Thursday, December 28, 2017

Green Lantern (vol.3) #153 (2002)


Green Lantern (vol.3) #153 (October, 2002)
"You Can Never, Never, Never Go Home Again..."
Writer - Judd Winick
Penciller - Dale Eaglesham
Inker - Rodney Ramos

Colorist - Moose Baumann
Letterer - Kurt Hathaway
Assistant Editor - Morgan Dontanville
Editor - Bob Schreck
Cover Price: $2.25

Before we begin, I wanted to thank everyone who reached out to express their birthday wishes yesterday!  Really meant a lot... and helped to make an already great day even better!

Speaking of age... and things that age us, today we're going to discuss an issue of Green Lantern in which Kyle attends his ten-year high school reunion.  Oddly enough, 2017 was my own... *cough*twenty*cough* year reunion.  Not that I attended or anything... travel really ain't my gig unless it's something I feel is absolutely necessary... and a chance to catch up with people I wasn't all that close to a lifetime ago, doesn't exactly rank.

Anyhoo, let's see how Kyle fares...

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We open on a scene of Kyle and Jen having what appears to be a very intense conversation.  They are sorta-kinda arguing about whether or not Kyle should go somewhere... could it be a war-torn universe?  Perhaps the Atlanteans are preparing to attack?  White Martians?  Well, no... it's none of that, what they're actually discussing is Kyle's ten-year high school reunion.  Wonk wonk...


Jen and Kyle tease each other over whether or not she should go with him... if only to remind us that she is a superhero/model/actress... and also "hot".  They finally decide to go on their cross-country flight (they're in New York... Kyle grew up in California).  Luckily, this scene affords Winick ample opportunity to complain about the perils of flying commercial.  I really don't want to end every paragraph with "wonk wonk...", but I've got that feeling.


The pair finally arrive at Kyle's mother's house... and, she... doesn't look quite like she's old enough to be his mother.  She credits her tight bod to Atkins and a tummy tuck... which is fair enough... and, probably a commentary on "California living".  Anyhoo, we get a bit of an uncomfortable scene, where Jennie learns that Kyle flies across country once a week to have dinner with his Ma... and has never invited her along for the trip.  Everyone gets really mad... for about a panel, before Kyle lays his cards on the table.  Long story... still pretty long, he wanted these two important people in his life to meet only under the best of circumstances.


Jennie and Ma comment about how cute Kyle is when he's flustered... while staring at his butt.  Not something I see my wife and mother ever doing thankfully.


Next up... another scene of somewhat cliche comedy.  Jen enters Kyle's old bedroom... which is, of course, decked out like a late-80's/early-90's teenager's bedroom.  Ya know that thing we do where we all laugh about what was trendy a generation ago?  Yeah, it's a lot of that.


With Ma out of the way, Jen and Kyle discuss his recent discovery that his father is alive and well.  This is a story beat I'd all but forgotten about... and in the years since, have probably conflated with the one in that Jeph Loeb Nova series a few years back.  Kyle says he's not ready to tell his mother... but will soon.

That's what she said!
That's what she said!
Next stop... the high school reunion.  Remember like two paragraphs ago where I mentioned "cliche comedy"?  Well, these next few pages have that in spades!  Kyle has a run-in with a fella he doesn't remember... but plays along like he does.  Wonk wonk?


What follows is more cliche run-ins... the woman with all the kids... and photos of the kids, a jilted lover who remembers high school a lot differently than Kyle, the depression-pill cocktail taker, and the guy who talks a lot of spoo about your chosen profession.  Only thing missing is the nerdy kid who comes back all jacked (unless that's Kyle!)


We head back to Kyle's mom's house where the trio have (a very late?) dinner.  Jen excuses herself so Kyle and his mother can talk... and that's when he shares the news that he found his father.  We learn that his pop didn't exactly fly the coop... but was sent away by Kyle's mother.  We also learn that Kyle's folks were fleeing from... murderers?  Yeah, I don't remember any of that.


We wrap up with Jennie busting in to inform Kyle that something has happened to his assistant, Terry.  This leads into a very special issue... which we will cover another day.


--

Now, for as much as I complained during the spoilery synopsis... I gotta say, I quite enjoyed this issue.  It was silly, but fun... and served as a pretty nice bridge/breather in-between arcs.

