Tuesday, August 1, 2017

Green Arrow (vol.3) #1 (2001)


Green Arrow (vol.3) #1 (April, 2001)
"Quiver, Chapter One: The Queen is Dead (Long Live the Queen)"
Writer - Kevin Smith
Penciller - Phil Hester
Inker - Ande Parks
Letterer - Sean Konot
Colorist - Guy Major
Editor - Bob Schreck
Associate Editor - Michael Wright
Cover Price: $2.50

Been wanting to talk about Green Arrow for quite some time... the only thing holding me back was my own obsessive concern over how to catalog the various volumes.  Do I count the mini-series as "Volume One"... a lot of places do that... or do I just go with the first issue of the Mike Grell series as "Volume One"... a lotta places do that too!  I figured, after a year and a half (hey, that's quick for me!) to throw caution to the wind and mark Mike Grell's as "Volume One"... 

... and then I changed my mind.

Okay, so... to assuage my own anxiety, let's parse this out.  For the sake of the humble blog, we're doing:

1983 Miniseries - Volume One
Mike Grell-launched Series - Volume Two
Kevin Smith-launched Series - Volume Three

Whew.  So Too much drama and intrigue before we even open the comic!

--


We open atop the Daily Planet building... during The Final Night.  Batman and Superman discuss the finer points of being cold.  Yes, this is going to be a gabby book, not that that's a bad thing when the gabbing is well-written.  More on point, they also discuss second chances... Hal Jordan, Parallax at this juncture, might prove vital in defeating the Sun-Eater.  As you might imagine, Superman is keen on accepting Hal's help... Batman, not so much.  During the chat, Superman feels a strange (and oddly phrased) sensation, as though "Something... left my person".


Elsewhere, still during The Final Night, Parallax leaves a bouquet of roses at an old friend's grave before heading off to sacrifice himself to save the universe... as he vanishes, another set of legs appears, and collapses.  This is a callback to the final issue of the prior volume of Green Arrow... from three years ago (publication time).  This volume was a lonnnnnng time coming.


We jump ahead to the present.  In New York City, Arsenal is playing the "waiting game", hanging low until he sees the perfect opportunity to take down some dealers.  He thinks back to his time as Oliver Queen's ward and trainee, and how Ollie instilled in him patience.  There's a pretty cool scene here of Ollie starting a water drip from a spigot and Roy trying to split a water drop with an arrow.  Turns out the flashback lasted just long enough to take down the drug lords.


At the same time in Seattle, Black Canary is playing a waiting game of her own, surveilling an apartment where a woman is washing the dishes.  This leads her to recall a time in particular where she was interrupted while doing the dishes... by a rather amorous Oliver Queen.  Without getting too crude, they get into a bit of a water fight.


She continues watching... knowing that the woman is being held against her will.  She continues remembering her former lover.  This time we go all the way back to The Longbow Hunters to when Dinah herself was held against her will and Ollie came to her rescue.  This next few pages is quite the stellar recap of she and Ollie's relationship.  Really dig it!


Her trip down memory lane continues all the way to the end.  She wasn't there for it, but she recalls Superman describing Ollie's final moments... his sacrifice... the explosion.  Like Roy's before her, her flashback conveniently ends right is it's time to leap into action.  She witnesses a large man beating the dishwashing woman and intervenes.  Turns out she's had her eye on him for quite some time as he's tied up in prostitution and drugs... just not a good dude.


We next shift to Green Arrow's son, Connor Hawke who appears to be back at the monastery.  He thinks about the time he'd spent with his father... exchanging archery and martial arts skills before they even realized they were bonded by blood.  He recalls taking over the mantle after Ollie's passing... and filling the boots to the best of his abilities.  He teamed up with Hal Jordan's replacement Green Lantern Kyle Rayner in a new-age Hard-Travellin' Heroes... and even joined the JLA!


