Thursday, January 9, 2020
Bonus Book #1 - Action Comics (1988)
Bonus Book #1 - Action Comics (April, 1988)
"Superman and Jimmy Olsen: The Karma Beggers"
Writer - Joe Calchi
Pencils - Britt Wisenbaker
Inks - James Scott
Letters - Dan McKinnon
Colors - Glenn Whitmore
Edits - Mike Carlin
Alrighty, with the Insert Prevue era firmly in the rear-view, we now move on to the official start of the DC Comics "Bonus Book!" These "second features" would appear for thirteen months... or at least thirteen issues, the cover-dates get really wonky during the Winter of 1988/1989, but we'll talk more about that sometime next week.
The gimmick here is, rather than using these 16-pagers as a way to introduce (or revitalize) a concept... these will actually put new creators in the driver's seat on some already established characters and properties. It's sort of an extension of the DC New Talent Showcase Program... however, instead of newbies writing and drawing stories and characters nobody's ever heard of... they're now going to be writing Superman, Batman, and a whole bunch of other notables from the DC Pantheon!
If you recall, I had originally planned to parlay this blog from Action Comics Weekly into covering New Talent Showcase, and we still might somewhere down the line... but, fair warning... those stories be dullllllll.
Speaking of Action Comics Weekly, today's Bonus Book comes to us from Action Comics! In fact, this is the final issue of Action during the short-lived post-Crisis "Superman Team-Up" era... which we've covered a few issues of here at the blog! Click dem covers to check 'em out:
Two issues after this one would actually kick off ACW! So yeah, from Action Comics #599 (April, 1988), I give to you... Superman's sorta-kinda team up with... Jimmy Olsen?!
Full disclosure before we begin... I've never read any of these Bonus Books before... any time I'd come across 'em in my readings, I would skip 'em... or plan to read them after I finish the main story... before forgetting they ever existed in the first place!
--
We open with Superman returning to the Daily Planet after a run-in with Lex Luthor's Kryptonite Man... which places this story as immediately following the main feature of Action Comics #599! He's in kind of a rush, as Perry White's got him working on a four-page story. A four-page column in the newspaper? That might be the most unbelievable part of this entire thing! Inside, Perry's on the warpath, as per usual when new creators hop into a Superman story. Superman heads into a closet to "Kent-down", before getting a requisite cold-shoulder from Lois, who gets her story on the recent passing of rock star Rondo Harris moved to the weekend magazine section. More on that in a bit. Jimmy Olsen enters the scene... looking rather like, err, Crockett or Tubbs... whichever one Don Johnson played on Miami Vice!
Jimbo refers to his look as "fashionably unshaven"... and I'll hand it to him, this is probably the least goofy he's ever come across when trying to look "cool". He reminds the Chief that he's headed off on vay-cay, and just wanted to hand in his story on a recent Dog Show before taking off into the wild blue yonder. He tries to say goodbye to Clark, however, our main man's super-hearing has picked up some goings down at the Soviet Embassy. Jim then gets twirled around by the flirtatious Cat Grant... who really seems to dig his newly-scruffy face.
In twirling young Olsen, he accidentally bumps his Superman Signal Watch against a desk... which triggers the thing to Zee Zee Zee like the Dickens. Superman, who is still nearby, is nearly brought to his knees by the infernal racket... but uses his x-ray vision to ensure Jimmy's actually okay before disregarding it as a false alarm.
Jimmy hops into a cab to head to the airport. On the radio, they're talking about the recent passing of Rondo Harris. This triggers a flashback, as it just so happens that Jimmy was once in Ron's band! Betcha didn't know Jimmy played the drums in some dude's garage back in the day! Rondo would go on to superstardom before passing... which is what prompted ol' freckle-face to take this particular vacation.
