Friday, September 15, 2017

The Hawk and the Dove #2 (1968)


The Hawk and the Dove #2 (October-November, 1968)
"Jailbreak!"
Writer - Steve Skeates
Artist - Steve Ditko
Letterer - Ben Oda
Cover Price: $0.12

You'd have no idea what kinda agita the title of this comic gave me... then again, if you've been reading this blog for any length of time you might know exactly how much agita.  Do I refer to it as "Hawk and Dove", "Hawk and the Dove", "The Hawk and the Dove"?

We'll be super-formal and include the "The"s this time around... why not?

Anyhoo... from what I hear, Hawk and Dove (though likely not this Hawk and Dove) will be appearing on that Titans TV show that I'm not going to watch... so why not take a look at one of their earliest outings?

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We open during a prison riot.  A fella named Harker is just thrashing his fellow inmates... just going nuts.  There are zero guards to be seen, and he has to be restrained by another prisoner, named Davis.  Harker informs the rest of the gang that there's gonna be a jailbreak, seeee... and they're all gonna help'im, seeee... Anyhoo, one jailbird in particular stands by just wishing that he could do his time and return to the real world.


We then head to the suburbs where it looks like Peter Parker and Johnny Storm just had a sleepover!  Oh waitaminute, that's Hank and Don Hall, better known to us as (the) Hawk and (the) Dove.  Hank is excited to see the morning news, where he expects that the Drop-Outs (whether that's a descriptor or a gang-name, I dunno) will cite Hawk as their attacker.  He hopes that this will legitimize his alter-ego in the eyes of his civvie-ego's father, Judge whatshisface.  Long story a teensy-bit less long, the Drop-Outs don't name their attacker.  Wonk wonk.


The boys head to breakfast, and learn that later on that day they'll be headed to Uncle James' farm for some fun in the soil... or something.  Before they can go, however, Papa-Judge has a case to preside over... and boy is it a doozy.  Well, not really... but it does facilitate a few philosophy bombs.  The man is sentenced... but neither Hank nor Don are pleased with the outcome.  Hank thinks the sentence was too lenient, while Don feels it was too strict.  If you're new to these characters, strap in... these two goofs have this kind of argument constantly.


Back at the prison, Harker, Davis, and the poor fella who just wants out (we'll call him Lefty... he looks like a "Lefty") prepare to head toward the grand egress.  They (somehow) get their hands on pipes and other heavy blunt objects... and pummel the guards and steal their paddy-wagon.  Oh well.  At the same time, the Halls drop Ma and Don off at the farm... while Hank, Dad and Uncle James head off... somewhere.


The escapees make it to the woods... then promptly run out of gas.  How far were the guards planning on taking them?  Not far, I reckon.  It's here that Davis and Harker boot the rest of the gang... but then, immediately reunite... I think?  Either way, the baddies then spring a trap on the next car passing by... which just so happens to belong to Uncle James!  This "trap" consists of dropping giants rocks on them... which is a bit hardcore.


While the crooks change the tire of the would-be escape car they just dropped giant rocks on... "Lefty" runs toward them alerting them that the police are closing in.  The baddies scramble... which gives Hank the opportunity to break away as well.


When the dust settles, "Lefty" puts his hands up (looks like he's throwin' up "the horns" actually) and walks toward the Judge and Uncle James.  He admits that he lied about the police presence, and really just wants to give himself up.  He was never in on the jailbreak, and only went along because ol' Harker would've killed him otherwise.  The Judge gives him no promises, but says he will speak to the authorities on his behalf.


Back at the farm, Harker and Davis have arrived... and are slapping around Ma Hall... while Don just stands by.  Davis tries to calm Harker down... and manages to at least stop him from beating up the poor woman.  It's almost as though they're a villainous version of... (the) Hawk and (the) Dove!  Their names even start with an "H" and a "D".


Hank runs up, and sees his brother just standing around while their mother prepares food and clothing for the escapees.  Well, that's all he can stands, he can't stands no more... so he "Hawks up" annnnnnd... continues to stand by the window.