We wrap up in Star City.  A man is being mugged on the street, when suddenly one of the assailants is hit with a makeshift "trick" arrow... one with a fork tied to its tip.  Then another gets his with an arrow with a bottle of bleach bound to the tip... the would-be victim looks back and sees... a ghost!?


--

Okey dokey...

This was a book I was a bit nervous about revisiting... and lemme tell ya why.  If I'm being completely honest, I stopped liking Kevin Smith films after Mallrats.  Not that I'm all that big into movies anyway... but after Clerks. and Mallrats, they really stopped doing much of anything for me.  They also hit when I was in my late-teens, so that might just have something to do with it.  I guess it was a bit of right place-right time with those flicks... and I was afraid the same would hold true for his run on Green Arrow.

Gotta say, I loved this issue.  Loved it in 2001, and still do today.  This is one of the first issues of Green Arrow I bought off the shelves, as my first real leap into the DC Universe came at a time where the character was dead and the title wasn't being published.  The way Smith pulled so many elements from Ollie's past into this issue made it so, even back then, I didn't feel lost.  You get a pretty good idea of who Ollie was, and what he meant to those who cared about him.

After reading Smith's Daredevil I was a bit concerned that there might be some things conveniently added or omitted to the story to make it work... and my first time through, I wasn't familiar enough with the property to know one way or another.  This time, I can see all the nods to older works (Grell and Dixon, especially) he included... and I think that's awesome.  I was surprised reading it today to see a brunette Dinah and a callback to The Longbow Hunters.  Such great touches, which if left out wouldn't hurt the story... but their inclusion really adds so much.

The opening taking place during The Final Night was neat, especially in how we're going to be factoring in Hal in Ollie's resurrection.  Superman feeling a something "leave his person" as this occurs, regardless of how clunky that sounds to say out loud is pretty cool.

My only writing quibbles is that, on certain pages there's too much of it.  Just too much dialogue... which I get the feeling is perhaps more impressed with itself than it ought be.  I mean, there's a panel where Black Canary barely fits next to her word balloon... it's just amazingly wordy, and would have been said better with less words (and yes I know, I'm one to talk... I just spent an entire paragraph complaining about over-writing).  I will say the dialogue is well-written... except for that unnatural Superman line in the beginning.

Phil Hester on art is pretty phenomenal.  He has a beautiful, clean, almost animated style... which separates this run from others aesthetically, but doesn't feel one bit out of place.  The look of Hobo-Ollie and his dumpster-trick arrows... just awesome.  It leaves us with so many questions, and unlike many comics... these are questions we (or at least I) really want to stick around to learn the answers to.  It's been... yeesh, over 15 years since I read this, so I've forgotten most of it (besides Stanley and his Monster eventually showing up), so I'm looking forward to giving this arc a reread.

Overall, I'd give this a pretty strong recommendation.  If you were a Green Arrow fan in 1998/2001, this was paying off a lonnnnng-standing cliffhanger (from Green Arrow vol.2 #137 - October, 1998 - This relaunch was majorly delayed)... if you were new to the character, or just curious about Kevin Smith playing in the DC Universe, you still got a great little chapter with wonderful art.  This has been collected and appears to be (pardon the pun) an evergreen trade paperback.  It is also, or course, available digitally.

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(Not the) Letters Page:


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Monday, July 31, 2017

Mister Miracle (vol.2) #1 (1989)


Mister Miracle (vol.2) #1 (January, 1989)
"Be it Ever So Humble"
Writer - J.M. DeMatteis
Artist - Ian Gibson
Letterer - John Costanza
Colorist - Frances Gibson
Assistant Editor - Kevin Dooley
Editor - Andy Helfer
Cover Price: $1.00

Heyyy, we're just a week and change away from a new volume of Mister Miracle... so, why not check out an earlier Mister Miracle #1?  This is going to be an unconventional take on the character... with a heavier emphasis on sitcom elements, not unlike the Justice League International.  Let's take a look.

