Thursday, July 28, 2016

Green Lantern (vol.3) #48 (1994)


Green Lantern (vol.3) #48 (January, 1994)
"Emerald Twilight, Part One: The Past"
Writer - Ron Marz
Penciller - Bill Willingham
Inkers - Romeo Tanghal & Robert Campanella
Letterer - Albert De Guzman
Colorist - Anthony Tollin
Assistant Editor - Eddie Berganza
Editor - Kevin Dooley
Cover Price: $1.50

Got some Hal Jordan related talkie-stuff in the offing, and figured it'd be in the best interests of my research to reacquaint myself with (at least the open of) the Emerald Twilight storyline.  It's been a good few years since I last visited this tale... let's get right into it.

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We open with an injured Hal Jordan kneeling in a smoldering crater.  The camera pans back to reveal the twelve-miles square wasteland that was once Coast City.  Hal's hometown, which was destroyed by Cyborg Superman and Mongul during the Reign of the Supermen storyline (in Green Lantern #46).



Hal looks at the decimation surrounding him, and thinks about how he wears a ring that could do anything.  It's interesting that these thoughts would pass through Hal's mind at this point.  He, theoretically, has the most powerful item in the Universe... and yet, he was powerless to save his home... his neighbors, his friends...



Hal pops a blast of emerald energy into the sky.  From out of the resulting green miasma field walks Martin Jordan, Hal's father.  What is particularly off-putting, is that Martin seems annoyed, almost put out... he asks Hal rather nonchalantly, "did you want something?"... quite bizarre.  Hal says he wants to talk about their relationship... how Martin was never proud of him, like he was of his other sons.



Martin plainly answers that he was proud of his other sons because they actually accomplished things in their lives.  Hal protests, and begins running down his accolades... which is all well and good, until Martin reminds him that he fell a bit short when it came to saving Coast City.  This is a side of the Jordan's that I didn't know about.  You (or I) always got the feeling that Hal was the apple of his father's eye.  Guess not, eh?



Martin tells Hal that he's wasted enough of his time, and hops into his jet.  What follows is the reenactment of Bishop's plane crash from Green Lantern: Emerald Dawn #1.  Adult Hal reacts similarly to child Hal.



Suddenly, Jessica Jordan... Hal's mom, shows up.  Hal tries to confide in her... talk about his father's disapproval.  Rather than help him work through his issues, she recommends that he just let it all go.  After all, there's nothing he can do about it.  Again... all the power in the Universe, and there's nothing Hal can do.



After mom leaves, Hal becomes a bit indignant, and goes all "f-that noise"... and uses his ring to recreate Coast City!  Hal has fancied himself a God.



He is surprised to find his first girlfriend, Jennifer sitting under a tree.  We get the impression that not even Hal knows how powerful his ring is, he's almost a spectator here.  They chat as though they were old friends, and Jennifer agrees to walk Hal to his parents house.



While they walk, they reminisce over their teenage years.  Hal met Jennifer a few years after the death of his father, and credits her with helping him finally deal with it.  As they approach Hal's folks' house, we learn that Jennifer and her family were still in Coast City when it was destroyed.  She says it was "over pretty quick" and that nobody blames Hal.



Hal enters the house and finds his father sitting at the kitchen table with a cup of coffee.  This meeting is quite different from the first.  Martin is happy to see his son, and is just about to say he's proud of Hal, when...



The ring runs outta juice!



Hal is left in the wasteland, where he is joined by a projection of one of the Guardians of the Universe.  He is informed that he is in violation of Green Lantern code, as he used his power for personal gain.  He is ordered to surrender his ring and head to Oa for disciplinary actions.



Hal gets a wicked look on his face, and says... yeah, I'll go to Oa, but you ain't gonna like me when I get there!



As he flies Oa-bound, we meet a couple of stargazers hanging out in the desert.  Don't worry about them though, it's not like they're important or anything... 


Who's that boy?
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Okay, one chapter in... and what's to come still isn't clear.  Right now, we've got a Hal Jordan who is certainly abusing his power... however, considering the circumstances... not an unforgivable offense.  What we know is that Hal's ticked at the Guardians... hell, that may as well be "Tuesday" to Mr. Jordan.  He's at odds with his blue-bosses more often than not.  