The high school reunion trope is pretty well worn.  I remember they actually had a five-year reunion on Beverly Hills, 90210 back in the day.  I mean, who does that?  I'd bet most of the high school grads wouldn't even be done with college at that point.  At least with 90210, we were there with them for high school... so it was also something of a reunion for us.  For this issue, however, we just meet a handful of Kyle's most cliche classmates.  It was as cliche (and comical) as a Christmas fruitcake.

I will mention, however, that in Kyle attending his ten-year reunion, DC was also admitting that he was... gasp... approaching thirty!  Man alive, how is anyone supposed to relate to a character that old!  I found this quite refreshing... especially since for the last half-decade or so DC has done everything in their power to de-age their entire line-up.  Turn of the century DC had that feeling of "progression" that has so sorely been missing since.  Not that I'm advocating any sort of "real time aging" or anything... but some progression is good.

Kyle having a tight-bodied mom was an interesting take... which, as mentioned, is almost certainly an attempt at commentary on California living.  Fad diets and plastic surgery all wrapped up into one character.  At least she was likable... he could've gone the full-vapid socialite route and made her painfully aloof and unpleasant.

The "Kyle's dad" subplot... man, I have just about no memory of any of that.  Granted, it's been fifteen years and a slew of reboots since then... but this barely even gave me a twang of "oh yeah... that happened".

The ending leads into a story in which, for the first time in a lonnng time, Green Lantern was a "hot book".  This is, of course, the issue where Kyle's assistant Terry is beaten, nearly to death, just for being gay.  We'll eventually cover that one... it's another I haven't read since day of release, and I'm curious as to how it held up in the fifteen years since.  We'll get there though.

Overall, Kyle and Jennie's High School Reunion was... a fun read.  Sure, the comedy fell flat at nearly every turn... but there was a heckuva lot of "heart" in this script.  It certainly didn't hurt that the amazing Dale Eaglesham was on art chores too!  I'd say this one's worth checking out for a silly-slash-serious story with wonderful art.  Available digitally.

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Wednesday, December 27, 2017

Warlord #31 (1980)


Warlord #31 (March, 1980)
"Wings Over Shamballah"
Writer/Artist - Mike Grell
Inker - Vince Colletta
Colorist - Adrienne Roy
Letterer - Ben Oda
Editor - Jack C. Harris
Cover Price: $0.40

Hello Friends!  Today's discussion is going to be a special one... one in which we discuss a particular issue of Warlord.

A bit of background, I "discovered" Warlord a bit late in the game... like, 2010-late.  That's kinda weird when I consider that my comics fandom started with ElfQuest.  Anyhoo, after coming across most of the Warlord run in a wildly generous quarter-bin, it became one of my favorite "nightstand reads" ever.

While we're going to be discussing Warlord #31 today, for our purposes, we're going to start by looking at the last panel of Warlord #30.  The blurb tells us that the next issue will go on sale December 27th.

From Warlord #30 (February, 1980)
That stuck out to me because... well, that's my birthday.  Then I thought on it a bit more, realized that these comics were coming out in 1979... and further realized that Warlord #31 was going to come out not just on my birthday... but the actual day of my birth!

Did this book actually come out December 27, 1979?  Well, I couldn't say for sure... but, for the purposes of this discussion... yeah, it sure did!  So, enjoy!

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We open with Travis Morgan still on the road to Shamballah.  For now, he is seated at the ruins of Shaban D'aba... surrounded by half-a-hundred broken and bloodied bodies of attacking wild dogs... no, not that Wild Dog.  He thinks back to how he wound up here... 


These dogs have attacked him three times already, earlier having been driven into the rushing currents of a stream by the pack.  Morgan found himself carried for several miles before pulling himself out.  Unfortunately for him, however, these dogs are rather persistent.


It finally comes down to the last few dogs... and Morgan manages to take them out.  The struggle has taken a lot out of him... and so he leans up against the ruins, which triggers a trapdoor sending our man down into the belly of the pyramidal structure... right into a treasure chamber?!  Morgan digs through the loot considering all the good it could do for the world... but stops when he senses eyes on him.  Turning around, he spies a pair of trolls... who appear to be, I dunno, "deactivated".


Travis sees some writing scrawled on the walls and heads over to investigate.  It's written in a language similar to Ashtari, which he has some familiarity with.  He is able to decipher much of it... and deduces that it was written by Mongo Ironhand.  It mentions "The Evil One" and speaks of spells being broken by bloodshed.