Ya see, he's headed down to Florida, where he can catch a ferry to New Aphelonia Island... a formerly "lost continent" that Rondo and a Professor Argo Demostedes had discovered and raised "stone by stone". Man, who needs Superman when you've got Rondo friggin' Harris? Anyhoo, Jimmy looks at a photo of Ron, Argo, and a young woman as his plane comes in for a landing.
After checking in (as O.L. Jameson), he heads for the Ferry so he can investigate just what's going on at New Aphelonia since a treasure-hunter named Tane took the place over. At the docks, Jimmy is surprised to see some notable faces... actors, athletes, even an astronaut!
Meanwhile, back in Metropolis, Superman is still taking all of the explosives out of the Soviet Embassy. Man, it took him from the time it took Jimmy to get from the Daily Planet... to the airport... to Florida... to the Ferry Docks for Superman to take care of this? C'mon... where's Rondo Harris when you need him?!
Back on New Aphelonia, Jimmy is making some dark discoveries about the place. Turns out, it's a culty indoctrination camp! Which might just explain why Rondo Harris left every last dime of his to the Island in his will!
Jimmy sits in on a ceremony, where Putnam Tane takes a seat on stage... before being overcome by the, I dunno, spirit of Gallus Kon Akkqqus! This Gallus kind of resembles a Masters of the Universe action figure... however, as he begins to share his "message", his voice gets all garbled and static-like. Hmm...
Jimmy smells a rat... as well he should. He sneaks off and discovers a control room hidden underneath the stage. As luck would have it, it's been left unlocked! Jimmy is able to log into a computer and finds out that many of the rich and famous members of the "movement" have signed over their estates to the Brethren! While Jimmy snoops, the crowd continues to chant for Gallus. So overcome by the... er, spirit... one woman actually climbs up on stage... and sort of throws herself off? This isn't entirely clear... but, it ends with the poor gal snapping her neck. Gwen Stacy never looked so good!
Jimmy leaves to... throw up. Guess his constitution hasn't quite caught up with his courage. He then observes as a Brethren member drags the dead gal out to the beach... to make her passing look like a diving accident. I'm no attorney, but it's probably easier to nab her estate that way!
Jimmy decides to give chase, by swimming out to the boat. Upon climbing up, he is attacked by... the dead woman?! Well, no... it's actually that young lady from the photo Jimmy was looking at on the plane. Why she was wearing a blonde wig, I haven't the foggiest. She explains that she is the late-Argo Whatshisface's daughter, Nina... and she's been trying to take down the cult. Well, actually, she just wants to kill Tane for killing her dad.
Deeper inside the boat is... Tane! He's getting the report of the neck-snapped gal... and he's not at all pleased. After all, she was supposed to be his "amusement" later on. He backhands some dude, before producing... an axe? Oh, c'mon. We learn that this gal was given a meal laced with "cardio hyper stimulants" whatever that means. Anyhoo, Jimmy and Nina decide to split up... with the former looking for evidence, and the latter taking one of the lifeboats toward shore, so she can contact the Daily Planet with the news.
Jimmy, unsurprisingly, is discovered. When faced with the threat of... I dunno, death... he brandishes his Signal Watch, warning that he'll call Superman! Tane ain't buyin' it.
Lucky for Jim, Nina didn't do as she was told... and she runs in to deliver a (very stiff, and not in the good way) kick to the baddie. Jimmy snags a nearby fire extinguisher and blasts Tane in the face. Ya know, it probably would've been more useful to actually hit the dude with the extinguisher rather than just spraying the suds at him! Jimmy and Nina then hop off the side of the ship into a lifeboat... rowing back to the camp, where Jimmy abducts a pilot! Wow, it's just gotta be the stubble causing Jim to act so rough, eh?
Jimmy, Nina, and the hostage-Pilot take off from New Aphelonia... with Tane and Company right on their tail! Jimmy nyoinks a brooch off the pilot's cloak, which seems to bring the dude back to his senses. Now, unfortunately for the bad guys, they find themselves being weighed down... by something. A quick glance wing-ward reveals that... Superman is here! I... hmm... I thought the whole thing here was going to be him ignoring Jimmy as a "false alarm"... why else would we get that other Signal Watch scene earlier on?