Don catches a glimpse of his bird-bro out of the corner of his eye... and fears that he will rush in and cause the baddies to react... with their gun.  Harker tells the Halls that he wants to take them as hostages, which Davis advises against.  He claims they'll only slow them down... and he's probably right.  I figure "hostage taking" is one of those last-ditch things, where the bad guys know they're probably not walking out free... or alive.  Anyhoo, they look out the window to see the (other) Hall-mobile driving away!  Davis gives chase, and Harker just makes a break for it.  This provides Don an opening to run off and "Dove down" (har har).


The chase is on... Hawk tracks Davis, while Dove follows Harker.  Hawk catches up with his quarry... and beats the hell out of him.  He's really quite effective.  He hears a few gunshots and fears his goofy brother will try and "reason with" a bullet rushing toward his head.


On his way he runs into more escapees... and, again, beats the hell out of them!  He's like a war machine... hurling stones, swinging tree branches... Hawk don't mess around!


We finally join Dove as he catches up with Harker.  Harker... drops his gun... and turns himself in?  Not so fast, kemo sabe... he's just drawing gullible Don in for a whack.  Hawk runs up for the save, but Don tells him to stay back... he's gonna handle this his way.


Hawk ain't keen on standing down... but, Dove is adamant that he butt out.  And so, for the next few pages... Don gets his butt kicked.  All the while Hank does the whole head-in-his-hands thing and provides running commentary... it's actually kinda funny.  Harker continues to pummel Dove... who refuses to fight back.  He finally grabs for the escapee's shirt and "jerseys" him... and (somehow) that's all she wrote.


We wrap up back at the farm where the Hall elders comment about their very eventful day... and note how Hank, the roughhouser came away scratch-free, while pacifist Don had to be bandaged up... wonk wonnnnnk.


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Yowza... I'd forgotten how "extreme" these characters were initially portrayed.

There's this mix of "sign of the times" and "creator whim" that dictates the way these characters are depicted.  Nowadays Hawk has been relegated to the role of a gung-ho, dim-witted joke where Dove (whichever Dove) is shown as completely virtuous and a saint for even putting up with the ridiculously overblown Hawk.

Here, it's almost completely the opposite.  Hawk is depicted as take-charge, and... while physical and willing to punish, is shown as being effective in his approach.  On the other hand, Don is ineffective, weak, wishy-washy... and only wins via lucking out and tricking the bad guy.  Not a completely "peaceful" resolution... he didn't "talk Harker down" or anything like that.  It's almost as though they wanted the takeaway from this to be "might is right".

We also get that odd scene at the courthouse, where Judge Hall dispenses his wisdom about personal rights, criminality, and justice.  Seemed a bit preachy... and there's probably a reason for that.  This is a pretty cynical book...

Even when we have "Lefty" turn himself in... the Judge doesn't outright say "everything will be okay"... he tempers his response, offers zero promises... and just says he'll speak on his behalf.  For all we know, Lefty wound up in the electric chair three days later.  I get the feeling if this was another book, he'd have been exonerated... and probably go on to become a judge himself.

The art is classic Ditko, and looks pretty great.  Though, I will say, there were a few panels where Hank looked very Peter Parkery... but, I suppose that's to be expected.  He's a teen-age boy with brown hair... whattayagonnado, right?

Worth mentioning, the Grand Comics Database attributes the lettering for the story part of the issue to Ben Oda... however (as you may have noticed), it's got that same squared "balloons" like Ditko used on Mr. A. comics.  Not a big deal, just something I feel is worth mentioning.  It is a bit jarring at first... but you get the hang of the squared balloons pretty quick.

Overall... I think this was an enjoyable read, in its own way.  Not going to rock your socks... and, hell... depending on your outlook, it might even tick you off, but still... worth checking out.  Surprisingly enough, this issue is available digitally.  It has also been collected in both The Steve Ditko Omnibus, Volume 2 (2012) and Teen Titans: The Silver Age Omnibus (2017).

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Letters Page:


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Thursday, September 14, 2017

Blood Pack #1 (1995)


Blood Pack #1 (March, 1995)
"All Shook Up, Episode One"
Writer - Charles Moore
Penciller - Christopher Taylor
Inker - Andy Lanning
Colorist - Scott Baumann
Letterer - Chris Eliopoulos
Editor - Eddie Berganza
Cover Price: $1.50

This is the truuuuuue story of seven Metas picked to live in a house and have their lives taped (twang) Find out what happens (what?) when Metas stop being polite (will you get the phone?) and start getting real....ly lame!

