Sunday, September 25, 2016

Teen Titans #48 (1977)


Teen Titans #48 (June, 1977)
"Daddy's Little Girl Crimefighter!"
Family Plotter - Bob Rozakis
Children of the Arts - Jose Delbo & Vince Colletta
Colorful Kid - Jerry Serpe
Cover Price: $0.35

Ya know for being such a big fan of the Teen Titans, I've never read some of these later issues from the pre-Implosion days.  Let's fix that.

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We open, presumably picking up where we left off last issue.  I don't have the previous issue, so I'm only guessing.  Robin and the Joker's Daughter are tied to a chair while JD's father, not the Joker but Two-Face paces around them.  He refuses to believe that this young lady (who looks more like an old lady... or Cesar Romero) is in fact his daughter Duela Dent.  The name "Duela" is so funny here... ol' Harv presumably named her well before he became Two-Face, right?


Duela gives her dad (and us) the quick and dirty on how she wound up where she is.  She claims that she became a hero as a way to get back at her old man.  Yeah, not sure this is somebody I want watching my back if I'm a Teen Titan.  Two-Face begins talking out of both sides of his face... one moment he's rational Harvey Dent... the next the maniacal Two-Face.  It's quite a well done scene.


Two-Face suddenly decides to leave his own fate to chance.  He claims that he is planning on bombing a location in New York and one in Gotham City.  One location has original works of art stashed away, while the other has duplicates.  If more originals survive the bombing, he will walk the straight and narrow... however, if more phonies make it... he'll fully commit to the criminal lifestyle... ay yai yai.  Anyhoo, Robin flips out and tells Dent that millions of people may die just so he can make up his mind!  Robin and Duela struggle in their chair, and are able to both knock daddy Dent back and break free.  Dent flees, however, for whatever reason mentions that his bombs are set to launch at 2:22.  Sounds like somebody wants to get caught, eh Harv?


Back at Titans Tower Gabriel's Horn Discotheque, the rest of the Titans are hanging about.  The hot topic of conversation is whether or not they can trust Joker's Daughter... I know I'm just the reader, but I'd vote no.  Mal Duncan tries to call his... is she his girlfriend at this point?  Karen Beecher, who we know as Bumb nobody just yet.  She is not home.  All this blibber blabber is going on while Aqualad is convalescing in a tank of water trying to get over his... Hydro-Asian Flu.  Oi.


Shortly, the receive a call from Robin.  He tells them of Two-Face's plan to "blow Gotham and New York off the map" and advises Speedy to send half the team to the Guggenheim and the other to the Gottanham.  Before the team can split, however, they are ambushed by... Bumblebee!  Hey we (don't) know her!  A battle ensues, and the Bumblebee more or less shrugs off all of the Titans' offense.  She then fires a dart (from her butt... maybe?) at Donna.  It's pretty much a stalemate until the Bee buzzes the Titans to sleep.  Not sure what the point of this scene was... but, here we are.


We rejoin Robin as he heads New York way.  He instructs Duela to remain in Gotham for the titanic reinforcements.  Only moments later he arrives at the Guggenheim where he runs up and down the halls yelling "Bomb!"... nah, he tells a couple of security guards.  Kid Flash and the Hornblower arrive... which begs the question, why put them to sleep just one page prior?  The trio runs to the roof just in time to see the missiles approach.  Wally runs in super-speed circles to stop them from falling while Mal uses his horn to blow them into the water.  It's all very convenient, eh?


Back in Gotham, Speedy and Wonder Girl meet up with Duela.  Roy mentions his trepidation over working with a "J.D."... which either means Joker's Daughter, and is very specific... or juvenile delinquent, which could be just about any kid.  They run to the roof at first, however, there are no bombs.  A lightbulb goes off over Duela's painted dome... they're dealing with Two-Face, so let's think about the opposite.  This bomb's gonna be in the basement... and wouldn'tcha know it... it is!  Duela uses her bubble pipe to blow the roof off the Gottenham, and Donna lassos the rockets into the water.


We wrap up with Two-Face being hauled off to prison.  Nobody seems to know where Joker's Daughter has ventured off to.  She suddenly emerges from the next room wearing some new duds... and wants to be called by a new name... the Harlequin.  Her looks have gone from Cesar Romero to Carol Burnett... so, I guess that's something of an upgrade.  Meanwhile, nobody remembered to refill poor Garth's tank... and so he lays dying.  Whoops!


