly space-based series, and am pleasantly surprised to be mistaken.

One of the more striking (no pun intended) bits of this chapter concerns the shift toward violence in Guy Gardner, Social Worker.  Guy finally giving in to his more primal instincts was a lot of fun.  We could feel it percolating in every scene he was in... just bubbling away below the surface.  He just had his fill this issue, and nearly killed a man with his bare hands.  I love the way this was done.  Guy Gardner, with subtlety... with layers.  Not just the fists-first jerk we've come to know, but one who'd rather appeal to his own "pussycat" side.

Hal and Sinestro having their team-up was a treat as well.  I really dig that they both have reservations about working with the other, and yet they still manage to coexist.  It feels kinda Goku-Vegeta from Dragonball Z in a way, and in my opinion that's a good thing.

If I had one complaint (and it's a nit-picky one), I guess it would be that inmate Clendon looks a bit like Hal in several panels, which caused me a bit of a pause a time or two.  Otherwise, another wonderful issue of Emerald Dawn II.  We'll wrap this one up tomorrow.

--

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