Bada-bing, bada-boom... Jimmy wins the day. Unfortunately for him, however, Perry White still thinks he's a complete dope, and so Lois is given the New Aphelonia/Gallus story! Oh! Also, that astronaut guy gets all of the credit for shutting down Tane! Oh well... at least Superman knows what a hero Jimmy is!
We wrap up at the Federal Prison on Stryker's Island where Putnam Tane has been locked up. From his cell, weird voices can be heard. When the guards run in to check it out... or tell him to shut up... they find that the wall of his cell had been blown out! In the water nearby, swims... *gasp* Gallus!
--
This was... okay! I'm kind of surprised how much I enjoyed it. This was a Jimmy Olsen story, which I can kinda run hot and cold with... but, it was a whole lot different than the silly Silver-Age stuff (or absolutely horrendous "current year" stuff) we might be used to when it comes to ol' solo James. Sure, a lot of it is questionable insofar as Jimmy's character and, if we're being honest, efficacy... but, it was fun enough.
Our writer, Joe Calchi, is one I'd never heard of. In fact, we're going to be discussing his only other story in just a few days... at least if the DC Comics Wiki is to be believed. So, if the Wiki's right, this here ditty is Calchi's first comic script! Ya know, for a first outing, it's really very good. Heck, for a dozenth outing, it ain't all that shabby. It's not perfect... and there were a few things that jumped out at me in the reading.
First, dem voice balloons were pa-a-a-acked! As a fake-ass comics historian and analyst, I often find myself looking for "representative panels"... like, the images I can share that doesn't give everything away, but can actually compliment whatever it is that I'm babbling about as it pertains to an issue. When the dialogue is so jam-packed, it becomes kind of a challenge. That's not Joe Calchi's fault... or even the fault of the 16-page (14-story pages) format. I feel like this is an issue for an Editor to attend to.
Speaking of the Editor, there were some errors in here... one that jumps out immediately is use of "their" instead of "they're"... which only really jumps out because there/their/they're is one error I find myself making when I reread some of my older stuff!
My main observation about this story, in as far as the writing is concerned, was... the Chekhov's Signal Watch bit. Early on in the story, Jimmy bumps his Signal Watch... Superman knows it's a false alarm, and ignores it. You'd think that'd come back around, right? Heck, even our cover alludes to the fact that Superman might not be responding to the Distress Call! And so, at the end of the story, when Jimmy activates the thing again... Superman just shows up? There's no tension... we don't get a scene of Clark Kent chilling at his apartment or at the Daily Planet, shrugging off the Distress Call as just Jimmy "bumping" it again... we just get Superman. I mean, I know what they were going for here... it just didn't quite hit the mark.
Across the table sits our artist, Britt Wisenbaker, who is another we didn't hear all that much from after this outing. A quick Googling shows only this story, and some art-duties in Badger #38 (September, 1988) over at First Comics... though, without running upstairs to dig through my longboxes, I can't confirm that one. We might assume this was his first professional gig? Maybe? I dunno. Whatever the case, I thought the work was, outside a couple weird Superman and Lois faces, pretty good. In particular, I really dug Jimmy's Miami Vice look... I thought that was a lot of fun.
Overall... yeah, this was an interesting little story... a lot darker than I figured it would be when I saw the cover, that's for sure! I certainly wasn't expecting Jimmy to investigate and infiltrate a Cult! Our ending is pretty bittersweet, in that our man doesn't get any of the credit he deserves... but, Superman knows just what a hero Jimmy actually is.
Worth checking out if you're rereading your old post-Crisis/pre-Action Comics Weekly Superman books! Don't skip it like I did all those times before! This issue of Action Comics is available digitally... and, as it's listed as having 37-Pages, we can safely assume it comes with the Bonus Book intact!