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Silly but fun.  This is an era of Titans of which I have very little knowledge.  Characters like Mal Duncan and the Joker's Daughter are basically strangers to me.  I know Mal in his "Herald" incarnation, but as the... heh... Hornblower?  Yeah, this is all new stuff.  The Joker's Daughter caused a minor speculatory stir during DC's Villain's Month back in... I wanna say 2014.  That's really the only version of the character I've read.  This... Cesar Romero-esque take is another one that I'm just now meeting for the first time.

It's neat reading late-70's Titans as it feels like of like an embryonic take on the Wolfman/Perez era.  Dick is still very much the leader, and Speedy is still a jerk.  The story itself was pretty much just there.  Multiple bomb threats, so split the team for a bit.  No big deal.  I was surprised by the appearance of Bumblebee... as a villain!  Her showing up felt kind of shoehorned in... it doesn't really effect anything.  She puts the team to sleep... but they still get where they need to be on time.  Dunno, must've just expected something more from it.

The Joker's Daughter character... ehhh... don't dig it at all.  Granted, this is my first exposure to her, but her whole deal is pretty off-putting.  Not a fan of her design either... both as JD and the Harlequin.  Just so goofy... and she looks more like an old lady than a teenager.

Overall, I enjoyed my time with some of my favorite characters from a period in time before they were.  If you dig the Titans, this underrated era is worth your time.

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Saturday, September 24, 2016

Action Comics #329 (1965)


Action Comics #329 (October, 1965)
"The Ultimate Enemy!"
"Drang, the Destroyer!"
Writers - Edmond Hamilton & Leo Dorfman
Artists - Al Plastino & Jim Mooney
Cover Price: $0.12

Going way back for this one.  Over a half-century old... who says I'm stuck in the 80's... well, besides everybody.

This is just another piece of proof that you never know what you'll come across when you peruse the cheap-o bins.  Give 'em a dive, today!

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We open on a splash page of Superman lying under the boot of a mysterious sword-wielding knight.  Superman has been outfought and feels as though he's a simple sword-slash away from the great hereafter.  But, before that... we watch as the crazy knight walks the streets of Metropolis while pedestrians look on.  The knight lifts a car and just starts slashing away at a bank vault.  The nearby Superman is on the case... however, finds himself no match for the walking tin-can.


The knight knocks Superman into the side of a building, causing it to nearly topple to the ground.  Superman has to support the structure with his own body... which allows the knight to get away.  He doesn't go far, however... just over to a nearby bridge, where he starts slicing and dicing the support pillars.  Once Superman is out of the "holding up a building" gig, he has to listen to some Metropolitans comment on the strength and prowess of the knight... causing the Man of Steel to feel insecure, to the point where he needs to redeem himself.  Wow... c'mon Superman, you can't expect folks to like you if you don't like yourself.


And so, Superman tracks the knight down to a train... in the desert?  The two engage in a titanic train tug of war.  It's a stalemate, and the knight shortly loses interest... instead deciding to use his sword to carve into the side of one of the cars.  Superman sees this as his opportunity to reengage... which isn't that great of an idea.  The knight literally throws him all the way back to Metropolis... where several more douchey city folk give him lip... including one Jimmy Olsen.  Superman tells Jimmy to buzz off... nice!  During Jimmy's spoo, Supes tries to use his telescopic vision to track the knight, but finds that a nearby hill is heavily lined with lead, hmm...


Not knowing where to go from here, the Man of Steel retires to the Fortress of Solitude to have a think.  He comes to the conclusion that, since the knight is equal to him in strength... he'll have to best him with his swordsmanship.  Now, this is a wacky bit... that is spoiled by the cover.  Superman returns to the streets of Metropolis holding a blade and a rainbow emblazoned shield... which is apparently the flag of Krypton.  Whodathunkit?  He, get this, challenges the knight to a duel... to the death!  This ain't is your daddy's Superman!


Finally, the knight reappears to answer Superman's challenge... while a police officer comments that "Superman's gone mad with rage!"  Now tell me, why in the hell is Superman risking life and limb for these unappreciative jerks?  Just let the knight have his way with them!  Anyhoo, Superman and the knight duel on the docks until, after Superman notices something familiar about the knight's sword, they both fall into the murky depths below.  Moments later, only the knight reemerges.