--


We open with Oberon napping in an easy chair... which is surrounded by a whole lotta ooga booga demons.  With a *poof* he wakes up, believing to have just had a nightmare... perhaps about some ooga booga demons.  He kvetches a bit about his present state and stomps outside... passing a framed portrait of the first Mister Miracle Thaddeus Brown along the way.  Outside he runs into Barda, who is carrying an entire laundry room over her shoulder... he complains about the Free's moving to some nothin' happenin' Leave it to Beaver 'burb, rather than staying at the JLI Embassy.


Oberon stomps away again... this time onto the sidewalk where he is run over by a couple of bike-riding kids!  They mistake him for a Smurf before realizing he wasn't blue.  Whoops.  "Uncle" Oberon starts reading them the riot act before Scott steps in and snatches him up by the collar.  Man, I knew Oberon was small, but he looks like an infant next to Scott!  Like, barely comes up to his knee!


The kids recognize Scott as the new owner of Herb's Fixit Shop in town, and as it happens... that's where we're going to head next!  Scott and Oberon hop into the car... where the latter lectures the former on his backstory, which is a great way to provide exposition for newcomers to the character.  Rather than an info-dump, we get some Oberon-sass... a lot more fun than you might expect.  Also, direct references to the early Kirby stories!


Inside the shop Scott is irritated by the sight of a Mister Miracle poster Oberon had pinned to the wall.  He tears it down, preferring their suburban life to have none of the stresses nor responsibilities of the super-powered set.  Oberon isn't pleased, but figures he'll let Scott have his fantasy world... at least for awhile.  As they leave the shop, more of those ooga booga demons show up... and a boom tube pops open!


Back at the house, Barda is leisurely reading in the front lawn.  That is to say, she's out on the front lawn wearing a bikini... which is probably a novel sight in Bailey, New Hampshire.  Especially when you take into consideration that Big Barda's well over 6-foot and built the way she is.  Anyhoo, this is where we meet the Free's sitcom-nosy neighbors, the Ferbels!  They invite Barda and Scott to dinner that evening, and Barda graciously accepts.


Back at the Fixit Shop, the boom tube fully opens and we learn that our inaugural threat is Doctor Bedlam!


We shift back to the Free home, where... uh, it looks like Scott and Barda are enjoying some afternoon delight.  While basking in the afterglow, Barda provides some expositional dialogue to bring us all up to speed on their present sorta-semi-retirement, while also covering a bit of her origin.  Another nice way to infodump without actually infodumping.


Before dining with the Ferbel's, Scott heads over to the Fixit Shop one more time for the evening.  Once inside, he finds himself attacked by a bunch of sentient half-broken appliances!  He uses a convenient magnetic repulsor to shut them down... just like Scott to always have the right gimmick for the job!  He heads into the backroom to find... Ooga Booga Demons!


Finding himself surrounded, he "Miracles" up and readies for a fight.  Before he knows it, a boom tube opens and hundreds of "animates" (ooga boogas) pour out.  It isn't long before he's overcome.


We rejoin Barda and Uncle Oberon on the Ferbel's stoop.  They are greeted at the door and swept in for their little dinner party... and a surprise guest!  The Ferbels excitedly reveal that an old friend to the Free family arrived at their doorstep a few minutes earlier... the family doctor, even!


--

It's been many years since I first read this, and was a bit nervous that the lighter/unconventional tone wouldn't age terribly well with me, buuuuut, I had a lot of fun with it!

This is certainly a product of its time... in the shadow of bwa-ha-ha era Justice League International, the sitcom theme might not have flown at any other time.  Well, it might've... but this was probably the best time to try such an approach.

While certainly different, this volume pays homage to what came before.  We even get footnotes to the first volume... which I'm sure was iffy at the time, since these volumes launched on different sides of the Crisis.  DeMatteis/DC could have very easily not referred to the earlier stories... or hell, even contradict them, and it would have been excusable.  Being a fan of lore and "everything mattering", I'm glad that they didn't.  I mean, we get a Steel Hand name drop here!  Love stuff like that.  Unnecessary for the present story, but such a neat callback to older/obsessive fans such as myself.