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We open with several of our New Blood friends locked in battle with one of them Bloodlines Parasites... ya know, the ones who mess with your marrow and what-not.  The Blood-Packers present are Mongrel, Loria, and Ballistic... annnnnd, they're not terribly successful.  Luckily, it's all a simulation!  The Blood Pack's got their own version of the Danger Room.  Worth mentioning that there are some floating yellow "camera balls" picking up all the action.  Loria winds up "killing" the Sim-Beast, only after the Sim-Beast kills both Mongrel and Ballistic.  After the exercise, Ballistic chats up Mongrel... they're both digging on Loria, though both realize they haven't a prayer of getting with her.  Ballistic pinches Mongrel's cheek... which causes him to absolutely lose it!


We shift over to see what the "External Cams" are picking up... and we meet Geist and Nightblade.  They're talking about their new lives as superheroes, and we learn that 'blade is trying to live up to his legendary NASCAR driver father.  Oookay.  Their chat is interrupted by their Director, Adrian Zapruder... oi... who tells them that their chatty-Cathiness is going to kill them in the ratings.  And so, Nightblade chops off his right hand (!) and regrows it... to give the audience a more "visual" scene.  Zapruder loves it, but doubts he can get it past the censors.  Ohhh, Blood Pack is a television program!  I get it now!


Next, we check in with the "cheesecake cam" which is hovering in the room of Blood Packers Razorsharp and Sparx... both dressed rather immodestly.  Razorsharp ain't pleased with the Producers' idea of wardrobe... claiming that it's "too hot" for a documentary.  When Sparx gets on her about being less-than-friendly, 'Sharp nyoinks her into the closet to show her some skeletons... er, in her closet, that is.  Um, she's got a criminal past, I guess.  I'd also guess she wasn't a very good criminal, as she forgets to close the closet door all the way, and the camera picks up the entire conversation.  Whoops.


We next jump to the Producers' "office".  We meet Mr. Jeremy Baxter... and he's surrounded by monitors featuring other stakeholders in the project.  They're a bit trepidatious that they will not be able to control the Blood Pack for the duration of the program... and also worry about their Q-Ratings.  Baxter tells'em to settle their tea kettles... because he's got dis.


We rejoin the fellas from earlier... now it's Ballistic giving Mongrel chase.  Guess he didn't like getting blasted in his deformed (and probably difficult to shave) face.  They wander into the Omega Sector... which is evidently a no-no.  They are suddenly swarmed by a "Sweeper Team" that pulls them out of this off-limits area.  Here we learn that Ballistic used to be a police officer... unless, of course we learned that during Bloodlines... 


Okay, with all the "action" out of the way... let's join our team at rest.  They're all lounging in their bunker-den-family room thing watching TV.  They are soon joined by their new "trainer"... Jennie-Lynn Hayden, Jade!  Ya see, she's an actress and the daughter of the original Green Lantern... so, who betta?  She looks kinda weird here... and she's wearing this odd pea-coat style dress, which makes it look like her nipples are showing.


She tries introducing herself, but gets a bit of static in return.  These new "masks" (which is apparently what the world is calling new superheroes) would rather just bicker with one another and watch TV.  Masks these days, I tells ya!  Actually, Geist seems to wanna chat, but he gets ignored... seems like that's gonna be his "thing".  Anyhoo, Razorsharp flips channels for the one-billionth time and comes across a news item on... them!  Holy Spit!  Let's just say the reaction of a Metahuman reality show is met with is kinda mixed.  Superman doesn't think it's a great idea... neither do a pair of time-lost Legionnaires (at least I think those are supposed to be Legionnaires).


We shift scenes to... a nuclear reactor in Germany... where, I guess Blood Pack TV already has cameras set up and waiting?  Holy Maxwell Lord... did Blood Pack TV set this entire thing up???  Anyhoo, it's here that we finally meet some baddies... and wouldja lookit that, it's our pals the Demolition Team!