We follow the knight as he walks to it's cave hideout... in an area concealed by lead, hmm... Inside we meet the most terrifying villain yet, Jon Smatten!  He's pleased to see that his knight (who is now revealed to be a... dun dun dun... robot) killed Superman, ya see... Smatten's long hated the Man of Steel.


Flashback time!  Many years ago, when Smatten was in reform school, Superboy was able to stop him from setting off a bomb.  Years later, Smatten had a not so dissimilar run in with Superman, which landed him in jail.  While incarcerated, Smatten decided to use his nebulous scientific abilities to gather enough Green-K to make a weapon strong enough to kill Superman once and for all.  He uses his nebulous radio antennae to locate Kryptonian meteors... which lead him to a pile of metallic wreckage rather than any glowing green rocks.


Along with the wreckage is a pile of notes written in Kryptonese.  Smatten conveniently remembers that Superman conveniently gave a translation guide to Kryptonese to Metropolis University.  Using the guide, he is able to translate the notes... which brings us to a flashback within a flashback.  We watch as Jor-El and his young son meet with a man called Hab-Rull, who keeps a generator in a room encased with the super-hard Kryptium metal.  Jor-El warns him about the power of nuclear force... but Hab doesn't pay him any mind.  Obviously, there's an explosion... which sends the super-hard stuff Earthbound.  This all occurs before the destruction of Krypton, which is why it has not become Kryptonite.  You might need to read that more than once... I know I did!


We wrap up our tale with Superman revealing that it is he who is wearing the robo-knight's armor... and now he can arrest his old foe Smatten... again!  He reveals that he was the young boy from the Kryptonese notes, and he knew where Smatten was hiding out by the concentration of lead in the ground.  It's all wildly convenient, but whattayagonnado?  Superman decides to keep the Kryptium sword for safe-keeping... not sure if it ever makes another appearance.  The End.


Our backup feature stars the Maid of Might herself, Supergirl.  We open with her about to go on a date with a fella called Dick Malverne who picks her up at Stanhope College.  They pass the Pop Bottle Lounge where a sandwich board outside promises a show by the queen of "super magic"... Well, she had Ms. Danvers at "super"... and so, they go inside.


During the show... well, Kara's a bit of a jerk toward the magician, a woman who goes by the name Fantasta.  She damn near heckles the poor illusionist, talking down her tricks to her male companion.  Well, Fantasta doesn't dig all that, so she challenges Linda to assist in the next trick... the disappearing woman!


Linda enters the box, and finds herself whisked away to a spaceship... where she is face to face with a creepy-ass bird.  Shortly she is joined by Fantasta, who reveals that she knows Linda Lee Danvers is, in reality, Supergirl!  She continues by divulging that she is part of an organization of space-criminals from Gotha called the Circle of Evil... oooooh... and, get this... the whole "super-magic" thing was a ruse tailor made to lure Supergirl in.  That's mighty convenient, eh?


Suddenly an alarm sounds signalling that there is a water-asteroid (just go with it) nearby.  Fantasta panics, and changes course.  This causes a lightbulb to go off for Supergirl.  She decides to escape... with her captor's full blessing... only to return moments later.  She is no longer in the Milky Way galaxy... and had no choice but to rejoin her foe.  Once inside the craft, Supergirl reveals a chunk of asteroid she popped into her cape-pouch.  She squeezes the rock until water seeps out from it.  Ya see, she realized that water is Fantasta's weakness.


Supergirl starts waving her bossy finger in Fantasta's face, and describes how she figured it all out.  This causes Fantasta to... get this... use the homely bird... now identified as an "Execution Bird"... to kill herself.  Wow, that's hardcore.


Supergirl, not missing a beat, dons her wig and styles it like Fantasta's own hairdo, and puts on her captor's spare set of clothes.  With execution bird Gnomo on her shoulder, she decides to report back to the Circle of Evil in her stead.  Ay yai yai.


Soon, we meet the goofy gang whose headquarters are hidden inside a spiky asteroid.  Inside, Supergirl finds that all of her superpowers have been negated.  The Circle conducts a meeting, wherein another member commits birdie-seppuku for failing in their mission.  Supergirl decides it is now time to shed her disguise... sorta.  She reveals herself in the Supergirl get-up, but still claims to be Fantasta.  This impresses the geeks, and they decide to pit her against the greatest criminal in the cosmos... Drang!  To be Continued...