This is what's so great about this story.  Even a chapter in, and nobody could guess what's to come.  One could assume that Hal and the Guardians hash things out... some threat reveals itself going into the landmark issue #50... bing-bang-boom... back to normal come #51.

Hal really shows a new side to himself here... especially as it pertains to his relationship with his father.  I'd always been under the assumption that Hal was "daddy's little boy"... the one most likely to follow in his footsteps... here, we find out that's not exactly the case.  Martin Jordan has apparently never even told his boy that he's proud of him.  You gotta imagine that's something that eats away at Hal on a daily basis.  

Unless of course this is the ethereal equivalent of "projection", in the psychological sense.  In that, Hal is projecting his own feelings of failure onto the manifestation of his father.  Perhaps, as his father was his hero... and Hal sees himself as a failed hero, the ultimate judgment of his endeavors would come in the form of his dad's shame.  Or maybe I'm just thinking too hard...

Hal's internal feelings of failure are almost given a flesh and blood form with the destruction of his home town, Coast City.  This is akin to Superman failing to save Metropolis, or Batman not being able to save Gotham City.  The emerald construct of Martin Jordan even calls him out on his failure... which may well have been the final nail for Hal's sanity.

This was such an exciting time in the DC Universe.  Actual change was occurring... real, (theoretically) irreversible changes.  The DC Universe spent many years between the Crisis on Infinite Earths and Infinite Crisis evolving... growing... changing.  Here, Coast City is wiped off the map.  This was a huge deal.  Made it feel like nobody was really safe!  It's unfortunate that these changes were all swept under the rug in order to make the books look like they did in the 1970's.

There's a bit of controversy... not only with the entire Emerald Twilight story, but this issue in particular.  This was never supposed to be this issue we received.  The build to issue #50 was supposed to be penned by long-time Green Lantern scribe, Gerard Jones.  In fact, his story was even solicited!

The original solicitation for Green Lantern #48 (Gerard Jones version):

“Superman and the Justice League gather by Green Lantern’s side as Hal confronts the horror of the destruction of Coast City.  Meanwhile on Oa, the Guardians of the Universe find themselves fighting a lethal battle against… the Guardians of the Universe.”

That doesn't seem like the book we just read, does it?

I know Ron Marz drew a lot of H.E.A.T. (nyuk nyuk) for this, but this is a fantastic story.  Bill Willingham is a wonderful writer, who I too often forget is also a wildly talented artist in his own right.  This is how you usher in a new era... most definitely recommended.  Whether you dig Green Lantern/Hal Jordan or not, this is an awesome piece of DC lore that all fans should check out.  It's been collected a bunch of times, and is available digitally.

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Wednesday, July 27, 2016

Justice League of America #161 (1978)


Justice League of America #161 (December, 1978)
"The Reverse Spells of Zatanna's Magic-cigaM"
Writer - Gerry Conway
Penciller - Dick Dillon
Inker - Frank McLaughlin
Letterer - Ben Oda
Colorist - Adrienne Roy
Editor - Julius Schwartz
Cover Price: $0.40

Took a look at the pre-Flashpoint Zatanna #1 yesterday, and I'm still in a Zee mood.  Figure why not check out a late-70's Zatanna-centric issue of Justice League of America... in which Zatanna may just be wearing her strangest costume ever!

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We open up with the Leaguers all voting on whether or not to induct a new member... Zatanna!  I love this... the heroes are literally dropping little folded pieces of paper into a bowl.  Of particular note... the Atom is turning in his ballot in his diminutive size.  They all vote yea of Ms. Zee, and are shocked when the lady herself shows up (in an odd new costume) to not-so-politely decline the invite... even going as far as saying she will never work with any of them individually either!


The League tries to reason with her.  Batman reminds her of the time when together they searched for her father, Zatara (over a hundred issues ago!).  She claims to no longer be a magician... now, she is a sorceress!  She states that everything that had gone on before was due to her own delusions and naivete.  She continues to tell everybody where they can shove it, before making some pointed statements in the direction of Green Lantern.  She says some magic words (but curiously, not words spoken in reverse) and leaves the League scratchin' their heads.


Green Arrow, the acting chairperson of this juncture thinks the whole thing stinks, and adjourns the meeting.  The League all hits the bricks, sans the Atom... who is stuck at monitor duty.