If you were new to the character, the exposition provided in this issue could very easily catch you up... if you're a seasoned reader, the way the exposition is delivered is entertaining, and (as mentioned above) never really comes across as an info-dump.  It's all very readable and engaging... and feels organic.

If I were to pick any nits about this issue, it would fall to the art.  It's, I dunno... uneven?  We get some pages that are really beautiful, and others that feel stilted and unnatural.  If we look at the cover, Scott looks like he's built like... I dunno, Kurt Angle?  His neck is super thick, and his head sort of looks like a toe.  Inside, Scott looks incredibly (almost too) lean in certain panels.  I dunno, it's probably splitting hairs... but it's just something I noticed while reading.

Overall, I have avoided any advance images/information on the upcoming Mister Miracle (vol.5) because I don't want to be spoiled before getting my grubby hands on the thing... so I couldn't even guess what direction Tom King and Mitch Gerads will be taking Scott and the gang.  Will we be getting straight superheroics, or family man Scott?

If you're interested in an earlier take on the latter, the 1989 Mister Miracle series might just be right up your alley.  Well worth your time, and available digitally... and, if you're like me and digital makes your teeth itch, the individual issues (not floppies!) are very easy to come by in the cheap-o bins.

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Sunday, July 30, 2017

Justice Society of America (vol.3) #10 (2007)


Justice Society of America (vol.3) #10 (December, 2007)
"Thy Kingdom Come - What a Wonderful World"
Story/Writer - Geoff Johns
Story/Painted Art - Alex Ross
Penciller - Dale Eaglesham
Inkers - Ruy Jose & Drew Geraci
Colorist - John Kalisz
Letterer - Rob Leigh
Assistant Editor - Harvey Richards
Editor - Michael Siglain
Cover Price: $2.99

Time for another Society-Sunday... which I wasn't planning on, but if one day, you review Justice Society of America (vol.3) #9, and see sitting behind it in your longbox a cover that looks like this... ya sorta have to give it a go.  I don't make the rules.

--


We open at the brownstone with Ma Hunkel showing a bit of uncertainty as to the true identity of their current "house guest" while holding aloft a semi-familiar stylized Superman costume.  Who might she be talking about?  Welllll, inside the conference room sits a man who looks a whole lot like an older version of Superman... not entirely unlike Kal-L of Earth-Two.  This is another amazing two-page spread... just showing the Man of Steel drinking some tea, but there's a feeling of isolation and trepidation that the empty space provides.  Excellent work!


This Superman, we'll just call him Superman... tells the Society's elder statesmen that he saw them all die.  They try and wrap their heads around what's going on... is this Kal-L resurrected?  I mean, that'd be a quick turnaround, even for comics!  Is this Superman from the future?  Wait, did somebody say future... because that's Starman's cue!  He, and several other members, enter as he explains that this Superman is his friend from Earth-52 minus 30... so, Earth-22 then, who he (somehow) ran into while making his way from the 31st Century.


And then... we see Earth-22 in all its Rossian glory.  I mean, as if the art in this book wasn't already bananas-excellent, this just puts it over the top.  It makes you feel like you're holding something special... something that should most definitely not cost only $2.99.


Stargirl turns to Power Girl and asks "what gives?"... following Infinite Crisis, they were led to believe that the multiverse had been wiped out... again... or something, leaving Pee Gee as the sole survivor.  Welp, not exactly, I guess.  Anyhoo, Superman refers to Cyclone as "Red Tornado" and shares with the group that the Justice Society on his Earth disbanded and never reformed... because, ya know... Kingdom Come and Magog.


The Society decides to back off for a bit, and leave Superman to relax... and so, they leave him in the conference room... and lock him in.  Talk about an exercise in futility, right?  Especially when you consider that he can hear you locking the door...