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Now here we have a couple of pretty fun stories.  One perhaps a bit more fun than the other, but I can't say I didn't at least sort of enjoy both.  Very silly Silver Age fare, not the kind of stuff I'm used to reading... let's get right to it.

I gotta say I dug the first story a bit more than the backup.  It was almost astonishingly silly.  I mean, Superman wielding a sword and rainbow shield... that's bananas.  And, come now... the menace of Jon Smatten!  How nuts was this?  This goofball held on to his disdain toward Superman since he was Superboy.  That's some Silver Age dedication!

We also get Superman performing a bit of super-photographic memory, recalling events from when he was Superbaby!  While on the subject of the Man of Steel himself... boy, was he a jerk to poor Jimmy.

The art was as good as one would figure, but I can never get used to Superman looking so old.  I'd say my Superman is, I dunno... mid-thirties?  This Superman appears to be late-forties at youngest... don't dig that too much.

Our backup story is even nuttier... the entire thing is predicated on Supergirl being lured into a magic show... because it was advertised as "super-magic".  Really?  I mean, would Wonder Woman be drawn into a preseason baseball game if it was advertised as "Wonder Baseball"?  Hell, maybe in 1965 she would!  Shoot, maybe even today, what do I know?

I was surprised that the backup ended on a cliffhanger... and what a goofy one at that!  I expected it all to be wrapped up, done in one... it's cool that they dropped a multi-part Supergirl tale in here, regardless of whether or not it's an "imaginary story".

I enjoyed this issue quite a bit... likely more for the novelty than any other kind of qualifier.  If you can get your hands on any Silver Age Superman, do yourself a favor and at least give it the ol' flip-thru.

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Friday, September 23, 2016

Sonic Disruptors #1 (1987)


Sonic Disruptors #1 (December, 1987)
"Are You Ready to Rock?"
Writer - Mike Baron
Penciller - Barry Crain
Inker - John Nyberg
Letterer - Steve Haynie
Colorist - LoVern Kindzierski
Editor - Mike Gold
Cover Price: $1.75

Here's a weird one.  I think many comics enthusiasts of my generation remember the curious ads that ran in DC Comics touting a war... A war between The United States Army, and get this... The United States of Rock!  Sounds just crazy enough to work, right?  Well, spoiler alert... this 12-issue maxi-series only ran 7 issues, so I guess not.


Anyhoo, figured it would be fun to take a gander at this oddity and see how the war starts off.

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We open in the year 2030 where a man named Sheik hangs in something of an isolation chamber.  He is awakened by a Mr. C. who informs him that it's time for his shift on the air.  Our man hosts the Sheik Rattle Enroll radio show for the pirate station based on the "Little Bopper" satellite.  During his introduction he lists the names of those detained or arrested by a fascistic national security bureau.


On the ground, we watch as a young person is beaten up by some security staffers.  I'm assuming this was the lookout for the building below.  We shift a bit to that building, which is a warehouse of sorts where radios are being built, serviced and repaired.  There is a woman named Kate who learns that the the U.S. government is planning on pulling the Little Bopper out of orbit with a tractor station.  She laments that she cannot get a hold of one called "Fuzzbuster", however cannot do so for long as the feds kick in their door.


Kate and her informant Len race up the stairs, where the latter is riddled full of bullets.  Kate turns and squeezes off a shot right between their pursuer's eyes.  She is able to narrowly escape in her souped up rocket car.  The remaining agents turn their attention to the radios, and start blowing them away... in the shadow of inflatable tube-men, apparently.


We shift to National Security Headquarters where we get some intel on what's shakin'.  We meet a geeky doctor with a ridiculously thick (nigh indecipherable) accent who gives us the skinny on the Little Bopper.  Ya see, it was at one time a nuclear waste dump site... so, the Feds won't dare shoot it out of orbit.  Also, this Fuzzbuster character is somehow able to send and receive radio transmissions without a radio, hmm...


Shortly, we watch as Kate Straight is abducted at an airport terminal.  They take her to a makeshift interrogation room, and threaten her with mind-altering drugs.  Before they can do so, our buddy Mr. C. bursts in and hits the baddies with some tranqs.  He and Kate flee to the French Spaceport in Guiana, and beam up to the Little Dipper.