While all by his lonesome, Ray thinks back to the times the League had worked with Zatanna... and can't quite wrap his head around her rash behavior this day.  He makes note of Zatanna not speaking backwards when doing her magics... and becomes suspicious.  He decides to call Batman to bounce some ideas off of him, when...


A Green mist enters the satellite... and becomes the form of Hal Jordan.  Before Atom can tell Batman his suspicions Hal zaps him with... blue fire.


Hal, who seems just a bit off, logs into the League computer (while typing on its 'alphabet board') to... read his own file... He learns that he must charge his ring every 24-hours, and so he takes off.  As he approaches the Earth he thinks to himself that he has "neutralized" his old foe, Zatanna.


Speaking of Zatanna, we join her as she enters the dimension of Ys.  Upon arrival, she is greeted by an army of man-beasts, who she is able to escape.  Her destination is a castle, which she approaches until she is struck in the shoulder by crossbow sniper's arrow.  We can see that inside the castle stands an immobile and cobweb covered Hal Jordan.


Back in Gotham, Batman is visiting with his old friend Zatara to see what's gotten into his daughter's head.  Zatara claims that Zatanna would never turn down an invitation to join the League.  At this point Batman's become wise that there must have been something more to Zee's behavior.  He takes off to call an emergency JLA meeting.


... which only three other members respond to.  The colorful trio of Green Arrow, Black Canary, and Red Tornado are at Batman's service.  The recovering Atom reveals that he was attacked by Green Lantern.  Luckily, "Hal" didn't clear his browser history on the JLA think-box, so he's easily trailed to Angkor Wat.


The team arrives at a temple in the Mystery City... and finds the man they were seeking, Green Lantern.  Despite their best efforts, they are unable to take the ring-wielder down.


Back in Ys, Zee is bound and gagged by her assailants.  Suddenly, a strange ramshackle group of warriors storm the area... we've got knights, pirates, pilgrims, Mongolian warriors... it's quite the scene.  They fight off and chase off Zatanna's captors.  We learn that Zatanna performed a spell-summon to bring them in.


Once free, Zatanna turns her attention to the castle.  She uses a magic spell to crumble it to the ground, revealing the floating form of Hal Jordan in its wake.  Hal is groggy and confused... as am I!


Back in Angkor Wat, it is revealed that Hal Jordan is, in reality the Warlock of Ys!  He tosses his useless Green Lantern ring to the floor as he brags about how he dunnit.  Back in Green Lantern #42 (from 1966!!!) the Warlock battled Hal and Zatanna.  During the conflict, he placed a curse on Hal where they would trade life energies over a long period of time.  It was the Warlock who was really once paralyzed in the Ys castle!


Unfortunately for the Warlock... he talks to damn much.  Hal and Zee arrive on the scene and... well, Hal punches him in the face.  Really, that's the whole fight.


Back at the satellite, Zatanna proudly accepts her membership among the World's Greatest Superheroes!


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I always forget how fun these satellite era stories can be.  I also forget just how large the team is!  Fourteen members?  Seems like too many when you think about it... but, actually works in practice.  I like this so much better than having a half-dozen books featuring different (or sometimes the same) versions of the League.

I thought it was really cool that they did a callback to a story that must have occurred almost a decade before this one to establish the baddie.  Don't know if there was all that much of a back-issue market back in '78... but I still think it's neat having footnotes to issues like Green Lantern #42 (the current issue was #111) and Justice League of America #51... over a hundred issues ago!

The story was kinda silly, but a fun way to induct Zatanna into the ranks.  This is not an issue you can breeze through... trust me.  The first time I got through it, I was still scratching my head over the Warlock and Hal trading places.  This one definitely demands your (or maybe just my) full attention.  Thankfully, it's worth it!

Speaking of Zee... howsabout that costume, eh?  When I first looked at the cover, I hadn't the foggiest idea who I was looking at... I thought for a moment it was Superwoman from the Crime Syndicate!  The weird leotard, collared cape, Iron Sheik boots, and gravity-defying ponytail combo is certainly a sight to behold!  This is gotta be the wackiest Zatanna costume... and keep in mind, for awhile it looked as though she wore a lobster on her head!