Morgan continues checking out his surroundings, and posits that the blood of the wild dogs must have broken whatever spell was keeping this chamber locked up.  He decides to leave the "goblins gold" behind, however, spies a shield adorned with a black bird that he feels might be of some use to him in his travels.  He grabs it... which somehow stirs those trolls from their slumber.


A battle rages... and what a battle it is!  Morgan stabs one right through its shoulder... and slices the other troll's foot off at the ankle.  Shockingly, this hardly even slows them down.  So, we're not just dealing with trolls... but zombie trolls?!


Realizing this isn't a fair fight, Travis decides to pull out the heavy artillery, in the form of his .44 Magnum.  This also doesn't even phase the beasts.


Morgan stumbles back.  As the trolls pursue, they step into a beam of sunlight coming through the trap door.  This appears to hurt them... and so, Travis uses his newfound shield to reflect the intense light right at his attackers... reducing them to a smoldering pile of ash.


Using a spear, Morgan pulls himself out from the vault.  This three-panel scene was, for some reason, so cool to see.  I feel like we usually don't get to see these, I dunno, "utilitarian" scenes in comics.  Just check it out... three panels, which could've been skipped... but add so much with their presence.


Once outside, Morgan peers out into the distance... and can see the golden domes of Shamballah greeting him on the horizon.  As he makes he way, something strange happens.  That black bird on his new shield begins to stir... pulling itself free, it grabs Morgan in its talons!


The bird takes off with Morgan in its grip... and flies our man over and passed Shamballah!


Morgan stabs the bird several times, however, it works about as well as when he stabbed those trolls earlier.  Which is to say, not at all.  Suddenly, da boid is hit by a blinding bolt of lightning... and it drops our man.


We wrap up with Travis Morgan hitting the drink before washing up on shore... where he is greeted by a pair of rather large feet.


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Well that was a good time.  Makes me wish there were more hours in the day to enjoy this series again.  It really takes me back to my early experiences with ElfQuest.  This arc has Morgan heading to Shamballah to make good with Tara... this isn't too dissimilar to the Wolfriders' "original quest".  It's a trek... a journey, where there will be unexpected obstacles to overcome.  Loved it in ElfQuest, and I love it here.

Being on the fringes of the DC Universe affords Warlord so much freedom in how it operates.  There are no worries of contradicting, or slowing down other stories/titles... so, the pacing here is not dependent on anything.  That's how we can get an issue like this to enjoy.  For all but the last couple of pages, Morgan makes very little in the way of forward momentum in his journey to Shamballah.

Hanging out at the ruins made me feel like Grell was "world building" here.  Giving us landmarks in Skartaris, really fleshing this place out.  I appreciate things like that... these days, we can't seem to decide on simple things like character costume designs and hair-length... so, giving Skartaris a  sort of "physical heft" really adds to the lore... at least for me.

Ever since I started this little blog, I've familiarized myself with the way panels are laid out.  Certain creators have their own tricks to laying out a page, and Grell most definitely has his.  Very creative layouts... awesome to look at, rather a pain to photograph.  Though, I'm guessing nobody was worried about some goofball trying to take pictures of these pages some 38 years later.  Though, as I said... awesome to look at.  Mike Grell does not mess around... this is a beautiful book.

Now, since we're chatting up Warlord/Grell... I'd be remiss not to mention our great friends Ruth and Darrin Sutherland and their wonderful Warlord Worlds Podcast... who, as luck would have it... released their newest episode... TODAY!  Happy Birthday to me!  They discussed this issue about a year ago.

Overall... had a really good time with this.  I'd definitely recommend checking this series out... even if you're not necessarily a "swords and sorcery" sorta reader.  I feel like this series kinda transcends that.  If you're still on the fence, definitely tune in to Warlord Worlds, where Ruth and Darrin can "hum a few bars" and hopefully get you interested!

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Tuesday, December 26, 2017

JSA #2 (1999)


JSA #2 (September, 1999)
"The Wheel of Life"
Writers - James Robinson & David Goyer
Penciller - Stephen Sadowski
Inker - Michael Bair
Letterer - Ken Lopez
Colorist - John Kalisz
Separator - Heroic Age
Assistant Editor - L.A. Williams
Editor - Peter Tomasi
Cover Price: $2.50

It's going to be tough trying to start a synopsis off without "It's Christmas Eve...", but we'll give it the ol' college try.