Speaking of super-hearing, the Society chats about their house guest in the hallway.  They worry as the last time an "older Superman" showed his face Infinite Crisis happened.  Power Girl suggests bringing the Justice League in on the case... which isn't the worst idea.  Wildcat questions why they felt the need to leave the room to have this discussion because... ya know, if he is Superman, he can most certainly hear every word they've said.  Inside the conference room, Superman is visited by our security system... Obsidian!  They chat, and Superman scans this Earth... seeing hope.  He sees the Kents, heroes acting heroically, and criminals in jail rather than executed on the street.  Obsidian tells him that hope and learning from mistakes is what the JSA is all about.


We shift scenes to the burnt paint factory from last issue... ya know, where Goth was killed.  Mr. Terrific and Dr. Mid-Nite are investigating and trying to figure out who might benefit from killing some lame rock star bad guy.  Dr. Mid-Nite begins coughing... which he waves off as being from the dust, but we know Chekhov's Cough when we hear it... or something.  The pair leave, and we can see the letters GO carved on a wooden beam.  Hmm...


Back at the brownstone, Superman shares more tales of Earth-22 with Obsidian, when suddenly... his super-hearing picks up a weak and hopeless little voice.  With urgency, he rises... and beats his way through the locked door.  He switches into costume and makes a run for it.  The Society dogpiles him, and Starman increases the gravity.  Initially, this appears to have worked... however, it's not long before Superman shakes them all off and escapes through the roof!


He soars across the city, where we see a young girl just about to step off the top of a building.  Before she can go splat, however, he swoops in and catches her.  With her in his arms he tells her that giving up is never the answer... which is probably something he wishes someone had told him all those years ago.


We're winding down, which means... vignette time.  We hop over to the Batcave where Batman is watching the news of this new Superman... while holding the Kryptonite ring.  In Central City, the Flash and the Flash... er, Wally and Jay are at the Flash Museum looking for the Cosmic Treadmill.  Elsewhere, Choma is being chased through... I wanna say, a sewer (?), and Power Girl is knelt before Kal-L's grave... for reals this time.


We wrap up with the Flashes finding the Treadmill, and Jay revealing that he plans to use it to travel to a parallel Earth... the Justice League arriving to the brownstone... and Chroma being killed by a shadowy figure proclaiming itself to be a God!


--

Alright... who wants to hear more of me gushing about the Justice Society?

...

Nobody then?  Okay, I'll get the gushing out of the way early.  This is a great run, and I would say this is must-reading if you're a fan of DC Comics.  The writing is excellent, and the art is insanely good.

There.

So, the issue itself... it's crazy that what we get here feels both like a "down time" issue, and one where so much happens.  We "officially" meet the Superman of Earth-22, and learn a bit about where he came from.  For Kingdom Come fans, this isn't new information... for a guy like me who hasn't read Kingdom Come in almost 20 years, I was glad for the catch-up... and, c'mon now... Alex Ross art in a $2.99 comic book.  I had to double-check the cover price... seems like today (or most definitely across the street/country at Marvel) they'd have tacked one at least a buck for that.

Superman saving the jumper is important... and not just for the act of saving a life.  The Earth he comes from... he lost hope, and exiled himself allowing Gog and the gang to run amok.  On this new-to-him Earth, he sees things like hope... like family.  He sees the Justice Society as a force for good, and perhaps through that drew inspiration to be the best (super)man he can be.  It's not exactly subtle, but it really doesn't have to be.  It's also not exactly breaking any new ground, but again... it really doesn't have to.  A man without hope is inspired... and uses that to be the inspiration for others.

I appreciate how the Justice Society is shown as having different generational tiers of membership.  We see the "big guns" in the old-timers (Chairwoman, Power Girl would have likely been present too, if she wasn't so affected by seeing a man who might be her dead cousin)... there are the young adults who are out and about on Society-business... and then there are the adolescents.  Seeing Maxine not quite know how to conduct herself in front of Superman was great.  I like knowing that a new member of the superhero community can still become nervous (or star-struck) and not be over the top with it.