The team (well, both teams) leaps into action, with Razorsharp and Geist breaking off to check something out... and learn that maybe this isn't a completely staged encounter.  There is a sudden Earthquake that wipes out both the Packers and the Demos... and the nuclear reactor begins to open!


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While certainly not my cup of tea, I gotta say that this wasn't nearly as bad as I thought it would be.  Actually, to be fair... it's not so much "bad" at all.  It's a product of its time, yes... while at the same time actually a fair amount ahead of its time... you follow?

In [current year] It's hard to even remember a time where our televisions weren't infested with reality programming... but, this was all the way back in 1995!  In case my synopsis didn't make it clear, Blood Pack is a reality television program... from a time where there was very little of that garbage on our actual TV's!  It's very clearly chasing The Real World... otherwise known as Patient-Zero in MTV's spiral into unwatchability.  In that regard, I think this was a success... or at the very worst, an earnest failure.

We've got several strong personalities at play here... which works.  This Blood Pack is a team that each member had to audition to be a part of.  You've got to imagine that Producers and Execs would want there to be a great deal of interpersonal tension in the cast.  They're not supposed to "work well" together... this entire endeavor is predicated in putting together a compelling television program.  If they lose in their "Danger Room"... that's good for ratings!  If Razorsharp and Sparx start wrestling in a closet, even better!

Can't believe I'm saying this, but it's really not a bad idea!  It's all handled pretty well too.  We get to meet the team, and learn a (little) bit about them.  Seeds are planted, and we even get to see them in their first (semi-orchestrated) outing.  We even meet some behind-the-cameras types... and learn that their might be a bit more than meets the eye there.  The more I'm writing, the more I'm convincing myself that I liked this.  I really ought to stop!

Ah, I know... let's talk art.  It's... not bad, but nothing to write home about.  Some of the characters have iffy designs already, and do not come across looking all that great here.  Gotta say, Jade looks particularly atrocious here, nipple-suit and all... that might have more to do with the inking and shading though.

Overall... yeah, not bad.  I feel like if this were to come out in 2017, I'd cringe myself into a coma... but, for a mid-90's book?  Not bad at all.  I'd even go as far as to say it's worth checking out.  It's not likely to rock anybody's socks... but I think there's a decent time to be had here.  Not shockingly, this is not available digitally... though, if you find a cheap-o bin (probably any cheap-o bin) you've got a pretty good chance of tracking this down.

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Wednesday, September 13, 2017

Justice Society of America (vol.3) #17 (2008)


Justice Society of America (vol.3) #17 (August, 2008)
"One World, Under Gog - Part II: Wish Fulfillment"
Story - Geoff Johns & Alex Ross
Penciller - Fernando Pasarin
Inkers - Prentis Rollins & John Stanisci
Colorist - Hi-Fi
Letterer - Rob Leigh
Assistant Editor - Harvey Richards
Editor - Michael Siglain
Cover Price: $2.99

Due to our Green Lantern: Rebirth series, we missed out on this weekend's visit with the Justice Society.  Well, better late than never.

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We open with Maxine's monkey running amok throughout the Justice Society brownstone.  There's a sentence I never thought I'd type.  Anyhoo, if you recall, the monkey came through Gog's (that is, the little Gog's) portal.  He's wearing some cute little duds with wings on his back as though he's from The Wizard of Oz.  Turns out Maxine's a big Oz fan... even named the little beastie Frankie after L. Frank Baum.  Anyhoo (again), she runs into the newly-pretty Damage and homnina homminas at his dreaminess for a bit.  He'd rather chat up Judomaster though.


We hop over to Africa to check in with Gog... big Gog.  Looks like he's still up to all-good!  He's healing the lands, cleaning the water, bringing about peace... doesn't seem like a half bad God-dude.  The Justice League have arrived to assist the JSA with the Gog-following.  Looks like they're doing it in shifts to ensure nothing horrible goes down.  Wonder Woman introduces herself to the big purple fella... but he already knows who she is.  He thanks her for protecting the Earth, and says that he is now there to protect her.