--
(Not the) Letters Page:
Wednesday, January 8, 2020
BONUS BOOK - M.A.S.K. (1985)
BONUS BOOK - M.A.S.K. (September, 1985)
"Assault on Mount Mayhem"
Writer - Michael Fleisher
Pencils - Mike Chen
Inks - Joe Delbeato
Colors - Gene D'Angelo
Letters - Tim Harkins
Edits - Andrew Helfer
I'm sure everyone's heard the saying "Saving the best for last", right? Well... that's not really the case here... instead, we "saved the last for last", as in, this was the final Insert Prevue... ending the five-year not-so-regular program which launched dozen
Ya know, that might just be why I've got such a soft-spot for this sort of initiative. These Insert Prevues feel very much like the evolution of perennial Chris is on Infinite Earths favorite, 1st Issue Special. They are very similar in scope... only the Insert Prevues (well, the DC-owned ones) all went on to have more-or-less successful series'!
I suppose I could start this piece by going into my own personal history with M.A.S.K.? Well, ya see... I don't have one. Growing up, M.A.S.K. was kind of like the "Sega Master System" of action figures. While most of the kids on my block would be playing with Star Wars, G.I. Joe, and Transformers toys... there'd only be like that one kid who collected M.A.S.K. While the toys all looked neat, and I remember thinking the commercials for them were cool... I never owned a single one of 'em! I do remember the kickin' power ballad theme song for the cartoon though! Sorry about dropping this earworm on ya, but, if you've never heard this... ya need to:
So, later today when you've got "Mask crew-sayyy-ders..." and "Seee-cret Rayyyy-ders" stuck in your head... remember to think of your ol' pal Chris!
This Insert appears in a whole lotta DC Comics, dated on-or-around September, 1985:
- Batman #387
- Batman and the Outsiders #27
- Blue Devil #16
- Green Lantern #192
- Justice League of America #242
- Superman #411
- Tales of the Legion of Super-Heroes #327
- World's Finest Comics #319
Let's do it!
--
We open at Archer Glen Speedway... where racing all-star, Matt Trakker has just both won a race... and shattered a whole slew of records. If ya believe it, he wins the thing by two and a half laps. Something tells me there might be some special stuff under this dude's hood... because, c'mon. He's called over for his trophy ceremony and photo-op, however, before he makes his way over to the press-area, he gets a call from Duane Kennedy of the P.N.A. (that's the Peaceful Nations Alliance, donchaknow) and learns that he's needed elsewhere.
Matt takes off in his magic rig while he gets the info via his video-car-phone. Turns out the forces of Venom (they're Contra-World's Mercenery Arm, by the way... they're the bad guys, that's all we gotta know) have stolen a prototype Molecular-Disassembler from the P.N.A. Labs. Now... this doohickey is purported as being able to "destabilize and obliterate" any object it's aimed at. Why the Peaceful Nations Alliance is working on such a thing, I dunno. Anyhoo, the baddies have snagged the thing, and a single charge with it... so, if they're not stopped, they get to "destabilize and obliterate" one object of their choosing.
Trakker flies his gimmicked car right off the side of a cliff... lucky for him, he's got those Delorean-esque "wing" doors, which allow his car to soar across the skies. Hmm... it's almost like they're trying to sell us on the idea that this vehicle would make a good toy! Ahem... Matt calls the rest of his M.A.S.K. team to let them know what's going on.
First call: Dusty Hayes, sortuva bumpkin-type who works in a pizza parlor. He's not terribly interesting...
Next: Brad "Chopper" Turner, musician and all-around bad-ass... I think. He's chatting with a couple of fans, including one dude with a soul-patch, which I didn't think had come into style back in the mid-80's!