I really dig how we wrap up with vignettes... this is something that's happened a few times in this series, and really does a lot to make me chomp at the bit for the next issue.  We don't just get a cliffhanger... we get three!  Let's parse 'em out a bit.

The Justice League arrives at the brownstone... which means, we're just about to get a Superman-Superman face-to-face.  That's always a good time.  I even remember being super-psyched when I read the solicit that promised the post-Crisis Superman meeting The New-52! Superman... then being really ticked when they pushed the meeting back a few months.

We get a distrusting Batman fondling his Kryptonite ring... which is fair enough.  Batman is always great as the group skeptic... except for the fact that he's almost always right about everything.

Then, we get Chroma.  Chroma is a villain from... somewhere in the pre-Crisis Roy Thomas corner of the DC Universe.  I can't say that I have a whole lot of interest, but I do appreciate the fact that we're using like an inversion of the bits that started this volume.  Shadowy villain going around picking people off... we opened with Vandal Savage trying to chop down heroic "family trees", now we have another taking down B-list baddies.

Overall... I said it before... and I'll say it again (and again, and again), this volume is worth your time.

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DC Nation:


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Saturday, July 29, 2017

Justice Society of America (vol.3) #9 (2007)


Justice Society of America (vol.3) #9 (November, 2007)
"Thy Kingdom Come, Prologue"
Writer - Geoff Johns
Penciller - Dale Eaglesham
Inker - Ruy Jose
Colorists - Jeremy Cox & Hi-Fi
Letterer - Rob Leigh
Assistant Editor - Harvey Richards
Editor - Michael Siglain
Cover Price: $2.99

It's the weekend... and it seems like I talk about the Justice Society on weekends.  Not something I planned, just something I've noticed.  I guess the old-timers from Earth-2 really put me in a weekend-y mood.

Today we're going to discuss an issue that featured one of my first "jaw drop" moments as a DC Comics fan.  Let's get to it.

--


We open up with Power Girl standing at the gravesite of Kal-L... that is, the Superman of Earth-2 who died during (the recently-ended) Infinite Crisis.  The narration keys us into Kara's origin(s)... and suddenly an arm reaches from out of the grave, revealing this scene to be... a dream!  Kara sits up in bed and thinks on it... Kal-L died reminding the heroes what they ought to be, and as Chairwoman of the Justice Society, she will keep his words alive.


The next morning, in Brooklyn... the Justice Society is taking part in a ginormous pancake breakfast at the Fire Station.  It's quite the scene!  The Chief thanks Green Lantern for supplying them with a new fire engine... if you'll recall, the other one hit a wild Vandal Savage.


In the back Citizen Steel is whipping up a massive stack of pancakes while surrounded by children who'd rather pummel each other with the ingredients than make breakfast with them.  He's ultimately successful... and the kids manage to make one helluva pancake.  I mean, it takes like four of them to carry it.  I have trouble making anything bigger than a silver-dollar, how in the world did they flip this thing!  I'm guessing it's pretty mushy in the middle... and burnt around the edges.  Why am I still going on about a pancake?  It's morning, and I'm hungry.  Anyhoo, Power Girl informs the crew that "the fight" is about to begin, and so...


We shift to a boxing ring where Wildcat is about to face-off with... Wildcat!  It's a father and son boxing match for charity... and it's occurring in a ring erected in the middle of the street!  In a somewhat shocking display, Wildcat (the first) teaches his son a lesson in the ring.  I was totally expecting the young "whippersnapper" to totally school his old man... that's usually how these things go.


Ted tells Tom that he's telegraphing his next move with his tail... to which, Tom says he's cheating.  Ted's all, "you think supervillains play fair?".  I have it on good authority that no, no they don't.  We only get one round in (which Ted wins on points) before the fire bell sounds... before we know it, the F.D.N.Y. and the J.S.A. are off to fight a fire... and save some trapped firefighters!