We shift over to a church in Portsmouth where Dr. Mid-Nite is taking in a service.  He is joined by a conflicted and concerned Mr. Terrific.  They talk about faith, and we get some reasoning as to why Michael can't allow himself to believe.  He confesses that he'd like nothing more than to believe... and in light of everything he's seen while Mr. Terrific, has little reason not to.  There's just something inside him that keeps him from embracing it though.  He mentions how great it would be to believe, as then he would know that he would eventually be reunited with his late wife... but again, he just can't.  Excellent scene... respectful of both points of view.  I wouldn't expect anything less from Mr. Johns.


Bounce over to St. Roch briefly to join Hawkman and Hawkwoman as they discuss Lance, and a pending invitation to rejoin the Justice League.  Hawkman ain't all that keen on being on a team with an Arrow... be they Green or Red.  Speaking of Lance, he and Flash are at the Tuzla Air Base in Bosnia-Herzegovia... and they're talkin' Gog.  Lance says if Gog is who (and what) he says he is... this could be the greatest day in the history of our great sport the world!


Back in Africa, Gog continues... flanked by the natives and locals he has aided.  Mr. Terrific and Power Girl discuss the logistical problems this is causing worldwide... as, folks all over the place want to stand in Gog's presence.  Superman-22 hovers silently... emotionless.  Stargirl also hovers nearby... but she's not so silent.  She talks about how useless she feels in the shadow of Gog.  Gog turns and smiles... telling Courtney she's anything but useless.  Suddenly, Sandman slumps to the ground.  Gog informs the Society that he granted him the ability to sleep... and dream!


He next turns toward Dr. Mid-Nite.  He thanks him for his undying faith... and restores his eyesight!


Citizen Steel gets excited... if Gog's handing out "blessings" maybe he can be given the ability to feel again!  His pleas toward Gog go... ignored?  Maybe Gog just didn't hear him?  Either way, Gog next turns to Starman... poor brain-addled Starman... and makes his mind "good again".  Thom pulls off his mask... and is coherent!  Power Girl insists Gog stop... despite poor Citizen Steel not having yet been blessed.


Gog looks at Power Girl... and instantly knows that she wants to go home... and so, he opens a portal sending her to be with her friends?!


Superman-22 confronts Gog... and is asked if he wants to "go home" too.  Superman-22 informs him that he has no home to return to.  Before Gog can explain... he senses violence!  Ain't gonna have none'a that on his watch!  We wrap up with Gog stomping through the jungle preparing to "eradicate war".  Oh yeah, and Kara arrives on... Earth-2???


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Gog giveth... and man oh man, the air is thick with "the sinister".  Such a great foreboding tension throughout this story.  Gog is a terrifying character... and the idea that he might be "on our side" somehow makes him even more so!

Let's start unpacking...

I've said it a couple of times already, but Johns' handling of the potentially sensitive subject of faith/non-faith was handled wonderfully here.  His work on the friendship/mutual admiration between Dr. Mid-Nite and Mr. Terrific is particularly spectacular.

Michael's apprehension and envy of his pals faith are wonderfully human.  I've several friends with deal with similar struggles.  They've "seen some stuff" in their lives where it makes it difficult to imagine there being a divine (or any) afterlife.  They'd like to believe... because, faith does make things easier for many.  It helps folks with acceptance, and gives them hope that there is "something better"... that, like Michael says, they will be reunited with the people they'd loved... and lost.  It's a subject that it's hard not to see both sides of... and by now I've written more words about it than Geoff did... and somehow said so much less!

Let's talk blessings.  Dr. Mid-Nite can see again... Starman can think... Sandman can sleep... Damage is handsome... Power Girl went... home?!  It's been so long since I've read this that I've forgotten how "monkey's pawish" these will turn out to be.  I do love how this plays into our everyday cynicism... used to be that when someone did something to help, you'd thank them... nowadays you just either wonder what their angle is... or when that other shoe is finally gonna drop!  Excellently done.

Not sure where we're gonna go from here... haven't decided if we'll discuss Kara's "homecoming" in the Justice Society Annual (featuring the awesome Jerry Ordway having a bituva "homecoming" of his own!)... or just move along to our next Goggy issue.  Either way, it's sure to be a good time.

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