Third, and final call we're privy to: Bruce Sato, Toymaker and philosophy waxer-extraordinaire. "The Mongoose is summoned forth to battle the wily Cobra". C'mon... did this line accidentally slip out of that Arak feature we looked at yesterday?
We jump ahead to M.A.S.K.'s secret gas station base... which, hmm... looks like it might make a pretty sweet playset! The fellas, now including Hondo MacLean, Alex Sector, and Buddy Hawkes, chat for a bit before deciding to "energize their masks". Now, what does that mean? If we turn the page we find out... it means exactly what it sounds like. They literally energize their masks. We also learn their code-names... however, we don't learn who each code name actually belongs to!
They next head for toward the garage to reveal all of the awesome vehicles you're going to find on the shelves at your local Toys "Я" Us.
Then, we finally learn what all the hub-bub's about. Mr. Kennedy calls in over the video phone to give them the skinny, however, his communication is cut off by... *gasp* Miles Mayhem!!! This is, uh, the bad guy. Well, the main bad guy. He's kinda Brimley-esque... maybe a dash of Thunderbolt Ross. Anyhoo, he fills the M.A.S.K. team in on Venom's diabolical plan. Ya know what? I wonder if we could get away with calling this issue the "first appearance of Venom"? We wouldn't exactly be lying, right? Anyhoo, again... he's got the destabilizer gimmick pointed right at Mount Rushmore... and has promised to obliterate the whole thing (including dozens of tourist-hostages) if Matt Trakker and Company don't surrender to him within three hours. Oh yeah, and one of those hostages just so happens to be... Scott Trakker, Matt's (adopted) son! Without seeing a better option, Matt agrees to the terms.
Before we know it, we're at Mount Rushmore... and Mayhem has one of his sleazy compatriots keep his scope on the M.A.S.K. team. Off to the side, we meet Scott Trakker, and... his robot? Ya kidding me? The kid's got a friggin' robot? A cowardly robot at that! Step aside, Orko, there's a new crappy character in town!
Matt exits his vehicle and surrenders... which prompts Mayhem to reveal that after he kills the M.A.S.K. men... he's going to atomize Rushmore just for the heck of it anyway! Then, that sleazy guy puts on this wacky helmet... which fires, get this, "stiletto darts"! Ya kidding me?
Then, the cool guy... Chopper whatshisface... swoops in on his, well, cute li'l chopper gimmick, and starts blasting the bad guys. Well, he starts blasting anyway... it's not entirely clear who or what he's actually aiming at.
Mayhem rushes back into his jet... and takes off, but not before doing what he came here to do, atomizing Mount Rushmore!!! Holy Cow, he actually did it! He blasts the mountain to powder... and escapes into the horizon.
Or does he? Well, it turns out that Brad's Mask Power "Hocus Pocus", only made it looks like Mayhem was blasting Mount Rushmore. Like, as a projection. So, the real monument is still safe and sound. Sure, the bad guy got away... and will likely return to raise hell sooner than later, but... the good guys still technically win this skirmish.
--
Hoo... not great.
Like a few of the features we've looked at over the past few weeks (Flash Force 2000 especially), this one's kind of difficult to really "analyze". This is promotion to sell toys more than it is an actual attempt at telling a story. While it might be (arguably) a failure in one regard... it could still be a home run in another.
Let's first look at this as a story.
Well, it establishes the characters... we don't really learn much about them, outside of some superficial stuff... which is okay. We meet the villain... we get to see some of the characters' vehicles and gimmicks. The threat the good guys face here is pretty high stakes, with some personal investment for our main man, Matt... and the way they "diffuse" the situation was clever, in as far as using one of their M.A.S.K.-mask powers. So, not much to complain about from a "nuts and bolts" perspective... I, personally, just didn't really enjoy it.
Some of my problems with the story include the Peaceful Nations Alliance working on a device that could, if put in the wrong hands, destroy everything on the planet. Not sure if this was some "biting" Cold War commentary... or, just something we're not supposed to think about. I am known for my over-thinking.