I hope everyone had a great Christmas and are looking forward to a happy and prosperous New Year.

Today's comic comes to us courtesy of me having to rearrange my front room (where I'm keeping the collection while we mess about with furnishing the rest of the place) for our annual Christmas 
Eve family photos.

So let's get down to it... but first, one last shot of my "workspace" (otherwise known as my kitchen island) for the past couple of weeks.


--


We pick up shortly following the events of JSA #1 (which, ya know... makes sense).  Atom Smasher and Star-Spangled Kid are checking out the former Sandy the Golden Boy's Sandman Trophy Room, while the latter kvetches that she's being kept out of the Justice Society meeting room.  Inside, the Scarab is preparing to spill the beans on the fate of... Fate.


Jay tells the team that he swore for a moment that he saw Kent Nelson during the Dodds funeral.  The Scarab suggests that this was actually Nelson... well, his spirit anyway... drawn to the event just as he had been.  He continues, claiming that Fate has just been born anew into the world... and resides in the body of one of three newborn babes (whichever one has a convenient ankh-shaped birthmark).  Luckily for our page count, it will require the JSA to split up into three teams.  They must rush off to grab the baby before it falls into the hands of the "Dark Lord".


The nine Society members all blink to their destinations (British Columbia, Tibet, and Venice respectively).  Courtney pops her head into the meeting room to see the Scarab talking to... perhaps the spirit of Kent Nelson.  They vanish into a portal... and Courtney decides to tag along!


First stop, Tibet... with Sand, Green Lantern, and Hippolyta.  Upon arrival they are attacked by the Sons of Anubis!


The trio of heroes take the baddies down handily.  They check in with a delegation of monks to see if they have the right baby.  Alan does a quick scan (instead of, ya know... just looking at it) and declares that the baby they seek is in another castle... or city.


Next stop, Venice where Starman, Black Canary, and the Flash are also battling Sons of Anubis.  Jay parts the sea revealing a nearly drowned Dinah, allowing her to decapitate the final baddie.


When the dust (and seas) settle, they take a look at their tot... and wouldn'tcha know it, they don't have the right one either!  Also, the baby pees on poor Jack... ain't that always the way?


Last stop Vancouver B.C., where Atom-Smasher, Wildcat, and Hourman are visiting the Neonatal ward of a hospital.  The attending physician reveals that the child does have a birthmark... in the shape of one of those "new ager symbols".  They enter the ward only to find that they were a few seconds too late!  The baby has already been snatched... by a Hawkgirl?!


She may be quick, but proves too slow for the picosecond travelling Hourman.  The trio grabs the gal, and they learn that she was basically on the same quest they are... protect the Fate-baby at all costs, from someone called the Dark Lord.  Hmm...


Suddenly, the skies turn black... and swirly.  The chat is interrupted by the arrival of that very same Dark Lord... also known as Mordru!  We wrap up with him snatching the babe.


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Great second issue... such a smart format to boot!

It's hardly ever assumed anymore that some characters might be unfamiliar to some readers.  Splitting this large group of heroes into three smaller strike-forces is a great way to give each member some panel-time... while also not overwhelming "new" or at least "unfamiliar" readers.

This volume of JSA was where I was introduced to a lot of these characters.  Many of them I could identify at a glance, but couldn't tell you a whole lot more about them than their codename... and mayyybe their powers.  Issues like this really helped me to get a firmer grasp on who these folks are... why they were part of the team... and really just aided in my forming an attachment to this amazing franchise.

The story itself was fairly formulaic... but that's not always a bad thing.  It's a scavenger hunt, however, it's vital for what's to come.  The watchword at DC for quite some time at present is "Rebirth"... these early issues of JSA feature that same theme.  I recall what Geoff Johns said in the Rebirth announcement video in early 2016... "I love this universe, but there's something missing".  I think for many seasoned-fans around the turn of the century, the Justice Society is that thing that was missing.  Hell, I guess I can say the same thing about the seasoned-fans of today.

The art here is wonderful.  Stephen Sadowski isn't an artist we hear from nearly as much as I'd like.  His work here is great.  The Alan Davis cover is also quite nice.

Overall, if you dig the Justice Society... you're going to dig this.  I'd say it's well worth picking up, but I say that about all JSA books.  This one's been collected several times over, and is available digitally.

That's it for today... tomorrow I've got something special planned for my birthday post... if I can dig it out of the mess!

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