Ray asking the tough questions
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Tuesday, July 26, 2016

Zatanna #1 (2010)


Zatanna #1 (July, 2010)
Writer - Paul Dini
Penciller - Stephane Roux
Inker - Karl Story
Letterer - Pat Brosseau
Colorist - John Kalisz
Assistant Editor - Chris Conroy
Editor - Joey Cavalieri
Cover Price: $2.99

This is one of those "remember where I was when I read it" issues.  Not so much for the story, as it didn't totally knock my socks off... but for the fact that I read it in my work vehicle while the air conditioner struggled to keep up with the 115° Arizona Sunday Summer Sun.  Warning: My preamble story won't knock any socks off either...

A few years back as I reacquainted myself with the academic lifestyle, I started working part-time as a windshield repairman for one of the larger US firms.  As luck would have it, I drew the straw to work every Sunday.  Now Sunday was a strange day for this gig, as all my customers for the day noted that they be my first appointment... yet, invariably whenever I'd make my first morning "call", the customer would either A) answer their phone in church... and then lambaste me for calling them while they were in worship , or B) answer their phone to tell me that I just woke them up on the only day of the week they're able to sleep in.  Good times.

This would happen every single Sunday without fail.  That being said, I got used to... sitting in my car, waiting for folks to get home or wake up.  On a particularly late work day, I stopped in at a local comic shop and just grabbed the first book I saw to kill a few minutes... that book just happened to be the one we'll be discussing today.

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We open with Zatanna bound and gagged while Dr. Light and the Joker push a comically-large drill toward her.  The drill appears to go right into her back... then she vanishes.  The Joker and Dr. Light get magically tied up... and Zee takes her bow.  This was all the main event of her magic act.


Backstage, Zatanna is giving some pointers to her assistants when she is interrupted by Detective Dale Colton's five o'clock shadow.  He tells her some heavy stuff went down at the Nob Hill Chop House, and he hopes she can help him sort it out.  [Zee Fact: Zatanna is a vegetarian].  After a car ride, Zatanna and Colton arrive to find quite the strange mass-murder scene.


Zatanna checks out the oddly transformed corpses, and comes upon one of the surviving waiters.  [Zee Fact: Zatanna speaks Spanish].  She psychically goes into his head to relive the horrendous events that transpired.  It was to be a meeting between the heads of several gangster outfits...that was interrupted by a man by the name of Eldon Peck... Brother Night, trafficker of human souls.


Peck called forth his crew... Romalthi the Shaper, Ember the Unborn Dragon, and Teddy... a boy with a box of bugs.  They make short work of the criminal elite, and return to their Underworld realm.


Back in the real world, Zatanna performs some magic of her own, returning the fallen crims to their human shape.  This spell causes Brother Night to feel her presence... and he smiles.


Zatanna, realizing it's time to go to work, gets into her stage duds... and poofs to Brother Night's den... where she absolutely decimates Night's crew... until she's standing before the man himself.


We learn that Night is no longer satisfied ruling over the Mystic Underworld and is now set to expand his influence to the "real" Underworld.  We also learn that Brother Night was something of an acquaintance to Zee's father, John Zatara.  After some tough talk back-and-forth, Zatanna takes her leave.


Back at her home, Zatanna considers all she's found out... and decides to take a wait-and-see approach as she hops into a warm bath.


Back in the Underworld, Brother Night dreams up his next move... by visiting the realm of the one known as the Great Fuseli (Jerry?).

Why Fusilli?  Because you're silly!
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An enjoyable enough first issue for Zatanna.  Nothing Earth-shattering, but it really didn't need to be.  Actually, it's a pretty quiet table-setting issue.  Zee gets plenty of screen time, and her first major threat is established.

Zatanna is depicted as wonderfully confident here... not letting any of the threats before her get under her skin.  You can tell she's been there and done that, and I really dig that Dini is using her experience as a strength.

Stephane Roux' art is absolutely awesome.  It does get a bit cheesecakey here and there, but that's not always a bad thing.  Zee is drawn to be a very attractive woman... when juxtaposed with the gruesome Underworld mobsters, it is made even more apparent.  I wish Roux's resume was longer, as he's an artist I'd like to follow.

Really not too much to say about it... like I said, mostly table-setting... and clearly written "for the trade".  This was a fun series to follow while it lasted, and if I'm not mistaken was a casualty of Flashpoint.  This is a series to check out... in trade paperback format, if you can find it.

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