I thought the Mask-Energizing scene could have been done better. All we get are the masks and code-names... without finding out who each code-name belongs to. Spent the rest of the story not knowing who was doing what... really pulled me out of it. Also, what's even the point of having code names when your main villain, Miles Mayhem already knows your secret identity?! Yeah, yeah... I'm thinking too hard.
Now, let's judge this as an advertisement:
A home run. The vehicles are cool... the characters look cool... the masks look cool. This story really puts the "product" at the forefront, and shows off all of the possibilities. I couldn't imagine reading this back in 1985 and not being jazzed about collecting the toys. Hell, reading this in 2020, I'm feeling nostalgic for a childhood I never had! These look like they'd be a lot of fun!
I've mentioned before that I could never get into Transformers... because, to me, the idea that a robot can "die" is silly. There are no stakes there. If a robot breaks, you rebuild the damn robot. Here, however, the vehicles are sort of an extension of the characters. If Matt Trakker's car explodes, that's going to affect Matt Trakker (especially if he's in the thing when it happens!). This is a great blending of man and machine... which keeps the stakes high, and the threats urgent.
So, while the story wasn't exactly my cup of tea... and, to be honest, kind of a slog... this was still a successful outing. While I'm not psyched to read any further adventures of the Mobile Armored Strike Kommand, I'd love to get my hands on some of the action figures!
While on the subject of "further adventures", word has it that there was actually another M.A.S.K. "Bonus Book" a year later where you could win a Camaro or something... and, hey... waitaminute... what's that below? Could it be... Could it be that this Bonus Book post has... a Bonus Book?! Oh my goodness... it does!
"Bonus" BONUS BOOK - M.A.S.K. (June, 1986)
"Secret of the Temple"
Story - Joe Orlando
Script & Edits - Joey Cavalieri
Pencils - Jose Delbo
Inks - Pablo Marcos
Letters - Agusting Mas
Colors - Shelley Eiber
Not sure how many books this little ditty ran in... but, I found it in Tales of the Teen Titans #66 (June, 1986)... so, chances are it's in at least a few DC Comics with that same cover-date!
--
We open on a camp-out. Matt and Scott Trakker are chilling in Monteverde with Bruce Sato. Li'l Trakker is arguing with his pop about staying up a bit later... even though it looks like it's the middle of the day. Matt informs him that they're going to have a busy day, and it's best for him to get some z's. Scott decides to say "screw it" and starts hiking on his own anyway. This, as you might imagine, doesn't go well. Wait a second... this kid's got that dumb robot! What happened to the dumb robot?!
Scott hears a chopper... and decides to investigate. What he finds is... heyyy, lookit that, it's our pal Miles Mayhem! He's directing some dude with an eyepatch to steal an ancient stone with some ancient text scrawled on it. Ya see, this stone can predict the weather... and with it, Mayhem and Venom can control... something? Okay then. This might be an even dumber plan than his earlier "atomize Mount Rushmore for fun and profit".
Scott Trakker falls into a Venom-trap... and is discovered by Mayhem and his man. Miles immediately recognizes the whelp as Matt Trakker's son. Meanwhile, the M.A.S.K. duo realize the kid's gone missing. They immediately jump into action... I mean, the good guys and bad guys must've been like ten feet apart the whole time.
Bruce Sato uses his "Lifter" powers to... well, lift the eyepatch guy, and all of those ancient bricks... depositing both into a nearby pyramid.
Matt hops in his winged-auto, and shoots Miles Mayhem's jet... like once before letting him get away? Really, that's your move, Trakker? Just give him a warning shot and let him escape? You're 0 for 2 today, man!