Upon arrival, Power Girl tells Citizen Steel to hang back... since he's mostly made of metal, he'll be of little use in this rescue mission... after all, he'd get far too hot to save anybody.  Inside, the group comes across the dead body of... Goth?!  Oooooh boy... Goth was a bad guy during Devin Grayson's run on Titans back in the late 90's... and was basically Marilyn Manson (his introduction in Titans Secret Files and Origins is literally a tracing of the album cover for Manson's Mechanical Animals!).  He was a rock-singer who could control his audience on sort of an exponential level... like, first he'd control one... then two, two became four, four became eight... and so on.  Anyhoo... he is now dead, with a hole in his chest.


Turns out that much of this heat is emanating from whatever power it was that Goth possessed this time around... it's so powerful that it's effecting Alan's ring... and burning Kara's skin!  At this point Starman has the idea that he might be able to create a black hole... and send the fire into it.  Power Girl makes the executive decision to let him at it... and takes the rest of the group outside, as to not get sucked in themselves.


From outside we see that the fire has been extinguished... and a man begins to lumber through the smoke.  It's definitely not the man anyone was expecting to see, however...


--

And that sound you just heard was the me of ten years ago's jaw hitting the ground.  Having been a post-Crisis kid... actually, having been a Marvel kid, and a post-Crisis teen... I didn't really get to experience a whole lot in the way of seeing multiple (or infinite) Earths.  (Outside of Zero Hour anomalies) I think the closest I ever got to seeing someone who didn't quite belong was during a Superman storyline where WildStorm character Mr. Majestic popped in... so seeing the Kingdom Come Superman lumbering through the smoke was just wild!

It had been hinted that Kingdom Come was going to be folded in via Starman's ravings earlier in the series, but actually seeing that Superman... I dunno, just felt so wrong and right... and really makes you feel like everything is on the table.  I loved it... and, I'm not even that big a fan of Kingdom Come itself!  Though, to be fair... I read it when I had far less affinity (and knowledge) of DC Comics, I'm very likely due a reread.

For the rest of the issue... I love that the Justice Society is taking part in a pancake breakfast/luncheon.  It just seems like something they would do.  While I always look at the Justice League as co-workers, and mayyybe friends... the Justice Society is all about family.  I couldn't see Batman in the back making pancakes unless it's being played for laughs.

The Wildcat/Wildcat bout was fun to see as well.  I was really expecting the younger to dazzle the older with his moves, and was pleased that was not the case.  Too often the younger heroes get the better of the older despite not having nearly the experience.  I was glad to see Ted teach Tommy that experience and tactical prowess actually means something in battle.  His line about the bad guys not playing fair was well taken as well.

Power Girl... gets to make one of her first big decisions as Chairwoman... and, it could be argued that it was a bad one!  I love this!  She has no time to think about options, and allows one of her own to remain in a burning building while trying to concoct a black frickin' hole.  On paper, that sounds like a terrible idea!  They're treating her leadership position as one she will need to grow into... which, not to get too controversial, is definitely not how she would be written had this issue come out today.

Power Girl, despite her pedigree and longevity, has never truly led the team before... it stands to reason that she would make a mistake or two... or make a few questionable decisions.  I appreciate that Alan deferred to her (as he should at this juncture), and really appreciate that her decision was more a lesser-of-two-evils than "the perfect plan".  Now, as luck would have it, the decision she makes to allow Starman to work his hoo-doo was the right one (or was it?)... but it very easily could have went the other way.

The art continues to amaze... I swear I could read an entire book that consists of nothing but Dale Eaglesham two-page spreads.  Somehow when he does it, it never looks like a waste of space or filler.  Just incredible work here!

All this, and we even get to throw a horrible (dated as all hell) villain (literally) on the fire.  What's not to love?  I say it every time we cover the Justice Society... but, ya gotta read this run.  Ya just gotta.  It is available digitally, and has been collected as part of Thy Kingdom Come, Part One (available at a pretty deep discount at InStockTrades).

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