So far, so good... right?  Well, now we meet The General.  He's as unsubtle as they come... ya see, he hates dem libruls, dem gays, and dem hippies... he's really a hateful piece of crap.  He thinks the country has dun goofed when they elected Lucille Ball as President.  This dude is such a pathetic strawman... like, it's obvious what Baron's trying to do here... it's just so poorly done.  I'm almost embarrassed to be reading this bit.  He shoots the television set when the Happy the Wonder Clown show begins, and thankfully we shift scenes.


Back on the Dipper, Kate and Mr. C. arrive.  Sheiky baby convinces Kate that she's always wanted to be a DJ, so she's cool with sticking around.  She shares the news of the "tractor" deal, Project: John Deere, to push their satellite out of orbit.  We now meet Mr. Kong, a Chinese radical who has a killer secret handshake.


Sheik and Kong retire to quarters to discuss how the Chinese Government may aid in halting the John Deere project.  Sheik suggests having China grant the Little Dipper official recognition, complete with an onboard ambassador.  Kong's cool with it, but he doesn't trust his government at all... and he doesn't care who knows it.  Psst, Kong... the walls got ears, brudda.


Back on Earth... crud, we rejoin the General.  He's hosting a soiree to celebrate the Dipper going offline.  He's got the radios tuned to their station to be able to hear the exact moment they're launched into orbit.  He shoots another TV while spouting the same hateful nonsense as earlier.


Up on the satellite, our jolly crew is boarded by American astronauts.  Project: John Deere is about to begin... and they are offering the Little Dips one last chance to pull out.  Before Captain Rourke (of NASA?) can finish his thought, Commander Chin from the People's Air Force interjects that the "Ritter" Dipper has been given the "thumbs up" by the Chinese.


The General realizes it isn't in the United States government's best interests to risk a nuclear incident... and so, they pull out.  Oh, and the General shoots a radio.  Ya get it, yet?  He's a really not good dude!  I know it's really subtle... so I figure I may as well help y'all out.


We wrap up on the Dipper where Sheik talks to their new Ambassador, Lau Lo Fang.  He asks what happened to Kong... and we learn that the Chinese government isn't a fan of dissent.  Kong has been sent for "reeducation".


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Yikes...

This issue started out pretty good.  I like the idea of pirate radio, always thought that was a cool concept to explore.  A futuristic pirate radio station on an orbiting satellite... hell yeah, sign me up.  The characters were... ehhh... Ya know, let me insert an anecdote here.

One of my close friends is a radio DJ here in Phoenix.  He's been on the air for something like 30 years.  He's done contemporary rock, but is mostly known around here for deejaying classic rock.  He's got a radio voice, and a vocal radio swagger... but, when you talk to him off the air... he sounds like a normal dude.  I've been around some of his peers, and... they talk like normal folks as well! 

These geeks on the satellite don't seem to have off-air voices!  Everything's "hey cats and kittens" all the damn time... it's really off-putting, and makes the assumed protagonists of this story come off as really rather obnoxious.  It's a shame, because the character motivations (appear to be) sound, and have the potential to be interesting.

Now... for the satire.  I know satire doesn't need to be subtle... but, ya know... I like a bit of subtlety with my "everybody who doesn't agree with me is an ignorant monster" storytelling.  Our blustery villain is an absolute caricature... a shallow strawman who only serves to be the embodiment for everything the creators disagree with.  There is no subtlety here, he's hateful and uses hateful language (as is illustrated above)... he may as well have "BAD GUY" tattooed across his forehead... probably misspelled to boot.

In crafting such a baddie, Baron doesn't help folks on either side.  It's done so poorly... that even if you agree with Baron's (probable) point of view... this story does you absolutely no service.  It's cartoony to the point of being easily dismissed as a rant given four-color flesh.  Even the ART suffers during these scenes... which, I'll concede may be intentional... and I'm just missing something.  Like I've been saying, there's no subtlety in the storytelling, there's no reason for me to assume there's any in the art.

Overall... ya know... I can't outright say to avoid this.  It's weird comics... which is a soft-spot for me.  There is a certain novelty value to this, so maybe give it a flip-thru if you find it on the (very) cheap.  If not, you're not missing a whole lot.

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