We wrap up with Matt finding his boy... and giving him the big thumbs up for being smart enough to use a kite as a "rescue signal". Wait, what? Did he do that? I didn't see that... did you? Ya mean that kite that we saw like one panel ago... when Matt and Bruce were already within arm's reach of the kid? That kite? C'maaaaaahn. Anyhoo, Matt tells Scott that, one day, he'll make a fine M.A.S.K. team member... before sending us to commercial (see below).
--
Yee-ikes, but this was rough. Heck, it makes the first story look like Watchmen! Okay, maybe not... but, this one was a real stinker.
Just like with the first story, it's almost impossible to analyze this as a "story". Because, it's not... it's just a commercial. Of this 12-page insert, only like three and a half have actual comics on 'em. This is really just here to promote product and give a little play to their Camaro sweepstakes (rules below if you wanna play along at home!).
Not sure where to start. Hmm... what happened to Scott's bot? While I thought the thing was really dumb, I'm still a sucker for continuity and lore... so, where's the damned robot? Why did Matt Trakker let Miles Mayhem go... again?! Is this like a Tom and Jerry thing, where these two just taunt one another for years and years. Is it a Batman and Joker thing, where without one, the other couldn't exist? Wha-at's the deal?!
There was a bit of good here... we actually learned that Bruce Sato's code-name is "Lifter"! So, that's something! Also, the spectacular "M.A.S.K. World of Products" pages. Those might just be worth the price of admission. Let's take a look:
Just look at this nonsense! Your own Mask and Weapons sets! You ask me, the Masks are a no-brainer, and probably what they should have focused on here. You have a bunch of M.A.S.K.-fans in your neighborhood? You each get a different character-mask, and you're good to go for some high adventure! These, however, look cheap and cheesy as hell!
"Dream of M.A.S.K. Adventures in Bates Sleepwear". Best part about this is... someone got paid to write that... and these poor chuckle-headed children got paid to wear the things. Heck, their payment was probably just the clothes, but still!
"Make tracks in Suave Shoes". I mean, c'mon... they bolded the word "suave"... they gotta just be screwing with us at this point!
Also: I'm not sure I'd ever want to touch, let alone purchase "Peter's Bag".
This page features the first backwards word you need to win that Camaro for your folks! Can uoy find it?
Probably the most normal/least cringy pages of this catalog... just some toys and whatnot. Also: Scott Trakker's bad-ass kite!
These pages include the second backwards word... nac you see it?
Last page o' products... and since this is an 80's toyline, it should come as no surprise that we've got bedsheets and blankets! Those were all the rage... and I'm sure I had a whole lot of licensed sheets as a tot!
This page also features the final backwards word... if you find it, you might just niw a Camaro!
Here's your entry form... remember to get 'em in by Halloween... 1986!
One last thing before we call it a day... I try and make things as "complete" as possible here at the Infinite Earths, and figured I should include at the very least, a shout-out to the Insert Prevue that never was!
Slated to appear as an Insert Prevue in Saga of the Swamp Thing #5 (September, 1982) before... I dunno, life got in the way or something... Len Wein and Ross Andru's: Pandora Pann!
Not a whole lot is known about this character... and, outside of an interview by Andy Mengels in TwoMorrow's Back Issue! Magazine #46, I couldn't find a whole lot. It sounds as though it was going to be somewhat based on the Greek Myth of Pandora (more on that in the article). Allegedly, Ross Andru even drew the fifteen-page story! Too bad it's never seen the light of day, hopefully someday it will!
Here is a link to the "Answer Man" Bob Rozakis discussing it in his old Silver Bullet Comics column (Archived):
https://web.archive.org/web/20020618214714/http://www.silverbulletcomicbooks.com/bobro/101287898026946.htm
Below, I've included the Mangels piece from Back Issue! for your reading pleasure:
And that's that... all of the "Insert Prevue" freebies covered! Tomorrow, we'll jump into the post-Crisis, and take a look at the actual "Bonus Book" era... starting with one from the brief team-up era of Action Comics!
Zeet, zeet, zeet...
Subscribe to:
Posts (Atom)